.: Played Games
Playoffs Division 1the Viper Squad vs Slackers
3 - 0

Game info

Reported: 2010-01-10 Comments: 17 Today: 0
the Viper Squad-Slackers 218-186 @ DM3
the Viper Squad-Slackers 266-188 @ E1M2
the Viper Squad-Slackers 227-210 @ DM2
17
Playoffs Division 2boefje vs Dies Ater
2 - 1

Game info

Reported: 2009-12-13 Comments: 8 Today: 0
boefje-Dies Ater 182-98 @ DM3
boefje-Dies Ater 0-0 @ DM2
boefje-Dies Ater 211-125 @ CMT3
8
Playoffs Division 3ChoseN vs Magnum 44
3 - 1

Game info

Reported: 2009-12-22 Comments: 8 Today: 0
ChoseN-Magnum 44 169-116 @ DM3
ChoseN-Magnum 44 222-152 @ E1M2
ChoseN-Magnum 44 285-7 @ CMT1B
ChoseN-Magnum 44 159-167 @ DM2
8
Playoffs Division 3Teamkillers vs Satanic Slaughter Clan
3 - 1

Game info

Reported: 2009-12-20 Comments: 10 Today: 0
Teamkillers-Satanic Slaughter Clan 213-131 @ CMT1B
Teamkillers-Satanic Slaughter Clan 167-212 @ DM2
Teamkillers-Satanic Slaughter Clan 235-196 @ E1M2
Teamkillers-Satanic Slaughter Clan 214-137 @ DM3
10
Playoffs Division 1Slackers vs Fragomatic
2 - 0

Game info

Reported: 2009-12-19 Comments: 80 Today: 0
Slackers-Fragomatic 218-107 @ CMT1B
Slackers-Fragomatic 233-218 @ E1M2
80
Playoffs Division 4Clan Cube Squad vs Paras
2 - 1

Game info

Reported: 2009-12-16 Comments: 12 Today: 0
Clan Cube Squad-Paras 167-177 @ E1M2
Clan Cube Squad-Paras 253-99 @ CMT3
Clan Cube Squad-Paras 186-84 @ CMT1B
12
Playoffs Division 4Comfortably Numb vs Fallen Angels
2 - 0

Game info

Reported: 2009-12-15 Comments: 4 Today: 0
Comfortably Numb-Fallen Angels 241-67 @ DM3
Comfortably Numb-Fallen Angels 195-87 @ CMT1B
4
Playoffs Division 3Satanic Slaughter Clan vs Magnum 44
2 - 1

Game info

Reported: 2009-12-15 Comments: 4 Today: 0
Satanic Slaughter Clan-Magnum 44 136-166 @ DM2
Satanic Slaughter Clan-Magnum 44 241-156 @ E1M2
Satanic Slaughter Clan-Magnum 44 191-129 @ CMT3
4
Playoffs Division 4Mob of Oddballs vs Fallen Angels
0 - 2

Game info

Reported: 2009-12-14 Comments: 5 Today: 0
Mob of Oddballs-Fallen Angels 124-170 @ E1M2
Mob of Oddballs-Fallen Angels 90-157 @ CMT1B
5
Playoffs Division 1the Viper Squad vs USSR
2 - 0

Game info

Reported: 2009-12-13 Comments: 24 Today: 0
the Viper Squad-USSR 315-71 @ DM3
the Viper Squad-USSR 287-129 @ E1M2
24
.: Upcoming games
No matches have been played so far.
.: rules
  • Tournament system
  • Team Restrictions
  • Maps and match procedure
    • Map pool
    • Maps to win
    • Match procedure
    • Match Reporting
  • Scores and ranking
    • Points in Group Stage
    • Walkover
  • Clients and modifications
    • Allowed clients
    • Allowed modifications
  • Scripting and cheats
    • Allowed
    • Banned
    • Warnings and disqualification
    • Other offences
  • Servers and settings
    • Server Settings
    • Server and minping settings
    • Spectators
    • Server problems


Tournament system
  • Season: 6 weeks group stage (no catch up week)
  • Playoffs: 2 weeks, top 4 teams from each division (except division 4). To separate teams with equally many points, MW, ML & +/- are used (in that order).
  • Play-offs will be single elimination
  • Third place deciders will be played

  • In Division 4, top 2 teams will go directly to semi, 3-6 will play to go to semi


Team Restrictions
  • Player limit of 10 players per team
  • Addition/Swaplimit: 3/season
  • A player can only play in 1 team at the same time
  • No team may add/swap more then three players
  • Teams can not add new players once regular season is over
  • Players should use the nick they are registered with on the EQL website
  • All players have to be approved by an admin
The player limit is added to increase activity on the scene.
Players that are in "lineup 3" should reconsider playing in another team.


Maps and match procedure

Map pool
  • Claustrophobolis (dm2)
  • The Abandoned Base (dm3)
  • Castle of the Damned (e1m2)
  • Silverdome (cmt1b)
  • DeutschMaschine (cmt3)

Maps to win
  • Base groups: 2 (Best of three)
  • Playoffs: 2 (Bo3) Finals: 3 (Bo5)

Match procedure
  • First map is decided by coin toss (/cmd rnd Team1 Team2)
  • The winner of the coin toss decides who picks first
  • If a decider map is needed the team that picked last, toss first
  • Match duration should be no longer than 2 hours
No map can be played more than once.

Match Reporting
  • In order for a match to be valid you'll need to have screenshots from each played map
  • If possible please provide log files from the match


Scores and ranking

Points in Group Stage
  • Each map win gives 1 point
  • Each played match gives 1 point (activity point)

Walkover
  • Teams not playing their games will get point/s deducted.
If a team has already played against one opponent, but not another, the new opponent might get a regular WO, and the team giving WO will get 1 point deducted.

To make it as fair as possible in these kind of situations, admins will look into which solution is best in every case.


Clients and modifications

Allowed clients
  • ezQuake 1.9.3 stable (build 2572)
  • ezQuake 2.0 Stable
  • Fodquake 0.2
  • FTE 3343
  • Exceptions in using following clients due to problems:
Exceptions can be granted

Allowed modifications
  • Required ruleset: smackdown (ezQuake), nqr (FTE), eql (Fodquake). How? ruleset smackdown (in console) / disconnect / reconnect , allow_scripts 0 works without reconnecting.
  • For routing, Qizmo 2.91 is allowed, prefered method is however the new QWfwd proxy
Players are required to do f_ruleset checks before gamestart.
Using disallowed clients/proxies might lead to points deduction or even a WO.


Scripting and cheats

Allowed
  • cl_fakeshaft (only mentioned here as it used to be forbidden)

Banned
  • movementscripts (cl_idrive must be turned off)
  • kfjump
  • custom rocketjump scripts
  • Any other kind of movement scripts
  • Teamoverlay
  • Automated teamsays
  • Different enemy skins
  • Skin changing depending on health/armour/weapon
  • Custom models not allowed by f_modified
  • Hacked clients (recompiled quake-executables)
  • Coaching, (timing quad and other items, relaying enemy positions and giving teamplay suggestions)
Failure to follow these restrictions can result in the player or team receiving harsh penalties such as a timed or permanent ban from EQL.

Warnings and disqualification
  • 2 warnings will result in disqualification
To retain order in the league and prevent teams from cheating effectively we may issue warnings to teams if they misbehave in some way.

Other offences
  • Having one or several players intentionally drop from server during a game without replacing them
  • Playing in more than one team, or playing under someone else's name in another team (mercing)
  • Fakenicking to get into a division where you don't belong
Most of these cases result in a ban of atleast 1 season.


Servers and settings

Server Settings
  • Timelimit: 20 minutes
  • Overtime: 5 minutes if match is a draw
  • Deathmatch mode: 1
  • Teamplay mode: 2
  • Spawn mode: Either KTX/KTX2 Respawns or KTPro Spawn is to be selected
  • Powerups: ON
  • Discharge: ON
  • FPS: A max of 77 fps is allowed.
  • KFjump: Toggled OFF (command = tkfjump)
  • Airstep: OFF
  • Jawnmode: OFF
  • Fallbunny: ON (if server allows)
These should be the basic 4on4 settings on all modern servers, but make sure to check.

Server and minping
  • Choice of server should be suitable for both teams
  • If the teams can't agree on a server, clientside minping can be used (/cl_delay_packet xx)
  • The value for the minping must not be higher than the lowest pinging player in the highest pinging team, unless both teams agree otherwise
If the team with lower ping wants, they can reroute via proxy to raise their ping.

Spectators
  • A team can require that all players use qtv to prevent ghosting (nospecs)

Server problems
  • The current map should be played to the end, no mather the servers condition
  • Admins will decide if a map should be replayed on another server
If a server gives 2 or more spikes that result in 100% packetloss for all players for more that 10seconds, the map should be replayed on another server if the teams does not agree to the score/situation.


The EQL rules is based on NQR, Challenge-Smackdown and previous EQL rules combined.
.: Poll
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Poll list
.: Menu
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  • Playoffs Division 1
  • Playoffs Division 2
  • Playoffs Division 3
  • Playoffs Division 4
.: Columns
  • (08 Nov) zappater
.: Seasons
  • European Quake League 1
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  • European Quake League 3
  • European Quake League 4
  • European Quake League 5
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  • European Quake League 14
.: External
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