Playoffs Division 1 | the Viper Squad vs Slackers | 3 - 0
| 17 | ||||||||||||
Playoffs Division 2 | boefje vs Dies Ater | 2 - 1
| 8 | ||||||||||||
Playoffs Division 3 | ChoseN vs Magnum 44 | 3 - 1
| 8 | ||||||||||||
Playoffs Division 3 | Teamkillers vs Satanic Slaughter Clan | 3 - 1
| 10 | ||||||||||||
Playoffs Division 1 | Slackers vs Fragomatic | 2 - 0
| 80 | ||||||||||||
Playoffs Division 4 | Clan Cube Squad vs Paras | 2 - 1
| 12 | ||||||||||||
Playoffs Division 4 | Comfortably Numb vs Fallen Angels | 2 - 0
| 4 | ||||||||||||
Playoffs Division 3 | Satanic Slaughter Clan vs Magnum 44 | 2 - 1
| 4 | ||||||||||||
Playoffs Division 4 | Mob of Oddballs vs Fallen Angels | 0 - 2
| 5 | ||||||||||||
Playoffs Division 1 | the Viper Squad vs USSR | 2 - 0
| 24 |
CMT1B - Silverdome | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Slackers: 218 | Fragomatic: 107 | ||||||||||||||||||||||||||||||||||
Submitted data | |||||||||||||||||||||||||||||||||||
|
| ||||||||||||||||||||||||||||||||||
Map Statistics: | |||||||||||||||||||||||||||||||||||
Efficiency awards goes to []sr[]. krab for 81.6 effi RL Killer awards goes to [fOm]nabbe for 12 killed RLs Frag Streak awards goes to []sr[]. krab for 59 frags in one streak Quadrunner awards goes to []sr[]. krab for 7 frags in one Quadrun Boomsticker awards goes to [fOm]nitram for 38.8 shotgun percentage Aimer awards goes to []sr[]. zero for 14 direct rocket hits Annihilator awards goes to []sr[]. krab for 11072 given damage View detailed map statistics | |||||||||||||||||||||||||||||||||||
E1M2 - Castle of the Damned | |||||||||||||||||||||||||||||||||||
Slackers: 233 | Fragomatic: 218 | ||||||||||||||||||||||||||||||||||
Submitted data | |||||||||||||||||||||||||||||||||||
|
| ||||||||||||||||||||||||||||||||||
Map Statistics: | |||||||||||||||||||||||||||||||||||
Efficiency awards goes to []sr[]. murdoc for 63.4 effi RL Killer awards goes to []sr[]. murdoc for 11 killed RLs Frag Streak awards goes to []sr[]. Mja for 19 frags in one streak Quadrunner awards goes to []sr[]. murdoc for 9 frags in one Quadrun Boomsticker awards goes to [fOm]nitram for 45.2 shotgun percentage Aimer awards goes to []sr[]. murdoc for 13 direct rocket hits Annihilator awards goes to []sr[]. murdoc for 10122 given damage View detailed map statistics |
#51 2009-12-20 19:39 by JohnNy_cz (77.48.143.XXX)
Kalma: Agree, I think FOM got what they deserved - 3rd/4rd
place. I'm not for replacing TB3 to rule such clans
completely out.
#52 2009-12-20 19:44 by blAze (94.237.84.XXX)
JohnNy_cz,
I don\'t think it was XantoM. For once I agree with you, the
commentators should try to save what can be saved. Still, I
bet it reflected what many spectators felt.
#53 2009-12-20 19:58 by blAze (94.237.84.XXX)
"it's about having something NEW in the game"
Well, actually, by the time playing those maps is starting
to get interesting, they have not been NEW in a long, long
time. They are new now, when nobody knows them and
everything sucks. By the time watching a game in these maps
is as interesting as it is in tb3, they are not new maps,
they are just another map from the pool. Ppl are too fixated
on this map issue. They are just maps, they dont bring
anything new and interesting. New maps can break this game
as we see, but they will never make the game. Interesting
games are made of talent and years of experience, not maps.
#54 2009-12-20 20:37 by randomDude (62.68.171.XXX)
Fern, Stev, ddk from this team:
http://eql.quakeworld.nu/eql10/teams/6 i can see why you
want to force the other clans to play that crap ctm1b. So
lets TkS and deus decide the fate of qw. With this attitude,
qw would loose players only. Anyawy what kind of new players
do you want with the new maps? a 15 year old kid from wow?
they wont come, and thats good :)There is a bigger chance
to that Inactive players will play once again. And kenya is
not the most inspirational thing to them.
#55 2009-12-20 20:53 by razor (83.250.97.XXX)
who is saying adding 2 maps is to evolve? would the
difference in the community really be so big if all
clans/players knew these 5 maps perfectly? :)
it would prolly look the same except then we would argue if
it were 5 maps or 7 maps...
my opinion is still = if it aint broken it doesnt need to be
fixed.
its a matter of opinion.. some will say 3 is enough.. others
want more maps to play on... you cant say that keeping 3
maps is the reason why the community looks the way it
does.
It needs sponsors and alot of big prestigious tournaments
and prize money and some sort of marketing to the
casual/random gamers who want to pick up a game and play.
stuff like THAT is needed.. 5 maps instead of 3 wont make a
difference im pretty sure of..
having votes in each division of what maps should be in
their division is the best option in my opinion..
#56 2009-12-20 21:59 by Kalma (88.115.44.XXX)
deus: I was new player about 5 years ago. Pretty much
exactly same discussion was going on then. And I wanted tb5
then (e2m2!) :) I couldn\'t understand how the game could
thrive with so few maps. But I was wrong.
I think you are underestimating how many old players and
clans there are, how long they can last.
#57 2009-12-20 22:06 by blAze (94.237.84.XXX)
I don\'t understand how new players and new maps are related
to each other at all, besides both having the word new.
It\'s like saying that unless new tennis court surfaces are
introduced, new players are blocked from starting to play
tennis. :E
#58 2009-12-20 23:16 by deus (88.74.140.XXX)
Kalma if that's what you think it is, i'm glad i understand
at least where we disagree. i've seen games 'die out' before
and i believe that quake dm is slowly but surely losing it's
playerbase if it continues without doing changes.
#59 2009-12-21 00:13 by Stev (86.41.138.XXX)
randomDude, come out from behind your fakenick if you're
going to be throwing insults and disparaging remarks around
about my entire fucking team. My guess is that you're one of
the extremely new players from ccs since none of the
established hungarian players I know and respect would
engage in such cowardly behaviour.
TKs pick cmt1b because we like the map (I would add that it
wasn't a requirement of entry to the clan, so praccing it
allowed us to explore and enjoy it). We also didn't lose any
dm3s, cmt3s or e1m2s. Should those be removed as kenya shit
too? Fucking moron.
#60 2009-12-21 00:47 by Hangtime (87.127.194.XXX)
@blAze
"I think it's a bit silly to make some 10-year roadmaps with
an old dying game. We shoud try to make this season that we
are playing now as good as possible. This was probably the
last time we saw f0m playing (and maybe tVS too)"
Some might argue that if top clans are leaving that is even
more reason why we should be thinking long-term rather than
short-term gratification. It's not like we haven't seen
many top matches on tb3 in the past from
Villains/Smackdown/NQR/EQL.
Don't get me wrong I am traditionally very pro-tb3 (I even
coined the phrase 'tb3' some years ago when commenting on
one of Link's epic posts about custom maps!) for top level
play. But if truth be told if I look at this season as a
spectator on the big maps I don't think there is anything
there really that makes me think "wow this sure are the
goodest season ever!".
Sure tVS have some very slick play and maybe it is more
refined as QW has ever been but I remember the days of
LA,SR,tVS,FS,CMF,HF etc with many competitive games on tb3.
I'm not saying I'm bored of seeing those type of games but
heck if these top teams have got bored of playing it any
more why not take the opportunity to welcome some diversity
into the game.
#61 2009-12-21 00:59 by HangTime (87.127.194.XXX)
@fern
"sticking to single player maps that you have to press
buttons to even properly start playing (e1m2, did yee
notice?) just doesn't cut it for me, it's complete luck that
map is as good as it is."
Whether it's by luck is pretty much irrelevant; it's still a
great map for 4v4. None of the maps that shipped with Quake
were designed with modern 4v4 gameplay in mind.
In terms of pressing the buttons at the start, that's just
part of the game! Without that, we wouldn't see stuff like
the trick jump to steal mega from first rl, or a little
pause before the first quad can be taken.
#62 2009-12-21 01:13 by fern (85.144.181.XXX)
yea i'm not arguing against the tb3 maps, i'm arguing for
those 2 extra ones ;p
i like em all except for dm2 :| (cause i suck monkey cock
you see)
#63 2009-12-21 01:53 by randomDude (62.68.171.XXX)
to stev: Yes you were right, not all of your clan members
try to defending kenya here, just 3 of you. I wont argue
with you, cos you are an arrogant fuck, saying the others
eat dick/eat horsedick who doesnt like ctm1b, and thats
really childish. I copied that link to prove ur team played
ctm1b mostly, and it must be a coincidence that 3 of you try
to defend this map. I didnt say anything wrong to your clan,
they are good players on other maps too, only you are an
asshole to take this so seriously. Who said that dm3 or
e1m2 is a shit kenya? I dont need a real nick to this low
level argument with you. Btw i have nothing to do with ccs.
#64 2009-12-21 02:05 by fern (85.144.181.XXX)
the great kenya conspiracy :-OooOooOooo
#65 2009-12-21 02:05 by blAze (94.237.84.XXX)
HangTime,
That might be otherwise valid point, but what happens in
div1 doesn't really concern any newcomers beyond creating
interesting events to spectate.
I think top teams are not bored, on the contrary, even f0m
is trying hard to play games even though it's clearly very
difficult for them.
There is absolutely no reason why newcomers couldn't have
whatever rules you think is best for them in the lower divs
while keeping div1 for high quality games.
As long as these new players/teams can not challenge div1 on
any map at any level, there is no reason why we couldn't
have different rules for them.
We have 3 full divisions for mediocre gaming for those who
are into that. If for nothing else, then for diversity why
not have one div for something else?
#66 2009-12-21 02:17 by Stev (86.41.138.XXX)
I have not insulted anyone because they dislike cmt1b.
Unlike you, I don't think differing opinions on a map is
grounds for attacking someone. I respect reasoned opinions
and arguments beyond "LOLOL UR TEEM SUX SO U PIK KENYA" from
noname imbeciles.
The only person here I have insulted here is you. Your
combination of poor english skills, lies, insults,
cowardice, misinformation and further lies lead me to
believe that you are either a huge dick or a complete moron.
From now on I will assume both.
#67 2009-12-21 03:11 by Stev (86.41.138.XXX)
Silly me forgot to mention that I was responding to
randomTroll.
#68 2009-12-21 13:45 by JohnNy_cz (77.48.143.XXX)
During the 2on2 tournament yesterday, one of the specs
(actually a player who has been around for years) commented
with \"wow, never seen that [trick] before\". I wonder when
was the last time I said that when speccing a 4on4 TB3
game... Yeah, Milton did something in e1m2 recently which
surprised me a little, but that was after long long time and
the rest of the scene is I think just trying to follow
properly what everyone has seen dozens of times.
Spare me with tennis, I am talking about my QuakeWorld
spectator experience here.
#69 2009-12-21 14:31 by rco (74.63.75.XXX)
siemka, what happened to 'bo5'?
i'm assuming it's all horatio's fault :{
#70 2009-12-21 14:31 by Hooraytio (83.233.83.XXX)
:(
i think it was a human mistake on someones part
#71 2009-12-21 19:05 by mawe (89.160.31.XXX)
I reckon it's probably been said in other posts but; it
shouldnt be that hard to just let each team in each division
vote. Then we will clearly see what each division (the
PLAYERS) want. If players in one team should be fighting
over what to choose, they can vote inside the team.
To me this is probably the only fair way, plus we really get
to see what the players want.
#72 2009-12-21 20:33 by blAze (94.237.84.XXX)
I'd rather give each registered player one vote, because I
don't want to fight about it inside the team and it's at
least as fair. The problem is that with the results of the
previous questionable polls, the opposition would agree to a
new vote only over their dead bodies. :)
#73 2009-12-21 21:13 by Stev (86.41.138.XXX)
Obviously everyone would prefer if people just did what they
wanted all the time, but 1 vote per person is by far the
next best alternative. :)
But I don't agree with different maps in each div. What
happens if, for example div2 has 5 maps, a div2 clan gets
promoted to div1, but div1 doesn't have 5 maps and they get
raped because their 2 strongest maps are gone? It makes it
that much harder to create new div1 talent.
Consistency is better. Otherwise the complaints about not
having time to learn maps become somewhat valid.
#74 2009-12-22 00:56 by junkass (83.245.172.XXX)
Omg, who cares about f0m or tVS or div1 or even EQL... We
have a lovely drama going on here. That's all that matters!
\o/
#75 2009-12-22 01:40 by blAze (94.237.84.XXX)
Stev,
If they get raped in tb3, then they can't win anything in
div1 anyway. That's exactly why I said it's a non issue. If
a team can compete in tb3, then they can win games and then,
and only then, does their vote matter in the div they play.
#76 2009-12-22 10:30 by JohnNy_cz (77.48.143.XXX)
It's not that simple. They just DON'T KNOW what to practice
until the season is started (clans are placed) and the
factor you talked about (players who are the quickest to
adjust to new conditions) becomes very significant - none of
us want that to happen.
As you talked under my blog - "what's best for league" vs.
"what's best for players winning", imo the league should let
the players nominate 6-7 maps for the next season at the end
of the season and then let the participating players in the
following season pick their most favorite 5 maps when
signing up.
The point is: __You should know what you are signing up
for__
#77 2009-12-22 16:38 by dOnut (81.224.254.XXX)
I don't think it would be a bad idea to have different map
pools in different divs, and also to decide these pools by 1
vote / player. I also agree with most of Blazes comments.
Something that I would like to add to the discussion is that
I, whom doesn't have so much time to play qw, like to play
maps I know (tb3) when I have the time to play some. These
are also the maps I like to spectate because I know the
tactics and where the guy is running who I'm
spectating.Close games is my number one priority when
spectating (how fun is it to see tVS or some other clan
rape?) and almost equally important is that I know the maps
and tactics myself, the actual map played is not so
important for me as long as the previous criteria's are
fulfilled. Now when I know tb3 I wouldn't settle for less,
but I would probably be equally happy to only spectate dm3
if that was the only map I knew.
I _think_ time is a issue for many players, many just don't
have time to practice and learn new maps good. I'm not
saying that these maps are bad, they would probably be very
fun when learned and I would probably be willing to learn
them if I had the time and motivation. But as I said earlier
I don't have time to play a lot so when I play I want to
play maps I enjoy playing for the moment. And everyone like
close games, Maybe this is _one_ of the reason why dm3 is
played 99% of all mixes because most of the players know
this map?
I _believe_ that most new players enter the lower divs, and
most players that drop are from the higher divs. So if lower
divs start introducing new maps, if they want, I guess these
new maps would follow them up to higher divs when they start
getting better. The people liking old maps (tb3) will
probably get less and less and this should thus force the
new maps in higher divs when "new players" > "old players".
I don't thing the correct way of introducing new maps is to
force them without a majority agreement, they should be
introduced naturally.
Hope my very valuable post is understandable but to clarify:
Don't force new maps into divs, I DONT HAVE TIME TO LEARN
THEM meaning that I will probably drop out completely if
there are to much new maps. Maybe me dropping out isn't that
big of a deal but maybe the _majority_ of the players in
some divs thing the same. When the majority wants new maps
include them, because then my dropping wont impact the scene
as much.
Over and out!
dOnut
#78 2009-12-22 18:51 by Stev (86.41.138.XXX)
Anyone who plays more than 2 maps a week and says "I don't
have time to learn one new map" is either full of shit, or
is severely underestimating himself.
You won't have it at dm3 standard, it makes up 80% of all
games and probably 90% of all mixes (I once played 27
consecutive ones over a few days), but you can still learn
the layout enough to know how to play. No one's asking you
to play Unreal Tournament for 1/5 of the season; It's still
quakeworld and everything you learned in the last 13 years
still applies.
#79 2009-12-25 13:56 by RAMorYan (89.132.32.XXX)
Stev, I don't know who is that randomDude.
Believe me he is not from my clan (clan cube squad).
Some of us are really new, but many of us playing qw for 10
years.
We want to say nothing about this topic.
Don't blame my clan, please.
#80 2009-12-25 15:33 by Stev (213.94.239.XXX)
Apologies, RAMorYan. I took a stab in the dark and missed.
:)
Note
On this site we log the IP of all users who post comments on matches/articles.