The Qizmo proxy version 2.91 is also allowed as it can help
with routing. Standard QWCL clients are no longer
During regular season the EQL Crew will often NOT be on a
server to check for cheats etc. So it is up to YOU players
to check each others settings.
We press on this issue to be done before any game, and after
each map. EQL Crew will always try to attend during EQL
Playoffs, and will then perform the checks needed to be
done. But as stated below, if argument should happen between
2 clans, then contact an admin to settle the conflict, what
the admins say and decide is not negotiable.
FuhQuake is required to have -ruleset smackdown and
-norjscripts cmd line parameters added.
ezQuake is required to have "ruleset smackdown"
and "allow_scripts 0" set in the console prior to
joining the game.
FTE is required to have "ruleset nqr" set in the
console prior to joining the game.
To check for cheats, such as fake clients, modified models
and sound, you need to check 2 things. First you have to
determine whether or not the clients on the server are
genuine, i.e. not modified. Next you can check for modified
models. The procedure is explained in detail as follows:
1. Checking for client authentication:
Do a /f_version to see if the players are using the allowed
clients (see above for a list of what replies you should
You can also use /users and /user X (where X is the user
number of the player you want to version check), it should
return one of these info keys:
2. Checking for modified models, sounds etc:
f_modified will reply if players have modified anything. All
players must reply all models ok.
Exception: FTE users are allowed to modify models and sounds
since FTE restricts things like models sizes and sound
lengths to prevent cheating.
Such users will simply return nothing on the f_modified
If a player drops after an f_check, the player must be
rechecked when he returns to the server. If an argument
should occur between the clans, then the clans should go to
#eql.qw on IRC and get an admin to come to the server and
settle the conflict. Any player/clan that shows some bad
models or other bad settings must change them at once,
failing to do so and an admin may impose restrictions upon
this player/clan, such as giving the other clan a WO or
banning the clan/player from EQL.
NOTE: There is a bug when routing via Qizmo proxies. It will
post "modified player/eyes model" when you enter a
server. Don't mind this, as long as f_version shows an
original authenticated client, and f_modified shows all ok.
Maps and match procedure
Both clans make their choice of map before the first round
starts. The second team to chose may NOT PICK THE SAME MAP
as the first team. If none of the clans want to tell their
map first, use the command: cmd rnd team1 team2 (team1/team2
stand for the clan names). The third map will be chosen by
dropping one map each. The clan that did not choose the
first map will be the first clan to eliminate a map when it
comes to the decider.
Server and minping settings
Choice of server should be suitable for both clans. If clans
can't agree on a server, minping can be used (/cmd minping
xx). The value for the minping must not be higher than the
lowest pinging player in the highest pinging team, unless
both teams agree otherwise.
If the clan with lower ping wants, they can reroute via
qizmos to raise their ping (but not the minping!) and thus
minping won't have to be used.
Admins can however change the rules if they think it’s
unfair in some games! So if u got ping problems call on an
EQL does not allow any movement scripting, such as kfjump or
self built rocketjump scripts.
cl_fakeshaft will be allowed in EQL
Teamoverlay can only be used in "Division
Things that are considered as
Movement scripts of ANY kind. This includes rocket jump
Automated teamsays, including automatic mega timer and
Scripts that change a player's skin depending on their
Changed models of any kind! Your proxy must report clean set
of models to an f_modified check, without exception.
Hacked clients! Recompiled quake-executables or edited
clients will not be tolerated.
Speedcheating! Achieving a speed percent of over 99.99% is
considered as cheating. Since this can happen by accident
people who are caught with a higher value will only be asked
to reboot and reconnect.
No coaching whatsoever is allowed. This includes - but is
not limited to - timing quad and other items, relaying enemy
positions and giving teamplay suggestions. This can lead to
the player and/or the clan receiving harsh penalties such as
a timed kick/ban or a permanent kick/ban from the EQL
Intentionally dropping from server! Having one or several
players intentionally drop from server during a game without
replacing them in no more than one minutes time can be
deemed an offence by the presiding admin (depending on
Pausing the game is NOT allowed no matter what the reason's
behind it. Any way of interfering with the connection of the
opposing team (e.g. by any type of flooding or crashing
servers) is obviously prohibited. We reserve the right to
treat any behaviour that is deemed to be unsporting as an
offence and will be dealt with appropriately, at the
discretion of the admins.
Playing in more than one clan, or playing under someone
else's name in another clan (mercing).
If any clan or player is caught doing any of the above they
will be punished at the crew's discretion. This could be a
warning, point’s deduction or a ban from EQL.
Please remember what the game is about, having a good time.
Quake is a gentleman’s sport you know!
Team: 4on4 only. EQL is a 4on4 and 2on2 league and all games
MUST be played 4on4/2on2. If you cannot field 4/2 players,
you should not be in the league.
Timelimit: 20 minutes
Overtime: 5 minutes if match is a draw (Should always be set
before game start)
Deathmatch mode: 1
Team play mode: 2
Spawn mode: Either KTX Respawns or KTPro Spawn is to be
selected, no other modes are allowed unless both teams agree
otherwise or neither spawn mode is available on the desired
FPS: A max of 77 fps is allowed.
KFjump: Toggled OFF (command = tkfjump)
Fallbunny is desired to be turned ON.
- Being unable to enable fallbunny on the server the game is
played on is not enough reason to change servers. There will
be no "We can't elect an admin here and thus can't turn
on fallbunny. We can't play here".
- If clans forget to enable fallbunny before play, this is
NOT enough reason for the map or game to be replayed. There
will be no "The game needs to be replayed. Fallbunny
The played maps are,
for 4on4: dm2, dm3, e1m2, cmt3, cmt4.
for 2on2: dm2, dm4, dm6, aerowalk, ztndm3.
A player may not change clans after 3rd week of the EQL
season. A player can only play in 1 clan at the same time.
No team may add/swap more then two players after the regular
season have started. And all players have to be approved by
the admins before they can play any games at all. A clan can
never manually switch divisions (if admins don't agree
different), they'll have to earn their way up or lose their
There is a player limit of 8 players/clan. With this we hope
to increase the activity on the scene. Players that are in
"lineup 3" should reconsider playing in another
clan. Since there is a player limit of 8 and you might have
problems with getting players playing, we have created a
possibility to "swap" players.
It works just like the player addition thing; you'll just
have to remove another player from your roster if you have 8
players signed in the league and want to add a new one. So
shortly: playerlimit 8/clan and player addition/swaplimit:
2/season. If there are major problems with fielding players
then contact an admin. (You can't swap back players, or if
you do, it costs you all your additions)
In EQL5 a wildcard per division will be used so that we can
move one team that for some special reason, deserves a slot
in a different division. Regarding "new" clans
that did not participate in previous EQL, we will try to put
them in the correct division right away, they will not all
be in division 5. EQL7: Since there is left a very small
amount of the same clans as in the last seasons we have
decided to skip following the rule just mentioned. Clans
will therefore be added where ever we consider the clans
If a team leaves WO twice it will be disqualified (removed
from EQL). However teams won’t be able to claim WO unless
some very serious efforts have been made in trying to
schedule the match. A WO will give 3 points and a 3-0 win
with 100-0 on each map.
Scoring and ranking
If a team win the first two maps then the match will end 3-1
in points, otherwise it will end 3-2 in points. To separate
teams with equally many points, MW, ML & +/- are used
(in that order).
Bottom2 teams in the regular season will be moved down one
division the following EQL if they play all matches and
requests it. The only way for inactive teams to get
relegated is by wildcards. Top2 teams in the regular season
will be moved up one division.
Top3 (a/b) or top4 in each division goes to playoff with
best of 5 games directly in the semis!
#1 vs #4 and #2 vs #3! Or if the division is divided due to
a big number of clans then it will be like this: [1a] vs
[2b], [1b] vs [2a].
A season is 5 weeks long, 2 weeks of playoffs/qualifying.
A game schedule will be released at least 1 day before a
season starts, a clan have to play a certain amount of games
and they will challenge everyone in their division once in
the regular season and possible one more time in the
playoff. We will provide a schedule where each team has one
or two matches every week.
A team can reschedule each match once, i.e.: a match can
only be scheduled twice. To have a fairly up to date
schedule teams may not reschedule to an earlier date within
24 hours before the original date and time. All matches have
to be played within a week from the original date.
Match shouldn't last longer than 2h. i.e.: this is the
amount of time each clan has to book to play the game. If
for any reason the game isn't finished within 2h since
scheduled time, clans may contact an admin to decide what
follows. Admin can either, blame one team and give the other
WO on remaining maps or let the team reschedule the
remaining maps (see Reschedule paragraph).
In order for a match to be valid you'll need to have
screenshots from each played map. The admins will be the
ones who validate a match, so the match and points will not
be added until it have been verified by a certified admin.
And please update shots that are not too big size wise, and
also consider that the scores should be readable.
Fakenicking is not allowed, even if the fakenicking player
is listed on the clan’s roster but under a different nick. A
player has to play with the nick he's listed as on the teams
roster or else the clan will receive a warning. Using a fake
nick in matches will be treated as using an unlisted player.
The first time it happens the team will be warned and the
second time the team will be disqualified (removed from
All players have to be approved by the admins before they
can play any games at all.
(see top page for player additions/swapping)
Warnings and disqualification
To retain order in the league and prevent clans from
cheating effectively we may issue warnings to teams if they
misbehave in some way. When a team has received two warnings
they will get disqualified from the league.
Specs from the same clan as the ones playing are not allowed
to be directly on the server, only allowed to spectate
through a qizmo with observing possible.
This should fix the cam problem that there is in several
games and the player can jump straight into the game without
any delays if a player timeouts.
Notice that autotrack has to be toggled on when spectating
(or observing own players) to avoid accusations of ghosting.
If a server gives 2 or more spikes that gives packetloss 100
to all players for more than 10sec, the map should be
replayed on another server if the clans does not agree to
the score/situation. NOTICE! Play the map to the end
anyways; the admins will decide if it will be counted. (In
other words, don't stop playing if players don’t time out or
something during the spikes)
2on2 special settings below
If there is nothing mentioned about having any other kind of
rule in the 2on2 than in the 4on4 league there probably is
none. Mistakes might happen so remember common sense and if
you find something that should be written here then contact
an admin. Admins keeps all rights to change the rules during
General settings are the ones you get with writing
"2on2" in console but following ones should clear
some small differences:
In those maps which have powerups "ON" remember to
check that dropquad if OFF. All maps are played dmm3.
Timelimit is 10min with 3min overtime. And if there is a 3rd
map played the clans drop maps, if problems with deciding
who will drop first use the: "cmd rnd team1 team2"
Powerups and special settings for maps:
DM2: Powerups ON
DM4: Powerups OFF
DM6: Powerups OFF
AEROWALK: Powerups ON
ZTNDM3: Powerups ON
Players in the 2on2 league
All players in the 4on4 roster are allowed to play their own
clans 2on2 games. So you could actually play 4 official 2on2
games at the same time. But as it's possible to play several
games at the same time make sure that not other players from
you clan are playing the same clan at the same time.
The divisions are the same as in 4on4, so you will also play
all 4on4 opponents as a 2on2 game. The level of skill might
be quite different in 2on2s compared to 4on4s, but as
probably most of you already know the skill difference is
usually most depending on which map is played. The playoffs
have the same system as in the 4on4 games.
Notice that the scores of 2on2 league have nothing to do
with 4on4 league!
(Some of the rules are directly from NQR's rules page, some
are modified. So the rules are based on EQL/NQR/Smackdown