.: Played Games
Pro - PlayoffsSlackers vs Suddendeath
3 - 1

Game info

Reported: 2011-01-31 Comments: 9 Today: 0
Slackers-Suddendeath 298-92 @ DM3
Slackers-Suddendeath 276-122 @ DM2
Slackers-Suddendeath 164-265 @ E1M2
Slackers-Suddendeath 242-202 @ E1M2
9
Pro - PlayoffsOJOJ VITUN HELPPO! vs Fusion
3 - 0

Game info

Reported: 2011-01-30 Comments: 10 Today: 0
OJOJ VITUN HELPPO!-Fusion 249-130 @ DM3
OJOJ VITUN HELPPO!-Fusion 303-107 @ DM2
OJOJ VITUN HELPPO!-Fusion 222-185 @ E1M2
10
Pro - PlayoffsOJOJ VITUN HELPPO! vs Suddendeath
2 - 3

Game info

Reported: 2011-01-23 Comments: 18 Today: 0
OJOJ VITUN HELPPO!-Suddendeath 155-207 @ DM3
OJOJ VITUN HELPPO!-Suddendeath 211-155 @ DM2
OJOJ VITUN HELPPO!-Suddendeath 207-201 @ E1M2
OJOJ VITUN HELPPO!-Suddendeath 150-230 @ DM3
OJOJ VITUN HELPPO!-Suddendeath 181-190 @ DM2
18
Pro - PlayoffsSlackers vs Fusion
3 - 1

Game info

Reported: 2011-01-24 Comments: 8 Today: 0
Slackers-Fusion 122-277 @ DM3
Slackers-Fusion 252-179 @ DM2
Slackers-Fusion 283-184 @ E1M2
Slackers-Fusion 258-147 @ DM3
8
Pro - Group BCCCP vs OJOJ VITUN HELPPO!
1 - 2

Game info

Reported: 2011-01-16 Comments: 83 Today: 0
CCCP-OJOJ VITUN HELPPO! 235-142 @ DM3
CCCP-OJOJ VITUN HELPPO! 278-283 @ E1M2
CCCP-OJOJ VITUN HELPPO! 163-169 @ DM2
83
Pro - Group ATeamKillers vs Slackers
0 - 2

Game info

Reported: 2011-01-16 Comments: 12 Today: 0
TeamKillers-Slackers 75-336 @ DM3
TeamKillers-Slackers 186-284 @ E1M2
12
Pro - Group AQuakeklan vs Suddendeath
0 - 2

Game info

Reported: 2011-01-16 Comments: 7 Today: 0
Quakeklan-Suddendeath 139-217 @ DM2
Quakeklan-Suddendeath 159-209 @ DM3
7
Pro - Group BEasy to Kill vs Fusion
0 - 2

Game info

Reported: 2011-01-16 Comments: 1 Today: 0
Easy to Kill-Fusion 0-100 @ DM2
Easy to Kill-Fusion 0-100 @ DM3
1
Pro - Group BCCCP vs Easy to Kill
2 - 0

Game info

Reported: 2011-01-09 Comments: 0 Today: 0
CCCP-Easy to Kill 229-148 @ DM3
CCCP-Easy to Kill 257-110 @ DM2
0
Pro - Group ATeamKillers vs Suddendeath
1 - 2

Game info

Reported: 2011-01-09 Comments: 8 Today: 0
TeamKillers-Suddendeath 186-194 @ DM3
TeamKillers-Suddendeath 224-188 @ DM2
TeamKillers-Suddendeath 225-259 @ E1M2
8
.: Upcoming games
No matches have been played so far.
.: rules
  • Tournament system
  • Team Restrictions
  • Maps and match procedure
    • Map pool
    • Maps to win
    • Match procedure
    • Match Reporting
  • Scores and ranking
    • Points in Group Stage
    • Walkover
  • Clients and modifications
    • Allowed clients
    • Allowed modifications
  • Scripting and cheats
    • Allowed
    • Banned
    • Warnings and disqualification
    • Other offences
  • Servers and settings
    • Server Settings
    • Server and minping settings
    • Spectators
    • Server problems


Tournament system
  • Season: Only played on sundays
  • Playoffs: 2 teams from both groups, making it 4 teams all together.
  • Play-offs will be single elimination
  • Third place deciders will be played
  • Map procedure in playoffs Bo5: Pick, pick, 3rd map the one not chosen yet, then the team in 1-2 situation picks, other team picks the last!

  • To separate teams with equally many points, MW, ML & +/- are used.


Team Restrictions
  • There is NO player limits
  • Addition/Swaplimit: No limit, roster changes allowed until 8th january 23:59 (Changed from the earlier 31.12.2010 23:59)
  • A player can only play in 1 team at the same time. Players whos team did not qualify can play in the qualified clans.
  • Teams can not add new players once season has started
  • Players should use the nick they are registered with on the EQL website


Maps and match procedure

Map pool
  • Claustrophobolis (dm2)
  • The Abandoned Base (dm3)
  • Castle of the Damned (e1m2)

Maps to win
  • Base groups: 2 (Best of three)
  • Playoffs: 3 (Bo5)

Match procedure
  • First map is decided by coin toss (/cmd rnd Team1 Team2)
  • The winner of the coin toss decides who picks first
  • If a decider map is needed the team that picked last, toss first
  • Matches should start at scheduled time, so prepare with servers and similar stuff 15 minutes before the game starts
No map can be played more than once. (Exception: Playoffs)

Match Reporting
  • In order for a match to be valid you'll need to have screenshots from each played map
  • If possible please provide log files from the match


Scores and ranking

Points in Group Stage
  • Each map win gives 1 point
  • There is NO activity point in EQL:Pro

Walkover
  • Walkovers are 2 points. (200-0 frags)
  • The team giving out a WO will be punished with -1 points for a noshow



Clients and modifications

Allowed clients
  • ezQuake 1.9.3 stable (build 2572)
  • ezQuake 2.0 Stable (and 2.0.1 Stable)
  • ezQuake 2.1 Alpha build 3143 only.
  • Fodquake 0.2
  • FTE 3343
  • Exceptions in using following clients due to problems:
Exceptions can be granted (Only exception atm: Dimman)

Allowed modifications
  • Required ruleset: smackdown (ezQuake), nqr (FTE), eql (Fodquake). How? ruleset smackdown (in console) / disconnect / reconnect , allow_scripts 0 works without reconnecting.
  • For routing, Qizmo 2.91 is allowed, prefered method is however the new QWfwd proxy
  • Rulesets and noscripting are strict. All games should be started with checking that all models are ok, scripts are turned off and that players use an allowed client. If a players disobeys the rules recording the just stated it will result in a default loss (map).
Players are required to do f_ruleset checks before gamestart.


Scripting and cheats

Allowed
  • cl_fakeshaft (only mentioned here as it used to be forbidden)

Banned
  • movementscripts (cl_idrive must be turned off)
  • kfjump
  • custom rocketjump scripts
  • Any other kind of movement scripts
  • Teamoverlay
  • Automated teamsays
  • Different enemy skins
  • Skin changing depending on health/armour/weapon
  • Custom models not allowed by f_modified
  • Hacked clients (recompiled quake-executables)
  • Coaching, (timing quad and other items, relaying enemy positions and giving teamplay suggestions)
Failure to follow these restrictions can result in the player or team receiving harsh penalties such as a timed or permanent ban from EQL.

Warnings and disqualification
  • 2 warnings will result in disqualification
To retain order in the league and prevent teams from cheating effectively we may issue warnings to teams if they misbehave in some way.

Other offences
  • Having one or several players intentionally drop from server during a game without replacing them
  • Playing in more than one team, or playing under someone else's name in another team (mercing)
Most of these cases result in a ban of atleast 1 season.


Servers and settings

Server Settings
  • Timelimit: 20 minutes
  • Overtime: 5 minutes if match is a draw
  • Deathmatch mode: 1
  • Teamplay mode: 2
  • Spawn mode: Either KTX/KTX2 Respawns or KTPro Spawn is to be selected
  • Powerups: ON
  • Discharge: ON
  • FPS: A max of 77 fps is allowed.
  • KFjump: Toggled OFF (command = tkfjump)
  • Airstep: OFF
  • Jawnmode: OFF
  • Fallbunny: ON (if server allows)
These should be the basic 4on4 settings on all modern servers, but make sure to check.

Server and minping
  • Choice of server should be suitable for both teams
  • Quoted earlier in news: "We will use a new "equal pings"-rule which works the following ways, there are several options how to use it and the maximum ping which players might have to ping up to is 38. The following pings will be considered equal and minping will be used to achieve fairness in the games: Team1 pings: 25 25 25 25 > Team2 pings: 12 25 25 38 >> Team1 pings: 12 12 38 38 > Team2: 25 25 25 25 etc. When the maximum ping is needed the following might come in to play: Team1 pings: 12 12 25 25 > Team2 pings: 12 12 25 55 -> Team1 will have to pingup one of their players to make it the following way: 12 12 25 38. The games shall be played on antilag-servers to make the ping difference matter less." So simply said: The pings should be equal while the maximum ping is considered 38.
If the team with lower ping wants, they can reroute via proxy to raise their ping.

Spectators
  • A team can require that all players use qtv to prevent ghosting (nospecs)

Server problems
  • The current map should be played to the end, no mather the servers condition
  • Admins will decide if a map should be replayed on another server
If a server gives 2 or more spikes that result in 100% packetloss for all players for more that 10seconds, the map should be replayed on another server if the teams does not agree to the score/situation.


The EQL rules is based on NQR, Challenge-Smackdown and previous EQL rules combined. Admins can change/fix rules if problems occur.
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.: Menu
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  • Pro - Playoffs
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.: Columns
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.: Seasons
  • European Quake League 1
  • European Quake League 2
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.: External
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