Playoffs Division 1 | the Viper Squad vs Slackers | 3 - 0
| 17 | ||||||||||||
Playoffs Division 2 | boefje vs Dies Ater | 2 - 1
| 8 | ||||||||||||
Playoffs Division 3 | ChoseN vs Magnum 44 | 3 - 1
| 8 | ||||||||||||
Playoffs Division 3 | Teamkillers vs Satanic Slaughter Clan | 3 - 1
| 10 | ||||||||||||
Playoffs Division 1 | Slackers vs Fragomatic | 2 - 0
| 80 | ||||||||||||
Playoffs Division 4 | Clan Cube Squad vs Paras | 2 - 1
| 12 | ||||||||||||
Playoffs Division 4 | Comfortably Numb vs Fallen Angels | 2 - 0
| 4 | ||||||||||||
Playoffs Division 3 | Satanic Slaughter Clan vs Magnum 44 | 2 - 1
| 4 | ||||||||||||
Playoffs Division 4 | Mob of Oddballs vs Fallen Angels | 0 - 2
| 5 | ||||||||||||
Playoffs Division 1 | the Viper Squad vs USSR | 2 - 0
| 24 |
E1M2 - Castle of the Damned | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mob of Oddballs: 207 | Dark Abbots: 72 | ||||||||||||||||||||||||||||
Submitted data | |||||||||||||||||||||||||||||
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Map Statistics: | |||||||||||||||||||||||||||||
Efficiency awards goes to [mofo]cuky for 85.9 effi RL Killer awards goes to [mofo]cuky for 16 killed RLs Frag Streak awards goes to [mofo]itmik for 40 frags in one streak Quadrunner awards goes to [mofo]burps for 7 frags in one Quadrun Boomsticker awards goes to [-da-][da]diza for 40 shotgun percentage Aimer awards goes to [mofo]cuky for 27 direct rocket hits Annihilator awards goes to [mofo]cuky for 8903 given damage View detailed map statistics | |||||||||||||||||||||||||||||
DM2 - Claustrophobolis | |||||||||||||||||||||||||||||
Mob of Oddballs: 134 | Dark Abbots: 124 | ||||||||||||||||||||||||||||
Submitted data | |||||||||||||||||||||||||||||
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Map Statistics: | |||||||||||||||||||||||||||||
No statistics availible |
#1 2009-11-30 16:06 by Kwibus (92.70.200.XXX)
Nice mofo! Impressive e1m2 performance!
#2 2009-11-30 16:16 by maniac (95.171.67.XXX)
ok, this is totally unexpected.
congrats!
#3 2009-11-30 16:40 by RAMorYan (89.132.39.XXX)
MOFO \o/
Itmik is da man! :D
#4 2009-12-01 14:45 by Darff (81.101.248.XXX)
I did a bit of analysis on how we lost control of dm2 -
basically it was rape one way, then rape the other way, and
we managed to avoid being overtaken before the end to
squeeze out the victory. Would appreciate anyone's thoughts
on the analysis / solutions below (apologies if formatting
is pap):
I have analysed the DM2 demo - we lost control at around
13:40. It
was unfortunate but happened like this:
Darff got quad and went to low RL. He didn't press the plat
button so
died. One kitted nme teleported to large immediately,
another
followed a few seconds later.
Solution: ALWAYS hit the plat button when attacking ra/mega
with quad
Itmik ran out of armour around water/ng and went to big to
pick up one
of the YAs. They had both been taken recently, and whilst
waiting, he
got distracted by an nme slipped from tele, and then an nme
who had
been forced out of ra/mega by quadded Darff, took Itmik by
surprise
and killed him, saving pack for teammate.
Solution: get YA from tele, or secret RA, and if big room
is
dangerous, switch to shotgun and run for it - lots of health
below
quad. Expect quad to force nme into big room via
teleporter.
Cuky was covering tele whilst Itmik went for armour. The
changeover
wasn't smooth and as burps opened tele, an nme or two
slipped through.
Cuky chased nme through tele, shot him down from gl/mega
plat to big
room, then jumped down as the 2nd nme came through from
ra/mega
teleport, just after Itmik had been killed. Didn't stand a
chance
with three nmes there and I think dropped another RL pack
for only
remaining non-RL'd enemy.
Solution: Don't drop down from mega to bigroom to chase a
frag, just
stay camping the teleport exit, OR don't chase nme through
tele - just
spam the 'nme slipped' bind and hope others can clear high
RL out.
Burps didn't have a weapon so was kitting up. Grabbed a YA
from
bigroom (just before Itmik arrived), then went to tele, hit
button,
got into SG fight with nme spawn, went to high RL & picked
it up, but
was overpowered by three nme RLs coming through from
bigroom.
Solution: Didn't do much wrong, maybe don't hit tele button
unless we
definitely have an RL guy there, and be more campy/cautious
around
high RL if teammates are dying.
It was a really unfortunate sequence of events which gave
them total
control! But we had the presence of mind to slow spawn and
squeeze
the 2-0 win out. ggs
#5 2009-12-03 00:05 by Hooraytio (83.233.83.XXX)
hehe Darff, that chain of events will almost always cause a
takeover :D
I mean what can the others do when quadguy dies and 2
stacked enemies come from big to attack water/tele and the
guys there hang around with yas and perhaps some ra.
imo the analysis was good but i disagree with the button
pressing when quadding, perhaps try to sneak into the right
side of ra/mega and shoot some quadrockets from there. you
dont always have to actually enter their turf to be able to
shoot at them.
good show mofos
#6 2009-12-22 17:21 by Darff (193.130.68.XXX)
Thanks for the feedback hooraytio
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