Playoffs Division 1 | the Viper Squad vs Slackers | 3 - 0
| 17 | ||||||||||||
Playoffs Division 2 | boefje vs Dies Ater | 2 - 1
| 8 | ||||||||||||
Playoffs Division 3 | ChoseN vs Magnum 44 | 3 - 1
| 8 | ||||||||||||
Playoffs Division 3 | Teamkillers vs Satanic Slaughter Clan | 3 - 1
| 10 | ||||||||||||
Playoffs Division 1 | Slackers vs Fragomatic | 2 - 0
| 80 | ||||||||||||
Playoffs Division 4 | Clan Cube Squad vs Paras | 2 - 1
| 12 | ||||||||||||
Playoffs Division 4 | Comfortably Numb vs Fallen Angels | 2 - 0
| 4 | ||||||||||||
Playoffs Division 3 | Satanic Slaughter Clan vs Magnum 44 | 2 - 1
| 4 | ||||||||||||
Playoffs Division 4 | Mob of Oddballs vs Fallen Angels | 0 - 2
| 5 | ||||||||||||
Playoffs Division 1 | the Viper Squad vs USSR | 2 - 0
| 24 |
CMT1B - Silverdome | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Slackers: 218 | Fragomatic: 107 | ||||||||||||||||||||||||||||||||||
Submitted data | |||||||||||||||||||||||||||||||||||
|
| ||||||||||||||||||||||||||||||||||
Map Statistics: | |||||||||||||||||||||||||||||||||||
Efficiency awards goes to []sr[]. krab for 81.6 effi RL Killer awards goes to [fOm]nabbe for 12 killed RLs Frag Streak awards goes to []sr[]. krab for 59 frags in one streak Quadrunner awards goes to []sr[]. krab for 7 frags in one Quadrun Boomsticker awards goes to [fOm]nitram for 38.8 shotgun percentage Aimer awards goes to []sr[]. zero for 14 direct rocket hits Annihilator awards goes to []sr[]. krab for 11072 given damage View detailed map statistics | |||||||||||||||||||||||||||||||||||
E1M2 - Castle of the Damned | |||||||||||||||||||||||||||||||||||
Slackers: 233 | Fragomatic: 218 | ||||||||||||||||||||||||||||||||||
Submitted data | |||||||||||||||||||||||||||||||||||
|
| ||||||||||||||||||||||||||||||||||
Map Statistics: | |||||||||||||||||||||||||||||||||||
Efficiency awards goes to []sr[]. murdoc for 63.4 effi RL Killer awards goes to []sr[]. murdoc for 11 killed RLs Frag Streak awards goes to []sr[]. Mja for 19 frags in one streak Quadrunner awards goes to []sr[]. murdoc for 9 frags in one Quadrun Boomsticker awards goes to [fOm]nitram for 45.2 shotgun percentage Aimer awards goes to []sr[]. murdoc for 13 direct rocket hits Annihilator awards goes to []sr[]. murdoc for 10122 given damage View detailed map statistics |
#1 2009-12-19 23:28 by lib (90.230.83.XXX)
if someone a year ago had said that krab, zero, mja and
murdoc would beat pascal, valla, riker and nabbe, i would've
told them to keep off the crack...
#2 2009-12-20 00:58 by deus (88.74.140.XXX)
the clan with the most active players wins it seems. big
names alone isn't enough.
#3 2009-12-20 01:05 by randomDude (62.68.187.XXX)
Im sad that they played kenya, cos fom didnt know that map
well enough(just like a lot of div1 clan). That game was
quite boring, and after it, they gave us a thriller e1m2,
wich was MUCH better than the kenya. and they could play a
dm2 or dm3 too instead of that cmt map.
#4 2009-12-20 01:36 by blAze (94.237.84.XXX)
#3 I guess SR is here to win the league, not to entertain
specs. It's not their fault the map pool is what it is. I
said it before the league: if we want high quality games, we
stick to tb3.
Too bad that I missed the game now that it was finally
played and too bad that it looks like we won't be playing
with f0m at all in the end since they skipped our groupgame.
#5 2009-12-20 01:37 by mja (217.19.29.XXX)
active players? lol... those njabz play cod only :>
#6 2009-12-20 02:02 by randomDude (62.68.187.XXX)
i didnt blame sr either, we all know this can be happen,
when the admins decided to add kenyas
#7 2009-12-20 03:29 by fern (85.144.181.XXX)
the argument doesnt lie in the maps, it lies in people
preferring to coast on the knowledge they have attained from
playing tb3, if it comes down to it i will play tb3 happily,
but don't pretend you have a valid argument for being
against custom maps.
<3 qw
#8 2009-12-20 03:58 by blAze (94.237.84.XXX)
100% of the games in cmt1b were total rapes and completely
uninteresting to spec. How is that not a valid argument? :)
Even the commentators were wishing for "no kenya" in this
game.
Pro-kenyas were apparently wishing for somekind of miracle
where everyone would suddenly learn new maps, even though
everyone else were telling them it's not going to happen.
The end result speaks for itself.
#9 2009-12-20 04:03 by fern (85.144.181.XXX)
like i said i will play tb3 happily, the "kenya" maps
themselves are valid maps to compete in, just requires
learning. if you don't want to, tb3 is going to win out in
the end, and i and my team will play and compete.
#10 2009-12-20 07:24 by Kalma (88.115.44.XXX)
If it was BO5 we would have seen more quality rounds despite
kenya :/
#11 2009-12-20 07:46 by Stev (86.41.138.XXX)
Sure CMT1B hasn't instantly attained incredible play and
knowledge in the first season, but who thought that was
going to happen? That wasn't a realistic goal at all.
The whole point of this is for the future of diversity and
entertainment in qw, and I don't think it was a failure at
all.
To put this in perspective, the least popular CMT map this
season has been played 26 times! In EQL 8, CMT3 was played a
total of 6 times. CMT3 itself has seen an increase of 33
plays over then! And the season isn't over yet, so we'll see
a few more played yet.
Isn't that promising? Doesn't that indicate a significant
change in attitudes since only a year ago?
tl;dr: More people are playing custom maps than at any time
in recent qw history. Why would you oppose an increase in
the number of ways to enjoy the game?
#12 2009-12-20 09:29 by niomic (89.27.30.XXX)
There is no comparison in the level of play in cmt3 vs.
cmt1b. The former has been played semi frequently in leagues
for many years and has come out as one of the least crappy
kenya maps. cmt1b however, has last seen more play like what
4-5 years ago? And even then it wasn't all that great on
higher div levels.
I understand there is a slight problem with having only four
maps in the pool. But that problem is quite small
considering that the only bo5 games are the div finals.
Anyway, I think there will be a lot of _better_ discussion
before next season concerning the map pool and I think we,
as a scene, needed this season to make things clear.
Stev, when you refer to the numbers, it doesn't really tell
a story of a new good map in the pool. It tells exactly the
kind of story that blAze has been telling all season. Teams
will mostly pick it because they feel like they have an
advantage there, not because they've played it so much, but
because most teams haven't really played it at all. I'm not
blaming the teams for picking the map they feel they have an
advantage in (that's what we do as well). Just don't go
around throwing statistics without actually discussing
what's behind this sudden "popularity".
Personally, I wish next season to be tb3 or with cmt3 added
in. In a sense I wouldn't even mind dropping e1m2, but I
don't feel we have a good enough replacement as cmt3 is in
many ways quite similar to its dm counterpart.
#13 2009-12-20 10:31 by Stev (86.41.138.XXX)
When you say that the only reason the maps have increased
popularity this season is because teams pick them to have an
advantage against their opponents (which is the only reason
a team picks any map in any league) this doesn't explain why
teams didn't do it in the past.
6 plays for a map in one whole season is a shameful
statistic, but in the following season it achieved over 6
times that. CMT1B has already reached a minimum of 26 plays
in its first season, and, unless attitudes totally reverse
between now and next season, its popularity can only
grow!
By explaining all this unpredecented activity away as teams
wanting an easy win, you're reducing growth and exploration
to a shameful act of cowardice; an act which apparently
didn't exist until this season, despite many custom maps
featuring in past leagues.
I think there are as many pessimists as conservatives
arguing for a strict, unchanged, (stagnant?) 3-map pool;
People who think that it is pointless to try as they see no
future.
When you give up on quakeworld and its future, that's when
it has no future. When you cater to people who don't play,
that's when people stop playing.
#14 2009-12-20 10:59 by Kalma (88.115.44.XXX)
Make a kenya-league that runs in parallel with TB3-EQL.
People who have time to prac those maps should have time to
play two leagues.
#15 2009-12-20 11:03 by Stev (86.41.138.XXX)
Someone mentioned a rumour to me that NQR will be the next
league and will feature only tb3. I see no reason why EQL
cannot continue to feature a pool of 5 high-quality maps.
Alternate rebuttal: People who don't have time to prac those
maps shouldn't have time to play leagues. :P
#16 2009-12-20 11:18 by willg (85.229.237.XXX)
the reason cmt3 got picked so few times 2 seasons back is
that the teams that now picks cmt3, played cmt4 instead.
Atleast that is true for my own team.
#17 2009-12-20 11:23 by blAze (94.237.84.XXX)
Stev, you are arguing a totally different case. Nobody ever
said the map wouldn't get played. What was said is that the
games in it are not going to be good for a long, long time.
And that turned out to be 100% correct. Not one single round
played in that map was interesting. I think it's a bit silly
to make some 10-year roadmaps with an old dying game. We
shoud try to make this season that we are playing now as
good as possible. This was probably the last time we saw f0m
playing (and maybe tVS too), and instead of getting hot
interesting rounds like this e1m2 here, we got boring kenya
rapes half of the time.
#18 2009-12-20 11:29 by Hooraytio (83.233.83.XXX)
:)
#19 2009-12-20 12:11 by Kwibus (213.46.205.XXX)
My opinion is cmt1b.. naw dude.
cmt3.. yeh it's fine. I''ve played and specced quite a few
good games on it.
It's ofcourse not topnodge teamplay yet, but it can't
compete with the hours of playtime tb3 has.
Replacing a tb3 map with cmt3 is blasphemy imo. I wouldn't
want to miss any of those maps allthough I'm still utter
crap at dm2. I don't care, keep it. It's good.
e1m2 demands such a complete different playstyle then the
other maps so it should absolutely stay. I love the map.
#20 2009-12-20 12:15 by blAze (94.237.84.XXX)
cmt3 may have tighter games but it's still a crappy ffa map
with undefendable positions and no tp.
cmt4 is both well known and a good tp map.
#21 2009-12-20 12:47 by Kalma (88.115.44.XXX)
Quick browse through group matches(including playoffs would
skew stats obviously):
cmt1b was played 20 times:
- Clan TKs played 5 (25%) of those
- Div 2 saw some close matches
- Div 4 saw only 2 matches (with the most rookies?)
- In 1 match it was picked just to annoy Hooraytio
#22 2009-12-20 13:04 by murdoc (86.80.100.XXX)
zzz again the boring map pool whine.
#23 2009-12-20 13:09 by lib (90.230.83.XXX)
a new map?! this will not stand! it would take literally 30
minutes out of my busy nerdlife to learn!
a bloo bloo bloo
#24 2009-12-20 13:41 by niomic (89.27.30.XXX)
Stev,
The point was that cmt3 is a lot better known, but still not
that high level of play. It's a map where only a few clans
might feel they actually have a strong advantage. I can't
believe people are still spouting bullshit about it taking x
amount of time to learn, where x is very small. How is it
then that after having played dm3 for over a decade (with
notable breaks inbetween), I still feel that I am
progressing in the map and so are many other people. The
point is that great gameplay comes from everyone knowing the
tricks, do's and don'ts etc of a map, and that takes a
really long time. I would even argue that a lot of players
simply don't have the capacity to learn all of those to a
truly high level (I might be one). For a soccer analogy, all
the top div players know pretty much what to do in certain
situations. The difference comes from truly exceptional
players and better played special situations that are
practised overandoverandoverandover...
The scene as a whole has done really unbelievable things to
keep this game going and I find myself very grateful most of
the time to be in such an active scene. Despite this, the
arguments over less played maps vs maps that have been
played _a lot_ really seems quite polarized to a saddening
degree. If the scene as a whole really wants new maps in
their biggest leagues, I believe that will happen naturally,
or won't, in the same way, naturally. If you call that
stagnation, then you're not noticing all the other great
progress that is going on all the time in the scene. Maybe I
should feel sad that we're not playing dm6 as a 4on4 map
anymore, or e2m1? Or that dm6 isn't being played in casual
2on2 at all really these days. Those maps had their time and
now they are part of qw history (mostly). But they were
never even close to the same kenya level as what we are
trying to push with cmt1b.
#25 2009-12-20 13:53 by weirdo (88.113.9.XXX)
Great to see f0m playing with their best line-up! Aaaa but
SR took the cmt1b card here and that sucks. Havent got the
patience to read all the bs above about cmt1b but to pick
that shitty map in the semis is just plain boring and lame.
#26 2009-12-20 13:53 by Hooraytio (83.233.83.XXX)
What i dont get tho, are the ones arguing for taking away
e1m2. I think we need a map without ra, lg and pent since
this calls for a whole different way of playing the game.
Also, in order to make most ppl happy i still would like to
use the opt-in system (some stick to tb3 and some go with
more maps) again since i think it worked really well during
the last nqr season. Yeah it might be flawed (the tb3 clans
do not have to adapt to new maps and can prac more tb3
yadayada) and whatnot but does it really matter?
#27 2009-12-20 13:55 by randomDude (62.68.187.XXX)
stev, u suck in div 3, because you are a div4 on tb3
(despite of u play all day), the only map you are a kind of
usefull, is ctm1b, what noone really knows. Thats why you
fight on forums for ctm1b, because you wanna win....
#28 2009-12-20 13:59 by blAze (94.237.84.XXX)
"I think we need a map without ra, lg and pent since this
calls for a whole different way of playing the game."
Let's also take away ya, quad, rl, sng and ssg, because that
too calls for a whole different way of playing the game.
Would't quake be most interesting with no armors, wpns and
powerups at all? Just one big boomstick flood. :)
#29 2009-12-20 14:12 by Hooraytio (83.233.83.XXX)
i just dont think every item is needed on every map...
#30 2009-12-20 14:27 by blAze (94.237.84.XXX)
e1m2 is lacking too much, it's a boring combination of
sg-flood and +back-cs.
dm2 doesn't have pent, ring or lg, but at least it
compensates it a bit by having more ras and rls to keep it
interesting.
#31 2009-12-20 14:37 by Hooraytio (83.233.83.XXX)
a map does not have to compensate the lack of lg, pent and
ring imo. it just makes it interesting in another way...
we can argue this forever, we just like different types of
maps :)
#32 2009-12-20 15:26 by blAze (94.237.84.XXX)
Well, I guess you answer to your own question then. Ppl
argue for taking away e1m2, because they think it's a boring
map. I just gave the reasonings why I personally think it's
boring. For me items are an essential part of the game and
taking them away is like taking away bunnyhopping.
#33 2009-12-20 15:37 by nitram (83.226.185.XXX)
You can argue forever about the current map pool, although
this season proved to be one of the more exciting seasons
I've taken part in. Too bad the admins couldn't build on
that same tension and make playoffs BO5 as they should have
been. Because using the full map pool in a BO3 playoff is
nothing more than a joke and made the semis much less
exciting.
Although all in all I'm pleased we played most of our games
and got this far.
GGs SR.
#34 2009-12-20 15:53 by ddk (86.146.98.XXX)
blaze,
of course if people don't play the map the quality of the
games will be poor - that is quite obvious no?
this argument that people took 10 years to learn tb3, well,
it's more about people taking 10 years to learn how to play
qw 4on4. the skill and knowledge is transferable, clans will
not have to put as much effort at all into new maps so long
as those maps are good maps which enables teams to be
competitive on them.
i've played quakeworld for 3 months now and i feel i've got
a solid understanding of all 5 maps and the dynamics of
4on4. of course a lot more playing has to be done for me to
catch up on the nuances of the game which only get learned
through playing, but my point is, i'm not a 4on4 newbie,
i've been playing the mode in q3 since 2003 and i've been in
many top teams before. it made sense to me very quickly, and
all of you guys who know how to play already will find that
after 5 pracs you will know the map, after 10 pracs how to
play it will be obvious, after 20-30 pracs your routines
will be developed. you already know how to play quakeworld
in 4on4. the maps add different dynamics for which you can
then apply your current knowledge of 4on4 onto, allowing
innovation, new tactics, players who are actually genuinely
more talented will shine through more because all the
players around them haven't closed the gap through grind.
long story short, the quality of play will get better MUCH
quicker than you think. tb3 has history, and that is why it
is easy to refer to.
it took 10 years to learn QW 4on4, not tb3.
#35 2009-12-20 17:05 by razor (83.250.97.XXX)
this same discussion has been discussed billions times
before.. some people will like new maps.. some wont...
i agree with blaze.. i would prefer tb3 to get exciting and
competetive games.. (next season when i WILL play ;) )
it will take YEARS to make custom maps as competetive as
tb3.. and that people actually plays the maps.. you rarely
see people play those maps in mixes etc... just in the
officials and then they go back to mix on dm3
to me i dont think quake need more maps.. i feel tb3 brings
enough variety in gameplay... u dont see football players
whine about that there is only one type of football field
either ;) the FUN lies in other things.. even if it is the
same old maps..
new maps can be fun for the FUN of it thou.. i like trying
and learning new maps
but i think it was good when we had a separate tournament
(CMT?) with custom maps.
#36 2009-12-20 17:21 by razor (83.250.97.XXX)
i personally would very much like the idea of that you can
play ANY map at all.. as long as both clans agree.. if u
wanna play e2m7.. then go ahead!
then we will have ALOT of maps.. alot of variety.. and we
will never have games where one clan is alot better then the
other on that map cause both have agreed on playing it :)
at least in the groupgames... then oldschool clans can
play tb3 in playoff if they like. And the clans they are
facing would prolly not be so sad about TB3 either after a
groupstage with 20 different maps ? ;)
so we get both variety and competetive! :)
#37 2009-12-20 17:25 by razor (83.250.97.XXX)
i must also say btw that the bo3 instead of bo5 when it is
SEMI-final!! and when the map-pool is 5.. its just not
logical in any way...
the admin who decided that needed to go to sleep early that
night or what??
#38 2009-12-20 17:32 by deus (88.74.140.XXX)
ah thanks for that post #34.
i\'m really opposed to that \'argument\' \"qw is old and
dying, let it be old and dying\".
#39 2009-12-20 17:33 by deus (88.74.140.XXX)
gg '? ""
#40 2009-12-20 18:13 by blAze (94.237.84.XXX)
ddk,
I still think pro-kenya camp is downplaying the amount of
time it takes to develop div1 gameplay in a map a great
deal. Just look back and reflect this one season that is now
almost finished. During one whole season only baby steps in
that map were taken. A handful of clans learned some basics
and owned those who didn't. The games in the map are as
uninteresting after this season as they were before it.
Of course it all comes down to how much the map is played,
but you guys are not realistic about it. I'm thinking this
in the terms of how much it is realistically going to get
played.
I can't help the feeling that you guys simply refuse to see
the truth here. Just look at _every_ round in div1 that was
played in cmt1b for gods sake... You can't possibly convince
me that you'd rather spectate that than tight tb3 rounds. In
this game, f0m vs SR, which round was a better spectator
experience to you, ddk?
#41 2009-12-20 18:24 by dib (83.132.167.XXX)
i skip all this reading just to say that horraytio is the mr
drama in person :D
#42 2009-12-20 18:29 by randomDude (62.68.187.XXX)
Lets create a CTM 4on4 leagues, and if they succes, then
add the best ctm map to te eql pool. This will take a lot of
time, before all play those maps, like the tb3.
#43 2009-12-20 18:48 by JohnNy_cz (77.48.143.XXX)
blAze: cmt1b sucked for spectators because FOM clearly
didn't bother to prac that map. Maybe I don't speak for all
the spectators, but I dare to say most of them are not
interested in seeing clans who only dig up QW just because
there's EQL now, so "let's try to revive skills we had years
back". They want the great experience, but they want a fresh
skill, not some semi-rusty "oh I just turned that game on
after months/years, hello".
#44 2009-12-20 19:00 by blAze (94.237.84.XXX)
JohnNy_cz: Oh yeah? I thought the general consensus was that
rusty or not, f0m - SR was one of the most anticipated games
of the whole season? At least I would have loved to see them
battle it out in tb3. I dare to say you are quite wrong in
what most specs are interested in. From commentators to
spectators, what I heard was "no kenya please".
#45 2009-12-20 19:10 by JohnNy_cz (77.48.143.XXX)
Well if Xantom the another kenya hater was doing the
commentary... Anyway, whoever it was, it's kinda
unprofessional to spoil a game by saying that, as a
commentator you should try to make it as interesting as
possible.
#46 2009-12-20 19:14 by Kalma (88.115.44.XXX)
I have to disagree a little JohnNy_cz.
I think it's good thing that one can stay part of the scene
with little activity. If it was required to play several
times a week to keep up with things, many old players would
have quit and never return. But with the "stagnation" one
can happily play once a week, or even take a long break and
return with ease.
And it would be great to see rusty Dag, Paradox et all back.
:)
Maybe TVS comeback wouldn't have happened if map pool was
dm3, cmt3, cmt1b? :)
#47 2009-12-20 19:19 by ddk (86.146.98.XXX)
blaze:
of course the tb3 is better to spectate and i would prefer
to watch that with the div1 teams, but i suppose the deal
here is simple.
qw 4on4 can just continue on as it is going with tb3 only,
but where will that lead? sure it's great to see the
division 1 teams battling it out on those maps as they are
extremely comfortable there. but equally, it's nothing new
at all. as it is just the same thing as previous years has
seen. with two new maps added to the pool, if all the clans
actually knew them, (a lot of teams didn't even bother to
play cmt1b btw) it would become more interesting to
spectate. but this behaviour where no teams even bother to
play 10ish games on the map which is enough to be on a
similar level to a team who has played 30games there. it
isn't an argument that the gameplay of the customs is bad
and unholy in comparison to tb3, in a couple seasons if
customs are stuck with we could see some NEW and great stuff
from teams who actually learn the maps.
it's about having something NEW in the game, it seems like
many old players lost interest and moved to other games
because it was the same old with qw. new maps should
actually make things more competitive and exciting...except
in this community they don't because no-one wants to go
outside their comfort zones to bother with them.
it's easy to mix dm3 100x in a row and cmt1b only 1x because
people don't yet know how to play cmt1b yet because 1. they
haven't bothered and 2. division 1 and 2 teams aren't
setting a standard of play for them to follow or copy.
everyone knows how to play dm3, i mean, given 10 years and a
wealth of demos, np.
#48 2009-12-20 19:26 by Stev (86.41.138.XXX)
I agree with razor. Bo3 = bg.
#49 2009-12-20 19:28 by fern (85.144.181.XXX)
#40 blaze, you're telling me how long it takes to develop
div1 gameplay etc, while that completely hinges on the div1
teams actually actively playing on it, which isn't
happening.
again, the "truth" is what you said, people won't play it,
but that makes the arguments that surround this all
irrelevant.
you're right i'd rather spectate div1 games on the maps they
know, but it's not a strong enough argument against the maps
they refuse to play.
i'll play tb3 like i said, i just want qw to be the best it
can be, and sticking to single player maps that you have to
press buttons to even properly start playing (e1m2, did yee
notice?) just doesn't cut it for me, it's complete luck that
map is as good as it is.
#50 2009-12-20 19:28 by deus (88.74.140.XXX)
Kalma: don't you care that with that attitude you're
blocking new players from entering qw? don't you realize
that in order to stay alive a game and a scene has to
evolve?
you can't have a league with only 2 or 3 old clans that
decide to pick up quake once every full moon, you need new
players and changing lineups even in the old clans to keep
them competetive.
it's not fOm with the big names that's the clan that comes
close to tVS this season, it's slackers with a lineup that
wouldn't have been considered div 1 not so long ago. if you
take away the fresh blood out of a scene you end up with a
div1 consisting of tvs and fom in their current shape. now
that's a *broken* division/scene.
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