.: Played Games
Playoffs Division 1the Viper Squad vs Slackers
3 - 0

Game info

Reported: 2010-01-10 Comments: 17 Today: 0
the Viper Squad-Slackers 218-186 @ DM3
the Viper Squad-Slackers 266-188 @ E1M2
the Viper Squad-Slackers 227-210 @ DM2
17
Playoffs Division 2boefje vs Dies Ater
2 - 1

Game info

Reported: 2009-12-13 Comments: 8 Today: 0
boefje-Dies Ater 182-98 @ DM3
boefje-Dies Ater 0-0 @ DM2
boefje-Dies Ater 211-125 @ CMT3
8
Playoffs Division 3ChoseN vs Magnum 44
3 - 1

Game info

Reported: 2009-12-22 Comments: 8 Today: 0
ChoseN-Magnum 44 169-116 @ DM3
ChoseN-Magnum 44 222-152 @ E1M2
ChoseN-Magnum 44 285-7 @ CMT1B
ChoseN-Magnum 44 159-167 @ DM2
8
Playoffs Division 3Teamkillers vs Satanic Slaughter Clan
3 - 1

Game info

Reported: 2009-12-20 Comments: 10 Today: 0
Teamkillers-Satanic Slaughter Clan 213-131 @ CMT1B
Teamkillers-Satanic Slaughter Clan 167-212 @ DM2
Teamkillers-Satanic Slaughter Clan 235-196 @ E1M2
Teamkillers-Satanic Slaughter Clan 214-137 @ DM3
10
Playoffs Division 1Slackers vs Fragomatic
2 - 0

Game info

Reported: 2009-12-19 Comments: 80 Today: 0
Slackers-Fragomatic 218-107 @ CMT1B
Slackers-Fragomatic 233-218 @ E1M2
80
Playoffs Division 4Clan Cube Squad vs Paras
2 - 1

Game info

Reported: 2009-12-16 Comments: 12 Today: 0
Clan Cube Squad-Paras 167-177 @ E1M2
Clan Cube Squad-Paras 253-99 @ CMT3
Clan Cube Squad-Paras 186-84 @ CMT1B
12
Playoffs Division 4Comfortably Numb vs Fallen Angels
2 - 0

Game info

Reported: 2009-12-15 Comments: 4 Today: 0
Comfortably Numb-Fallen Angels 241-67 @ DM3
Comfortably Numb-Fallen Angels 195-87 @ CMT1B
4
Playoffs Division 3Satanic Slaughter Clan vs Magnum 44
2 - 1

Game info

Reported: 2009-12-15 Comments: 4 Today: 0
Satanic Slaughter Clan-Magnum 44 136-166 @ DM2
Satanic Slaughter Clan-Magnum 44 241-156 @ E1M2
Satanic Slaughter Clan-Magnum 44 191-129 @ CMT3
4
Playoffs Division 4Mob of Oddballs vs Fallen Angels
0 - 2

Game info

Reported: 2009-12-14 Comments: 5 Today: 0
Mob of Oddballs-Fallen Angels 124-170 @ E1M2
Mob of Oddballs-Fallen Angels 90-157 @ CMT1B
5
Playoffs Division 1the Viper Squad vs USSR
2 - 0

Game info

Reported: 2009-12-13 Comments: 24 Today: 0
the Viper Squad-USSR 315-71 @ DM3
the Viper Squad-USSR 287-129 @ E1M2
24
.: Upcoming games
No matches have been played so far.
.: Slackers vs Fragomatic
Playoffs Division 1Reported: 2009-12-19 22:47Week: 7
.: Played Maps
CMT1B - Silverdome
Slackers: 218Fragomatic: 107
267.jpg
Submitted data
krab84
purity58
murdoc48
zero28
nabbe (mekkanix)38
valla (nitram)33
riker21
xterm (lacsap)15
Map Statistics:
Teams]sr[fOm
Frags218107
Summary

Map: cmt1b

Date: 2009-12-19 20:57:14 CET

Quads137
Red Armors2325
Yellow Armors3223
Pentagrams22
Taken RLs3520
Killed RLs1928
Dropped RLs159
Given Damage3335523030

Efficiency awards goes to []sr[]. krab for 81.6 effi

RL Killer awards goes to [fOm]nabbe for 12 killed RLs

Frag Streak awards goes to []sr[]. krab for 59 frags in one streak

Quadrunner awards goes to []sr[]. krab for 7 frags in one Quadrun

Boomsticker awards goes to [fOm]nitram for 38.8 shotgun percentage

Aimer awards goes to []sr[]. zero for 14 direct rocket hits

Annihilator awards goes to []sr[]. krab for 11072 given damage


View detailed map statistics



E1M2 - Castle of the Damned
Slackers: 233Fragomatic: 218
268.jpg
Submitted data
murdoc78
mja56
zero50
krab49
valla (nitram)60
riker54
xterm (lacsap)54
nabbe (mekkanix)50
Map Statistics:
Teams]sr[fOm
Frags233218
Summary

Map: e1m2

Date: 2009-12-19 21:22:00 CET

Quads137
Yellow Armors3421
Taken RLs3336
Killed RLs3224
Dropped RLs1518
Given Damage3445834504

Efficiency awards goes to []sr[]. murdoc for 63.4 effi

RL Killer awards goes to []sr[]. murdoc for 11 killed RLs

Frag Streak awards goes to []sr[]. Mja for 19 frags in one streak

Quadrunner awards goes to []sr[]. murdoc for 9 frags in one Quadrun

Boomsticker awards goes to [fOm]nitram for 45.2 shotgun percentage

Aimer awards goes to []sr[]. murdoc for 13 direct rocket hits

Annihilator awards goes to []sr[]. murdoc for 10122 given damage


View detailed map statistics



.: Comments
Pages: 1, 2 | Previous Next | Total of 80 comments | First Last comment first

#51 2009-12-20 19:39 by JohnNy_cz (77.48.143.XXX)

Kalma: Agree, I think FOM got what they deserved - 3rd/4rd place. I'm not for replacing TB3 to rule such clans completely out.

#52 2009-12-20 19:44 by blAze (94.237.84.XXX)

JohnNy_cz,

I don\'t think it was XantoM. For once I agree with you, the commentators should try to save what can be saved. Still, I bet it reflected what many spectators felt.

#53 2009-12-20 19:58 by blAze (94.237.84.XXX)

"it's about having something NEW in the game"

Well, actually, by the time playing those maps is starting to get interesting, they have not been NEW in a long, long time. They are new now, when nobody knows them and everything sucks. By the time watching a game in these maps is as interesting as it is in tb3, they are not new maps, they are just another map from the pool. Ppl are too fixated on this map issue. They are just maps, they dont bring anything new and interesting. New maps can break this game as we see, but they will never make the game. Interesting games are made of talent and years of experience, not maps.

#54 2009-12-20 20:37 by randomDude (62.68.171.XXX)

Fern, Stev, ddk from this team: http://eql.quakeworld.nu/eql10/teams/6 i can see why you want to force the other clans to play that crap ctm1b. So lets TkS and deus decide the fate of qw. With this attitude, qw would loose players only. Anyawy what kind of new players do you want with the new maps? a 15 year old kid from wow? they wont come, and thats good :)There is a bigger chance to that Inactive players will play once again. And kenya is not the most inspirational thing to them.

#55 2009-12-20 20:53 by razor (83.250.97.XXX)

who is saying adding 2 maps is to evolve? would the difference in the community really be so big if all clans/players knew these 5 maps perfectly? :)
it would prolly look the same except then we would argue if it were 5 maps or 7 maps...
my opinion is still = if it aint broken it doesnt need to be fixed.
its a matter of opinion.. some will say 3 is enough.. others want more maps to play on... you cant say that keeping 3 maps is the reason why the community looks the way it does.
It needs sponsors and alot of big prestigious tournaments and prize money and some sort of marketing to the casual/random gamers who want to pick up a game and play.
stuff like THAT is needed.. 5 maps instead of 3 wont make a difference im pretty sure of..

having votes in each division of what maps should be in their division is the best option in my opinion..

#56 2009-12-20 21:59 by Kalma (88.115.44.XXX)

deus: I was new player about 5 years ago. Pretty much exactly same discussion was going on then. And I wanted tb5 then (e2m2!) :) I couldn\'t understand how the game could thrive with so few maps. But I was wrong.

I think you are underestimating how many old players and clans there are, how long they can last.

#57 2009-12-20 22:06 by blAze (94.237.84.XXX)

I don\'t understand how new players and new maps are related to each other at all, besides both having the word new. It\'s like saying that unless new tennis court surfaces are introduced, new players are blocked from starting to play tennis. :E

#58 2009-12-20 23:16 by deus (88.74.140.XXX)

Kalma if that's what you think it is, i'm glad i understand at least where we disagree. i've seen games 'die out' before and i believe that quake dm is slowly but surely losing it's playerbase if it continues without doing changes.

#59 2009-12-21 00:13 by Stev (86.41.138.XXX)

randomDude, come out from behind your fakenick if you're going to be throwing insults and disparaging remarks around about my entire fucking team. My guess is that you're one of the extremely new players from ccs since none of the established hungarian players I know and respect would engage in such cowardly behaviour.

TKs pick cmt1b because we like the map (I would add that it wasn't a requirement of entry to the clan, so praccing it allowed us to explore and enjoy it). We also didn't lose any dm3s, cmt3s or e1m2s. Should those be removed as kenya shit too? Fucking moron.

#60 2009-12-21 00:47 by Hangtime (87.127.194.XXX)

@blAze
"I think it's a bit silly to make some 10-year roadmaps with an old dying game. We shoud try to make this season that we are playing now as good as possible. This was probably the last time we saw f0m playing (and maybe tVS too)"

Some might argue that if top clans are leaving that is even more reason why we should be thinking long-term rather than short-term gratification. It's not like we haven't seen many top matches on tb3 in the past from Villains/Smackdown/NQR/EQL.

Don't get me wrong I am traditionally very pro-tb3 (I even coined the phrase 'tb3' some years ago when commenting on one of Link's epic posts about custom maps!) for top level play. But if truth be told if I look at this season as a spectator on the big maps I don't think there is anything there really that makes me think "wow this sure are the goodest season ever!".

Sure tVS have some very slick play and maybe it is more refined as QW has ever been but I remember the days of LA,SR,tVS,FS,CMF,HF etc with many competitive games on tb3. I'm not saying I'm bored of seeing those type of games but heck if these top teams have got bored of playing it any more why not take the opportunity to welcome some diversity into the game.

#61 2009-12-21 00:59 by HangTime (87.127.194.XXX)

@fern
"sticking to single player maps that you have to press buttons to even properly start playing (e1m2, did yee notice?) just doesn't cut it for me, it's complete luck that map is as good as it is."

Whether it's by luck is pretty much irrelevant; it's still a great map for 4v4. None of the maps that shipped with Quake were designed with modern 4v4 gameplay in mind.

In terms of pressing the buttons at the start, that's just part of the game! Without that, we wouldn't see stuff like the trick jump to steal mega from first rl, or a little pause before the first quad can be taken.

#62 2009-12-21 01:13 by fern (85.144.181.XXX)

yea i'm not arguing against the tb3 maps, i'm arguing for those 2 extra ones ;p

i like em all except for dm2 :| (cause i suck monkey cock you see)

#63 2009-12-21 01:53 by randomDude (62.68.171.XXX)

to stev: Yes you were right, not all of your clan members try to defending kenya here, just 3 of you. I wont argue with you, cos you are an arrogant fuck, saying the others eat dick/eat horsedick who doesnt like ctm1b, and thats really childish. I copied that link to prove ur team played ctm1b mostly, and it must be a coincidence that 3 of you try to defend this map. I didnt say anything wrong to your clan, they are good players on other maps too, only you are an asshole to take this so seriously. Who said that dm3 or e1m2 is a shit kenya? I dont need a real nick to this low level argument with you. Btw i have nothing to do with ccs.

#64 2009-12-21 02:05 by fern (85.144.181.XXX)

the great kenya conspiracy :-OooOooOooo

#65 2009-12-21 02:05 by blAze (94.237.84.XXX)

HangTime,

That might be otherwise valid point, but what happens in div1 doesn't really concern any newcomers beyond creating interesting events to spectate.

I think top teams are not bored, on the contrary, even f0m is trying hard to play games even though it's clearly very difficult for them.

There is absolutely no reason why newcomers couldn't have whatever rules you think is best for them in the lower divs while keeping div1 for high quality games.

As long as these new players/teams can not challenge div1 on any map at any level, there is no reason why we couldn't have different rules for them.

We have 3 full divisions for mediocre gaming for those who are into that. If for nothing else, then for diversity why not have one div for something else?

#66 2009-12-21 02:17 by Stev (86.41.138.XXX)

I have not insulted anyone because they dislike cmt1b. Unlike you, I don't think differing opinions on a map is grounds for attacking someone. I respect reasoned opinions and arguments beyond "LOLOL UR TEEM SUX SO U PIK KENYA" from noname imbeciles.

The only person here I have insulted here is you. Your combination of poor english skills, lies, insults, cowardice, misinformation and further lies lead me to believe that you are either a huge dick or a complete moron. From now on I will assume both.

#67 2009-12-21 03:11 by Stev (86.41.138.XXX)

Silly me forgot to mention that I was responding to randomTroll.

#68 2009-12-21 13:45 by JohnNy_cz (77.48.143.XXX)

During the 2on2 tournament yesterday, one of the specs (actually a player who has been around for years) commented with \"wow, never seen that [trick] before\". I wonder when was the last time I said that when speccing a 4on4 TB3 game... Yeah, Milton did something in e1m2 recently which surprised me a little, but that was after long long time and the rest of the scene is I think just trying to follow properly what everyone has seen dozens of times.
Spare me with tennis, I am talking about my QuakeWorld spectator experience here.

#69 2009-12-21 14:31 by rco (74.63.75.XXX)

siemka, what happened to 'bo5'?
i'm assuming it's all horatio's fault :{

#70 2009-12-21 14:31 by Hooraytio (83.233.83.XXX)

:(

i think it was a human mistake on someones part

#71 2009-12-21 19:05 by mawe (89.160.31.XXX)

I reckon it's probably been said in other posts but; it shouldnt be that hard to just let each team in each division vote. Then we will clearly see what each division (the PLAYERS) want. If players in one team should be fighting over what to choose, they can vote inside the team.

To me this is probably the only fair way, plus we really get to see what the players want.

#72 2009-12-21 20:33 by blAze (94.237.84.XXX)

I'd rather give each registered player one vote, because I don't want to fight about it inside the team and it's at least as fair. The problem is that with the results of the previous questionable polls, the opposition would agree to a new vote only over their dead bodies. :)

#73 2009-12-21 21:13 by Stev (86.41.138.XXX)

Obviously everyone would prefer if people just did what they wanted all the time, but 1 vote per person is by far the next best alternative. :)

But I don't agree with different maps in each div. What happens if, for example div2 has 5 maps, a div2 clan gets promoted to div1, but div1 doesn't have 5 maps and they get raped because their 2 strongest maps are gone? It makes it that much harder to create new div1 talent.

Consistency is better. Otherwise the complaints about not having time to learn maps become somewhat valid.

#74 2009-12-22 00:56 by junkass (83.245.172.XXX)

Omg, who cares about f0m or tVS or div1 or even EQL... We have a lovely drama going on here. That's all that matters! \o/

#75 2009-12-22 01:40 by blAze (94.237.84.XXX)

Stev,

If they get raped in tb3, then they can't win anything in div1 anyway. That's exactly why I said it's a non issue. If a team can compete in tb3, then they can win games and then, and only then, does their vote matter in the div they play.

#76 2009-12-22 10:30 by JohnNy_cz (77.48.143.XXX)

It's not that simple. They just DON'T KNOW what to practice until the season is started (clans are placed) and the factor you talked about (players who are the quickest to adjust to new conditions) becomes very significant - none of us want that to happen.

As you talked under my blog - "what's best for league" vs. "what's best for players winning", imo the league should let the players nominate 6-7 maps for the next season at the end of the season and then let the participating players in the following season pick their most favorite 5 maps when signing up.

The point is: __You should know what you are signing up for__

#77 2009-12-22 16:38 by dOnut (81.224.254.XXX)

I don't think it would be a bad idea to have different map pools in different divs, and also to decide these pools by 1 vote / player. I also agree with most of Blazes comments.

Something that I would like to add to the discussion is that I, whom doesn't have so much time to play qw, like to play maps I know (tb3) when I have the time to play some. These are also the maps I like to spectate because I know the tactics and where the guy is running who I'm spectating.Close games is my number one priority when spectating (how fun is it to see tVS or some other clan rape?) and almost equally important is that I know the maps and tactics myself, the actual map played is not so important for me as long as the previous criteria's are fulfilled. Now when I know tb3 I wouldn't settle for less, but I would probably be equally happy to only spectate dm3 if that was the only map I knew.

I _think_ time is a issue for many players, many just don't have time to practice and learn new maps good. I'm not saying that these maps are bad, they would probably be very fun when learned and I would probably be willing to learn them if I had the time and motivation. But as I said earlier I don't have time to play a lot so when I play I want to play maps I enjoy playing for the moment. And everyone like close games, Maybe this is _one_ of the reason why dm3 is played 99% of all mixes because most of the players know this map?

I _believe_ that most new players enter the lower divs, and most players that drop are from the higher divs. So if lower divs start introducing new maps, if they want, I guess these new maps would follow them up to higher divs when they start getting better. The people liking old maps (tb3) will probably get less and less and this should thus force the new maps in higher divs when "new players" > "old players". I don't thing the correct way of introducing new maps is to force them without a majority agreement, they should be introduced naturally.

Hope my very valuable post is understandable but to clarify: Don't force new maps into divs, I DONT HAVE TIME TO LEARN THEM meaning that I will probably drop out completely if there are to much new maps. Maybe me dropping out isn't that big of a deal but maybe the _majority_ of the players in some divs thing the same. When the majority wants new maps include them, because then my dropping wont impact the scene as much.

Over and out!
dOnut

#78 2009-12-22 18:51 by Stev (86.41.138.XXX)

Anyone who plays more than 2 maps a week and says "I don't have time to learn one new map" is either full of shit, or is severely underestimating himself.

You won't have it at dm3 standard, it makes up 80% of all games and probably 90% of all mixes (I once played 27 consecutive ones over a few days), but you can still learn the layout enough to know how to play. No one's asking you to play Unreal Tournament for 1/5 of the season; It's still quakeworld and everything you learned in the last 13 years still applies.

#79 2009-12-25 13:56 by RAMorYan (89.132.32.XXX)

Stev, I don't know who is that randomDude.
Believe me he is not from my clan (clan cube squad).
Some of us are really new, but many of us playing qw for 10 years.
We want to say nothing about this topic.
Don't blame my clan, please.

#80 2009-12-25 15:33 by Stev (213.94.239.XXX)

Apologies, RAMorYan. I took a stab in the dark and missed. :)


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