Playoffs Division 1 | the Viper Squad vs Slackers | 3 - 0
| 17 | ||||||||||||
Playoffs Division 2 | boefje vs Dies Ater | 2 - 1
| 8 | ||||||||||||
Playoffs Division 3 | ChoseN vs Magnum 44 | 3 - 1
| 8 | ||||||||||||
Playoffs Division 3 | Teamkillers vs Satanic Slaughter Clan | 3 - 1
| 10 | ||||||||||||
Playoffs Division 1 | Slackers vs Fragomatic | 2 - 0
| 80 | ||||||||||||
Playoffs Division 4 | Clan Cube Squad vs Paras | 2 - 1
| 12 | ||||||||||||
Playoffs Division 4 | Comfortably Numb vs Fallen Angels | 2 - 0
| 4 | ||||||||||||
Playoffs Division 3 | Satanic Slaughter Clan vs Magnum 44 | 2 - 1
| 4 | ||||||||||||
Playoffs Division 4 | Mob of Oddballs vs Fallen Angels | 0 - 2
| 5 | ||||||||||||
Playoffs Division 1 | the Viper Squad vs USSR | 2 - 0
| 24 |
CMT1B - Silverdome | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Slackers: 218 | Fragomatic: 107 | ||||||||||||||||||||||||||||||||||
Submitted data | |||||||||||||||||||||||||||||||||||
|
| ||||||||||||||||||||||||||||||||||
Map Statistics: | |||||||||||||||||||||||||||||||||||
Efficiency awards goes to []sr[]. krab for 81.6 effi RL Killer awards goes to [fOm]nabbe for 12 killed RLs Frag Streak awards goes to []sr[]. krab for 59 frags in one streak Quadrunner awards goes to []sr[]. krab for 7 frags in one Quadrun Boomsticker awards goes to [fOm]nitram for 38.8 shotgun percentage Aimer awards goes to []sr[]. zero for 14 direct rocket hits Annihilator awards goes to []sr[]. krab for 11072 given damage View detailed map statistics | |||||||||||||||||||||||||||||||||||
E1M2 - Castle of the Damned | |||||||||||||||||||||||||||||||||||
Slackers: 233 | Fragomatic: 218 | ||||||||||||||||||||||||||||||||||
Submitted data | |||||||||||||||||||||||||||||||||||
|
| ||||||||||||||||||||||||||||||||||
Map Statistics: | |||||||||||||||||||||||||||||||||||
Efficiency awards goes to []sr[]. murdoc for 63.4 effi RL Killer awards goes to []sr[]. murdoc for 11 killed RLs Frag Streak awards goes to []sr[]. Mja for 19 frags in one streak Quadrunner awards goes to []sr[]. murdoc for 9 frags in one Quadrun Boomsticker awards goes to [fOm]nitram for 45.2 shotgun percentage Aimer awards goes to []sr[]. murdoc for 13 direct rocket hits Annihilator awards goes to []sr[]. murdoc for 10122 given damage View detailed map statistics |
#30 2009-12-20 14:27 by blAze (94.237.84.XXX)
e1m2 is lacking too much, it's a boring combination of
sg-flood and +back-cs.
dm2 doesn't have pent, ring or lg, but at least it
compensates it a bit by having more ras and rls to keep it
interesting.
#29 2009-12-20 14:12 by Hooraytio (83.233.83.XXX)
i just dont think every item is needed on every map...
#28 2009-12-20 13:59 by blAze (94.237.84.XXX)
"I think we need a map without ra, lg and pent since this
calls for a whole different way of playing the game."
Let's also take away ya, quad, rl, sng and ssg, because that
too calls for a whole different way of playing the game.
Would't quake be most interesting with no armors, wpns and
powerups at all? Just one big boomstick flood. :)
#27 2009-12-20 13:55 by randomDude (62.68.187.XXX)
stev, u suck in div 3, because you are a div4 on tb3
(despite of u play all day), the only map you are a kind of
usefull, is ctm1b, what noone really knows. Thats why you
fight on forums for ctm1b, because you wanna win....
#26 2009-12-20 13:53 by Hooraytio (83.233.83.XXX)
What i dont get tho, are the ones arguing for taking away
e1m2. I think we need a map without ra, lg and pent since
this calls for a whole different way of playing the game.
Also, in order to make most ppl happy i still would like to
use the opt-in system (some stick to tb3 and some go with
more maps) again since i think it worked really well during
the last nqr season. Yeah it might be flawed (the tb3 clans
do not have to adapt to new maps and can prac more tb3
yadayada) and whatnot but does it really matter?
#25 2009-12-20 13:53 by weirdo (88.113.9.XXX)
Great to see f0m playing with their best line-up! Aaaa but
SR took the cmt1b card here and that sucks. Havent got the
patience to read all the bs above about cmt1b but to pick
that shitty map in the semis is just plain boring and lame.
#24 2009-12-20 13:41 by niomic (89.27.30.XXX)
Stev,
The point was that cmt3 is a lot better known, but still not
that high level of play. It's a map where only a few clans
might feel they actually have a strong advantage. I can't
believe people are still spouting bullshit about it taking x
amount of time to learn, where x is very small. How is it
then that after having played dm3 for over a decade (with
notable breaks inbetween), I still feel that I am
progressing in the map and so are many other people. The
point is that great gameplay comes from everyone knowing the
tricks, do's and don'ts etc of a map, and that takes a
really long time. I would even argue that a lot of players
simply don't have the capacity to learn all of those to a
truly high level (I might be one). For a soccer analogy, all
the top div players know pretty much what to do in certain
situations. The difference comes from truly exceptional
players and better played special situations that are
practised overandoverandoverandover...
The scene as a whole has done really unbelievable things to
keep this game going and I find myself very grateful most of
the time to be in such an active scene. Despite this, the
arguments over less played maps vs maps that have been
played _a lot_ really seems quite polarized to a saddening
degree. If the scene as a whole really wants new maps in
their biggest leagues, I believe that will happen naturally,
or won't, in the same way, naturally. If you call that
stagnation, then you're not noticing all the other great
progress that is going on all the time in the scene. Maybe I
should feel sad that we're not playing dm6 as a 4on4 map
anymore, or e2m1? Or that dm6 isn't being played in casual
2on2 at all really these days. Those maps had their time and
now they are part of qw history (mostly). But they were
never even close to the same kenya level as what we are
trying to push with cmt1b.
#23 2009-12-20 13:09 by lib (90.230.83.XXX)
a new map?! this will not stand! it would take literally 30
minutes out of my busy nerdlife to learn!
a bloo bloo bloo
#22 2009-12-20 13:04 by murdoc (86.80.100.XXX)
zzz again the boring map pool whine.
#21 2009-12-20 12:47 by Kalma (88.115.44.XXX)
Quick browse through group matches(including playoffs would
skew stats obviously):
cmt1b was played 20 times:
- Clan TKs played 5 (25%) of those
- Div 2 saw some close matches
- Div 4 saw only 2 matches (with the most rookies?)
- In 1 match it was picked just to annoy Hooraytio
#20 2009-12-20 12:15 by blAze (94.237.84.XXX)
cmt3 may have tighter games but it's still a crappy ffa map
with undefendable positions and no tp.
cmt4 is both well known and a good tp map.
#19 2009-12-20 12:11 by Kwibus (213.46.205.XXX)
My opinion is cmt1b.. naw dude.
cmt3.. yeh it's fine. I''ve played and specced quite a few
good games on it.
It's ofcourse not topnodge teamplay yet, but it can't
compete with the hours of playtime tb3 has.
Replacing a tb3 map with cmt3 is blasphemy imo. I wouldn't
want to miss any of those maps allthough I'm still utter
crap at dm2. I don't care, keep it. It's good.
e1m2 demands such a complete different playstyle then the
other maps so it should absolutely stay. I love the map.
#18 2009-12-20 11:29 by Hooraytio (83.233.83.XXX)
:)
#17 2009-12-20 11:23 by blAze (94.237.84.XXX)
Stev, you are arguing a totally different case. Nobody ever
said the map wouldn't get played. What was said is that the
games in it are not going to be good for a long, long time.
And that turned out to be 100% correct. Not one single round
played in that map was interesting. I think it's a bit silly
to make some 10-year roadmaps with an old dying game. We
shoud try to make this season that we are playing now as
good as possible. This was probably the last time we saw f0m
playing (and maybe tVS too), and instead of getting hot
interesting rounds like this e1m2 here, we got boring kenya
rapes half of the time.
#16 2009-12-20 11:18 by willg (85.229.237.XXX)
the reason cmt3 got picked so few times 2 seasons back is
that the teams that now picks cmt3, played cmt4 instead.
Atleast that is true for my own team.
#15 2009-12-20 11:03 by Stev (86.41.138.XXX)
Someone mentioned a rumour to me that NQR will be the next
league and will feature only tb3. I see no reason why EQL
cannot continue to feature a pool of 5 high-quality maps.
Alternate rebuttal: People who don't have time to prac those
maps shouldn't have time to play leagues. :P
#14 2009-12-20 10:59 by Kalma (88.115.44.XXX)
Make a kenya-league that runs in parallel with TB3-EQL.
People who have time to prac those maps should have time to
play two leagues.
#13 2009-12-20 10:31 by Stev (86.41.138.XXX)
When you say that the only reason the maps have increased
popularity this season is because teams pick them to have an
advantage against their opponents (which is the only reason
a team picks any map in any league) this doesn't explain why
teams didn't do it in the past.
6 plays for a map in one whole season is a shameful
statistic, but in the following season it achieved over 6
times that. CMT1B has already reached a minimum of 26 plays
in its first season, and, unless attitudes totally reverse
between now and next season, its popularity can only
grow!
By explaining all this unpredecented activity away as teams
wanting an easy win, you're reducing growth and exploration
to a shameful act of cowardice; an act which apparently
didn't exist until this season, despite many custom maps
featuring in past leagues.
I think there are as many pessimists as conservatives
arguing for a strict, unchanged, (stagnant?) 3-map pool;
People who think that it is pointless to try as they see no
future.
When you give up on quakeworld and its future, that's when
it has no future. When you cater to people who don't play,
that's when people stop playing.
#12 2009-12-20 09:29 by niomic (89.27.30.XXX)
There is no comparison in the level of play in cmt3 vs.
cmt1b. The former has been played semi frequently in leagues
for many years and has come out as one of the least crappy
kenya maps. cmt1b however, has last seen more play like what
4-5 years ago? And even then it wasn't all that great on
higher div levels.
I understand there is a slight problem with having only four
maps in the pool. But that problem is quite small
considering that the only bo5 games are the div finals.
Anyway, I think there will be a lot of _better_ discussion
before next season concerning the map pool and I think we,
as a scene, needed this season to make things clear.
Stev, when you refer to the numbers, it doesn't really tell
a story of a new good map in the pool. It tells exactly the
kind of story that blAze has been telling all season. Teams
will mostly pick it because they feel like they have an
advantage there, not because they've played it so much, but
because most teams haven't really played it at all. I'm not
blaming the teams for picking the map they feel they have an
advantage in (that's what we do as well). Just don't go
around throwing statistics without actually discussing
what's behind this sudden "popularity".
Personally, I wish next season to be tb3 or with cmt3 added
in. In a sense I wouldn't even mind dropping e1m2, but I
don't feel we have a good enough replacement as cmt3 is in
many ways quite similar to its dm counterpart.
#11 2009-12-20 07:46 by Stev (86.41.138.XXX)
Sure CMT1B hasn't instantly attained incredible play and
knowledge in the first season, but who thought that was
going to happen? That wasn't a realistic goal at all.
The whole point of this is for the future of diversity and
entertainment in qw, and I don't think it was a failure at
all.
To put this in perspective, the least popular CMT map this
season has been played 26 times! In EQL 8, CMT3 was played a
total of 6 times. CMT3 itself has seen an increase of 33
plays over then! And the season isn't over yet, so we'll see
a few more played yet.
Isn't that promising? Doesn't that indicate a significant
change in attitudes since only a year ago?
tl;dr: More people are playing custom maps than at any time
in recent qw history. Why would you oppose an increase in
the number of ways to enjoy the game?
#10 2009-12-20 07:24 by Kalma (88.115.44.XXX)
If it was BO5 we would have seen more quality rounds despite
kenya :/
#9 2009-12-20 04:03 by fern (85.144.181.XXX)
like i said i will play tb3 happily, the "kenya" maps
themselves are valid maps to compete in, just requires
learning. if you don't want to, tb3 is going to win out in
the end, and i and my team will play and compete.
#8 2009-12-20 03:58 by blAze (94.237.84.XXX)
100% of the games in cmt1b were total rapes and completely
uninteresting to spec. How is that not a valid argument? :)
Even the commentators were wishing for "no kenya" in this
game.
Pro-kenyas were apparently wishing for somekind of miracle
where everyone would suddenly learn new maps, even though
everyone else were telling them it's not going to happen.
The end result speaks for itself.
#7 2009-12-20 03:29 by fern (85.144.181.XXX)
the argument doesnt lie in the maps, it lies in people
preferring to coast on the knowledge they have attained from
playing tb3, if it comes down to it i will play tb3 happily,
but don't pretend you have a valid argument for being
against custom maps.
<3 qw
#6 2009-12-20 02:02 by randomDude (62.68.187.XXX)
i didnt blame sr either, we all know this can be happen,
when the admins decided to add kenyas
#5 2009-12-20 01:37 by mja (217.19.29.XXX)
active players? lol... those njabz play cod only :>
#4 2009-12-20 01:36 by blAze (94.237.84.XXX)
#3 I guess SR is here to win the league, not to entertain
specs. It's not their fault the map pool is what it is. I
said it before the league: if we want high quality games, we
stick to tb3.
Too bad that I missed the game now that it was finally
played and too bad that it looks like we won't be playing
with f0m at all in the end since they skipped our groupgame.
#3 2009-12-20 01:05 by randomDude (62.68.187.XXX)
Im sad that they played kenya, cos fom didnt know that map
well enough(just like a lot of div1 clan). That game was
quite boring, and after it, they gave us a thriller e1m2,
wich was MUCH better than the kenya. and they could play a
dm2 or dm3 too instead of that cmt map.
#2 2009-12-20 00:58 by deus (88.74.140.XXX)
the clan with the most active players wins it seems. big
names alone isn't enough.
#1 2009-12-19 23:28 by lib (90.230.83.XXX)
if someone a year ago had said that krab, zero, mja and
murdoc would beat pascal, valla, riker and nabbe, i would've
told them to keep off the crack...
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