Playoff Division 2 | Satanic Slaughter Clan vs El?intarha | 3 - 0 |
Playoff Division 4 | BaconMen vs defs | 0 - 3 |
Playoff Division 1 | LegeArtis vs Slackers | 0 - 3 |
Playoff Division 5 | The Gibbers vs Zundbyberg aZZ KickerZ | 3 - 0 |
Playoff Division 4 | Apocalypse 2000 (Squad 2) vs BaconMen | 0 - 3 |
Playoff Division 2 | Satanic Slaughter Clan vs Tribe of Tjernobyl | 3 - 2 |
Playoff Division 4 | defs vs NoNaMe | 3 - 0 |
Playoff Division 4 | BaconMen vs Da Quaking Manjakks | 2 - 0 |
Playoff Division 2 | El?intarha vs osams | 3 - 1 |
Playoff Division 4 | Morituri vs NoNaMe | 0 - 2 |
#51 2006-06-02 10:29 by Link (213.203.33.XXX)
"People can play football (both practice and matches)
on scheduled times but not Quakeworld, that's a bit weird
imo" No ?ke, that is not weird. You can not compare a
sport like football with FPS-games when it comes to
dicipline. In football you got federations and associations,
which teams (clans) are commited to. What are FPS-clans
commited to? Nothing. You know that :)
#52 2006-06-02 21:11 by 1tsinen (194.157.18.XXX)
How about making some kind of donation-thing. If it would be
easily seen who has donated what and how much it would be
easy to control that the money has gone to the right place
etc. "list of donating players" in other words and
the amount of money. Well atleast I would be ready to donate
something for the winners. Not much but if there would many
donators the money could be split somehow to the top3 clans
or something.
#53 2006-06-03 20:59 by Hooraytio (212.214.218.XXX)
yeah i could give some too
#54 2006-06-04 03:28 by daan (81.235.161.XXX)
"they havn't changed the graphics of soccer in 100
years, why should they in a computer game?"
Not trying to take anything from you or even remotely get
involved in the seriousity of the topic at hand, but I'm
amazed no one has mentioned even a word on the quote above
yet. :D
#55 2006-06-04 10:44 by Hooraytio (212.214.218.XXX)
will ppl ever stop comparing quakeworld to soccer?
its like comparing fish with the moon or any other equally
good comparison...
#56 2006-06-04 12:42 by HangTime (84.12.67.XXX)
For what it's worth most of the major leagues in the UK
always used to run to a fairly fixed schedule. The schedule
would be laid out at the start of the season, say on a
sunday afternoon or whatever with games spread over 3
passworded servers with admins assigned for each game.
Now of course fixing the server isn't possible in a european
league, but I think we could maybe look at some kind of
stricter scheduling. What I would suggest is that you can
fix games for a certain day/time, but with the flexibility
to change provided that the admins are contacted early
enough (a few days before at least). Also teams should get
maybe one or two 'timeouts' where they can postpone a game
in the case of some emergency like a couple of players lose
internet connection, have other committments or whatever.
The flaw with this kind of scheduling arrangement is that
some players have limitations on what days they can play
(e.g. player X can't play Wednesday because he has football
practice). So to keep things fair there would have to be
some kind of rotation i.e. over the course of the season you
don't play on the same day of the week every time.
As regards money the big problem is of course that it is
likely to reduce sportsmanship and of course encourage
cheating. On a LAN this is something which can be moderated
to some extent, but online? We certainly need some kind of
delayed QTV first to eliminate the prospect of ghosting now
that many clans are using voice.
#57 2006-06-04 18:37 by Link (83.108.147.XXX)
"The flaw with this kind of scheduling arrangement is
that some players have limitations on what days they can
play (e.g. player X can't play Wednesday because he has
football practice). " ... another good argument to get
ppl to pay to play, its the only way to get ppl to get
priorties stright. Even a div. 6 player in football meets up
to play at scheduled times, but not the best qw players.
#58 2006-06-04 21:37 by -insane- (83.27.170.XXX)
After seeing the div1 playoffs (2 of 3 games ended with wo)
i think prizepool can only do good.It can motivate players
to play the games maybe B)
#59 2006-06-05 10:45 by gay (83.216.101.XXX)
lol link, pay to play qw, hahaha
#60 2006-06-05 11:10 by peppe (82.212.77.XXX)
The whine will still be there, the money will be a nice
bonus
If people become greedy because there's more than the title
of division 1 winner they need to see why they play qw in
the first place.
The problem is first of all the inactivity, removed clans,
unplayed games etc
if we can make all games happen, then we have a condition
that people will keep playing. The newcomers need help, and
most of those come to client-chans on irc. I've seen many
asking for help in the #fuhquake-channel that sadly is more
dead than Shub-Niggurath
get people started, make them play someone equal in
skill-level, get them involved in tdm. those who actually
make it into tdm will either quit after/during one season or
keep playing because they had someone in the clan that
"styrde upp" every game
what I'm saying is, fix the newcomers cfgs, fix their
teamplay and keep experienced players out of division 5!
money won't be a problem until some greedy ass will go whine
on ping-conditions til dawn
glhf
#61 2006-06-05 11:30 by HighlandeR (150.254.194.XXX)
final game would be played if idle clans like la got kicked
way earlier.
it's better to see a final game between teoreticaly weaker
clans rather then not to see a final at all.
#62 2006-06-05 12:17 by Hooraytio (212.214.218.XXX)
well, check challenge smackdown where only half of all
finals have actually been played, gg?
ppl will start to lose interest in div1 if they continue to
piss on the rest of the community by not playing groupgames
div0 vs div0 and only play the "weaker" div1
clans, and then just idle in the playoffs because they dont
dare to lose or play with 5ms ping disadvantage
i think the overall activity in the rest of the groups have
been good and we should focus on keeping that up instead,
leaving div1 with their pubic problems...
#63 2006-06-05 13:59 by HighlandeR (150.254.194.XXX)
more strict scheduleing and kicking idlers should filter out
really active clans easly.
that would also require to make season shorter so that the
league doesnt end with 20% of teams that acutally singed up
:D
imo it's better see clans like osams, zoo or ssc playing in
div1 (as replacment for div0 idlers) rather then qw legends
like LA or TVS idling.
perhaps this would force those clans to either play all
their games or make a clear statement 'we're done with qw'
or at least 'we're done with competitive play'.
make divs larger as 20-30% of clans wont make it to the end
and problem is solved.
if a clan cant find a time to play like 1 game a weak -
noone is forceing them to play just dont sign up.
#64 2006-06-05 14:18 by -insane- (83.27.152.XXX)
Yea i think merging div1 + upper half of div2 is a good idea
also B<
#65 2006-06-05 14:41 by Link (84.209.104.XXX)
To Gay; in every sport you pay if you want to play in an
organised league. You dont have to pay to play the sport,
but if you want it orginised, you must pay for it. If ppl
want QW to be like a sport - where 99,99% of alle scheduled
games - are played, then you need to look at how they do it.
Or keep debating :>
#66 2006-06-05 15:52 by HighlandeR (150.254.194.XXX)
i'd be caution with "pay per play" system.
i cant imaging div5 - casual gamers pay to play in a
league.
this could work for div1 and only if there was a good
benefit from that money.
#67 2006-06-05 16:08 by ?ke Vader (82.145.136.XXX)
"more strict scheduleing and kicking idlers should
filter out really active clans easly.
that would also require to make season shorter so that the
league doesnt end with 20% of teams that acutally singed up
:D"
Seasons are already short enough imo. I think that one
strictly scheduled game/week should be possible for all
clans who sign up for the league. I realize some clans would
say this sucks as they can't play when they want then (Hello
SD!) - but don't you agree that buffering up all your games
until the last week sucks ass? It kind of ruins that
"feeling" a league should have. The division table
should be representative for the clan's current shape - if a
clan have zero points in week 5 it shouldn't be because they
haven't played any games yet.
My thoughts about the pay-to-play view is that it's an
interesting idea. I don't think it is possible to go through
with such a thing in a QW 4on4 tournament though unless
there was a reward in all different divisions. But having a
prize purse in all different divisions only creates more
problem than it's worth so that idea sucks ass too.
#68 2006-06-05 16:52 by HighlandeR (150.254.194.XXX)
prize-pool can be set only for div1 unless you want to see
div1 players fakenicking in div5 games.
>but don't you agree that buffering up all your games
until the last week sucks ass?
agree - but it's just difficult to handle - not much enough
servers plus random connection problems.
10 clans/ 5 divs = 25 games/week -> most got played
during the weekend so it's 25 games/3 days = 8 games a day*
1-2h/game
might be a problem to find suiteable servers for 8 games.
ps.
with fixed schedules it could be a good idea to let each
clan play twice each opponent to reduce random factors like
connection problems causing weaker lineups or even WO's.
#69 2006-06-05 18:15 by ?ke Vader (82.145.136.XXX)
Stats on when the games where reported this season. Assuming
that most games where reported quite soon after the game was
played, one can use this to get some knowledge on how
popular the QW days are.
Monday: 30
Tuesday: 26
Wednesday: 22
Thursday: 26
Friday: 6
Satursday: 14
Sunday: 51
These stats are not 100% accurate, i know, but imo they say
that sundays are by far most popular. Fridays and saturdays
people spend time on other stuff (partying or whatever, only
the real QW zealots play then) and the casual games takes
place on sunday - thursday with a peak on sunday.
What do i want to say with this? You can't count with 25
games/weekend. :)
Note
On this site we log the IP of all users who post comments on matches/articles.