Playoffs Division 1 | the Viper Squad vs Slackers | 3 - 0
| 17 | ||||||||||||
Playoffs Division 2 | boefje vs Dies Ater | 2 - 1
| 8 | ||||||||||||
Playoffs Division 3 | ChoseN vs Magnum 44 | 3 - 1
| 8 | ||||||||||||
Playoffs Division 3 | Teamkillers vs Satanic Slaughter Clan | 3 - 1
| 10 | ||||||||||||
Playoffs Division 1 | Slackers vs Fragomatic | 2 - 0
| 80 | ||||||||||||
Playoffs Division 4 | Clan Cube Squad vs Paras | 2 - 1
| 12 | ||||||||||||
Playoffs Division 4 | Comfortably Numb vs Fallen Angels | 2 - 0
| 4 | ||||||||||||
Playoffs Division 3 | Satanic Slaughter Clan vs Magnum 44 | 2 - 1
| 4 | ||||||||||||
Playoffs Division 4 | Mob of Oddballs vs Fallen Angels | 0 - 2
| 5 | ||||||||||||
Playoffs Division 1 | the Viper Squad vs USSR | 2 - 0
| 24 |
CMT1B - Silverdome | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Slackers: 218 | Fragomatic: 107 | ||||||||||||||||||||||||||||||||||
Submitted data | |||||||||||||||||||||||||||||||||||
|
| ||||||||||||||||||||||||||||||||||
Map Statistics: | |||||||||||||||||||||||||||||||||||
Efficiency awards goes to []sr[]. krab for 81.6 effi RL Killer awards goes to [fOm]nabbe for 12 killed RLs Frag Streak awards goes to []sr[]. krab for 59 frags in one streak Quadrunner awards goes to []sr[]. krab for 7 frags in one Quadrun Boomsticker awards goes to [fOm]nitram for 38.8 shotgun percentage Aimer awards goes to []sr[]. zero for 14 direct rocket hits Annihilator awards goes to []sr[]. krab for 11072 given damage View detailed map statistics | |||||||||||||||||||||||||||||||||||
E1M2 - Castle of the Damned | |||||||||||||||||||||||||||||||||||
Slackers: 233 | Fragomatic: 218 | ||||||||||||||||||||||||||||||||||
Submitted data | |||||||||||||||||||||||||||||||||||
|
| ||||||||||||||||||||||||||||||||||
Map Statistics: | |||||||||||||||||||||||||||||||||||
Efficiency awards goes to []sr[]. murdoc for 63.4 effi RL Killer awards goes to []sr[]. murdoc for 11 killed RLs Frag Streak awards goes to []sr[]. Mja for 19 frags in one streak Quadrunner awards goes to []sr[]. murdoc for 9 frags in one Quadrun Boomsticker awards goes to [fOm]nitram for 45.2 shotgun percentage Aimer awards goes to []sr[]. murdoc for 13 direct rocket hits Annihilator awards goes to []sr[]. murdoc for 10122 given damage View detailed map statistics |
#80 2009-12-25 15:33 by Stev (213.94.239.XXX)
Apologies, RAMorYan. I took a stab in the dark and missed.
:)
#79 2009-12-25 13:56 by RAMorYan (89.132.32.XXX)
Stev, I don't know who is that randomDude.
Believe me he is not from my clan (clan cube squad).
Some of us are really new, but many of us playing qw for 10
years.
We want to say nothing about this topic.
Don't blame my clan, please.
#78 2009-12-22 18:51 by Stev (86.41.138.XXX)
Anyone who plays more than 2 maps a week and says "I don't
have time to learn one new map" is either full of shit, or
is severely underestimating himself.
You won't have it at dm3 standard, it makes up 80% of all
games and probably 90% of all mixes (I once played 27
consecutive ones over a few days), but you can still learn
the layout enough to know how to play. No one's asking you
to play Unreal Tournament for 1/5 of the season; It's still
quakeworld and everything you learned in the last 13 years
still applies.
#77 2009-12-22 16:38 by dOnut (81.224.254.XXX)
I don't think it would be a bad idea to have different map
pools in different divs, and also to decide these pools by 1
vote / player. I also agree with most of Blazes comments.
Something that I would like to add to the discussion is that
I, whom doesn't have so much time to play qw, like to play
maps I know (tb3) when I have the time to play some. These
are also the maps I like to spectate because I know the
tactics and where the guy is running who I'm
spectating.Close games is my number one priority when
spectating (how fun is it to see tVS or some other clan
rape?) and almost equally important is that I know the maps
and tactics myself, the actual map played is not so
important for me as long as the previous criteria's are
fulfilled. Now when I know tb3 I wouldn't settle for less,
but I would probably be equally happy to only spectate dm3
if that was the only map I knew.
I _think_ time is a issue for many players, many just don't
have time to practice and learn new maps good. I'm not
saying that these maps are bad, they would probably be very
fun when learned and I would probably be willing to learn
them if I had the time and motivation. But as I said earlier
I don't have time to play a lot so when I play I want to
play maps I enjoy playing for the moment. And everyone like
close games, Maybe this is _one_ of the reason why dm3 is
played 99% of all mixes because most of the players know
this map?
I _believe_ that most new players enter the lower divs, and
most players that drop are from the higher divs. So if lower
divs start introducing new maps, if they want, I guess these
new maps would follow them up to higher divs when they start
getting better. The people liking old maps (tb3) will
probably get less and less and this should thus force the
new maps in higher divs when "new players" > "old players".
I don't thing the correct way of introducing new maps is to
force them without a majority agreement, they should be
introduced naturally.
Hope my very valuable post is understandable but to clarify:
Don't force new maps into divs, I DONT HAVE TIME TO LEARN
THEM meaning that I will probably drop out completely if
there are to much new maps. Maybe me dropping out isn't that
big of a deal but maybe the _majority_ of the players in
some divs thing the same. When the majority wants new maps
include them, because then my dropping wont impact the scene
as much.
Over and out!
dOnut
#76 2009-12-22 10:30 by JohnNy_cz (77.48.143.XXX)
It's not that simple. They just DON'T KNOW what to practice
until the season is started (clans are placed) and the
factor you talked about (players who are the quickest to
adjust to new conditions) becomes very significant - none of
us want that to happen.
As you talked under my blog - "what's best for league" vs.
"what's best for players winning", imo the league should let
the players nominate 6-7 maps for the next season at the end
of the season and then let the participating players in the
following season pick their most favorite 5 maps when
signing up.
The point is: __You should know what you are signing up
for__
#75 2009-12-22 01:40 by blAze (94.237.84.XXX)
Stev,
If they get raped in tb3, then they can't win anything in
div1 anyway. That's exactly why I said it's a non issue. If
a team can compete in tb3, then they can win games and then,
and only then, does their vote matter in the div they play.
#74 2009-12-22 00:56 by junkass (83.245.172.XXX)
Omg, who cares about f0m or tVS or div1 or even EQL... We
have a lovely drama going on here. That's all that matters!
\o/
#73 2009-12-21 21:13 by Stev (86.41.138.XXX)
Obviously everyone would prefer if people just did what they
wanted all the time, but 1 vote per person is by far the
next best alternative. :)
But I don't agree with different maps in each div. What
happens if, for example div2 has 5 maps, a div2 clan gets
promoted to div1, but div1 doesn't have 5 maps and they get
raped because their 2 strongest maps are gone? It makes it
that much harder to create new div1 talent.
Consistency is better. Otherwise the complaints about not
having time to learn maps become somewhat valid.
#72 2009-12-21 20:33 by blAze (94.237.84.XXX)
I'd rather give each registered player one vote, because I
don't want to fight about it inside the team and it's at
least as fair. The problem is that with the results of the
previous questionable polls, the opposition would agree to a
new vote only over their dead bodies. :)
#71 2009-12-21 19:05 by mawe (89.160.31.XXX)
I reckon it's probably been said in other posts but; it
shouldnt be that hard to just let each team in each division
vote. Then we will clearly see what each division (the
PLAYERS) want. If players in one team should be fighting
over what to choose, they can vote inside the team.
To me this is probably the only fair way, plus we really get
to see what the players want.
#70 2009-12-21 14:31 by Hooraytio (83.233.83.XXX)
:(
i think it was a human mistake on someones part
#69 2009-12-21 14:31 by rco (74.63.75.XXX)
siemka, what happened to 'bo5'?
i'm assuming it's all horatio's fault :{
#68 2009-12-21 13:45 by JohnNy_cz (77.48.143.XXX)
During the 2on2 tournament yesterday, one of the specs
(actually a player who has been around for years) commented
with \"wow, never seen that [trick] before\". I wonder when
was the last time I said that when speccing a 4on4 TB3
game... Yeah, Milton did something in e1m2 recently which
surprised me a little, but that was after long long time and
the rest of the scene is I think just trying to follow
properly what everyone has seen dozens of times.
Spare me with tennis, I am talking about my QuakeWorld
spectator experience here.
#67 2009-12-21 03:11 by Stev (86.41.138.XXX)
Silly me forgot to mention that I was responding to
randomTroll.
#66 2009-12-21 02:17 by Stev (86.41.138.XXX)
I have not insulted anyone because they dislike cmt1b.
Unlike you, I don't think differing opinions on a map is
grounds for attacking someone. I respect reasoned opinions
and arguments beyond "LOLOL UR TEEM SUX SO U PIK KENYA" from
noname imbeciles.
The only person here I have insulted here is you. Your
combination of poor english skills, lies, insults,
cowardice, misinformation and further lies lead me to
believe that you are either a huge dick or a complete moron.
From now on I will assume both.
#65 2009-12-21 02:05 by blAze (94.237.84.XXX)
HangTime,
That might be otherwise valid point, but what happens in
div1 doesn't really concern any newcomers beyond creating
interesting events to spectate.
I think top teams are not bored, on the contrary, even f0m
is trying hard to play games even though it's clearly very
difficult for them.
There is absolutely no reason why newcomers couldn't have
whatever rules you think is best for them in the lower divs
while keeping div1 for high quality games.
As long as these new players/teams can not challenge div1 on
any map at any level, there is no reason why we couldn't
have different rules for them.
We have 3 full divisions for mediocre gaming for those who
are into that. If for nothing else, then for diversity why
not have one div for something else?
#64 2009-12-21 02:05 by fern (85.144.181.XXX)
the great kenya conspiracy :-OooOooOooo
#63 2009-12-21 01:53 by randomDude (62.68.171.XXX)
to stev: Yes you were right, not all of your clan members
try to defending kenya here, just 3 of you. I wont argue
with you, cos you are an arrogant fuck, saying the others
eat dick/eat horsedick who doesnt like ctm1b, and thats
really childish. I copied that link to prove ur team played
ctm1b mostly, and it must be a coincidence that 3 of you try
to defend this map. I didnt say anything wrong to your clan,
they are good players on other maps too, only you are an
asshole to take this so seriously. Who said that dm3 or
e1m2 is a shit kenya? I dont need a real nick to this low
level argument with you. Btw i have nothing to do with ccs.
#62 2009-12-21 01:13 by fern (85.144.181.XXX)
yea i'm not arguing against the tb3 maps, i'm arguing for
those 2 extra ones ;p
i like em all except for dm2 :| (cause i suck monkey cock
you see)
#61 2009-12-21 00:59 by HangTime (87.127.194.XXX)
@fern
"sticking to single player maps that you have to press
buttons to even properly start playing (e1m2, did yee
notice?) just doesn't cut it for me, it's complete luck that
map is as good as it is."
Whether it's by luck is pretty much irrelevant; it's still a
great map for 4v4. None of the maps that shipped with Quake
were designed with modern 4v4 gameplay in mind.
In terms of pressing the buttons at the start, that's just
part of the game! Without that, we wouldn't see stuff like
the trick jump to steal mega from first rl, or a little
pause before the first quad can be taken.
#60 2009-12-21 00:47 by Hangtime (87.127.194.XXX)
@blAze
"I think it's a bit silly to make some 10-year roadmaps with
an old dying game. We shoud try to make this season that we
are playing now as good as possible. This was probably the
last time we saw f0m playing (and maybe tVS too)"
Some might argue that if top clans are leaving that is even
more reason why we should be thinking long-term rather than
short-term gratification. It's not like we haven't seen
many top matches on tb3 in the past from
Villains/Smackdown/NQR/EQL.
Don't get me wrong I am traditionally very pro-tb3 (I even
coined the phrase 'tb3' some years ago when commenting on
one of Link's epic posts about custom maps!) for top level
play. But if truth be told if I look at this season as a
spectator on the big maps I don't think there is anything
there really that makes me think "wow this sure are the
goodest season ever!".
Sure tVS have some very slick play and maybe it is more
refined as QW has ever been but I remember the days of
LA,SR,tVS,FS,CMF,HF etc with many competitive games on tb3.
I'm not saying I'm bored of seeing those type of games but
heck if these top teams have got bored of playing it any
more why not take the opportunity to welcome some diversity
into the game.
#59 2009-12-21 00:13 by Stev (86.41.138.XXX)
randomDude, come out from behind your fakenick if you're
going to be throwing insults and disparaging remarks around
about my entire fucking team. My guess is that you're one of
the extremely new players from ccs since none of the
established hungarian players I know and respect would
engage in such cowardly behaviour.
TKs pick cmt1b because we like the map (I would add that it
wasn't a requirement of entry to the clan, so praccing it
allowed us to explore and enjoy it). We also didn't lose any
dm3s, cmt3s or e1m2s. Should those be removed as kenya shit
too? Fucking moron.
#58 2009-12-20 23:16 by deus (88.74.140.XXX)
Kalma if that's what you think it is, i'm glad i understand
at least where we disagree. i've seen games 'die out' before
and i believe that quake dm is slowly but surely losing it's
playerbase if it continues without doing changes.
#57 2009-12-20 22:06 by blAze (94.237.84.XXX)
I don\'t understand how new players and new maps are related
to each other at all, besides both having the word new.
It\'s like saying that unless new tennis court surfaces are
introduced, new players are blocked from starting to play
tennis. :E
#56 2009-12-20 21:59 by Kalma (88.115.44.XXX)
deus: I was new player about 5 years ago. Pretty much
exactly same discussion was going on then. And I wanted tb5
then (e2m2!) :) I couldn\'t understand how the game could
thrive with so few maps. But I was wrong.
I think you are underestimating how many old players and
clans there are, how long they can last.
#55 2009-12-20 20:53 by razor (83.250.97.XXX)
who is saying adding 2 maps is to evolve? would the
difference in the community really be so big if all
clans/players knew these 5 maps perfectly? :)
it would prolly look the same except then we would argue if
it were 5 maps or 7 maps...
my opinion is still = if it aint broken it doesnt need to be
fixed.
its a matter of opinion.. some will say 3 is enough.. others
want more maps to play on... you cant say that keeping 3
maps is the reason why the community looks the way it
does.
It needs sponsors and alot of big prestigious tournaments
and prize money and some sort of marketing to the
casual/random gamers who want to pick up a game and play.
stuff like THAT is needed.. 5 maps instead of 3 wont make a
difference im pretty sure of..
having votes in each division of what maps should be in
their division is the best option in my opinion..
#54 2009-12-20 20:37 by randomDude (62.68.171.XXX)
Fern, Stev, ddk from this team:
http://eql.quakeworld.nu/eql10/teams/6 i can see why you
want to force the other clans to play that crap ctm1b. So
lets TkS and deus decide the fate of qw. With this attitude,
qw would loose players only. Anyawy what kind of new players
do you want with the new maps? a 15 year old kid from wow?
they wont come, and thats good :)There is a bigger chance
to that Inactive players will play once again. And kenya is
not the most inspirational thing to them.
#53 2009-12-20 19:58 by blAze (94.237.84.XXX)
"it's about having something NEW in the game"
Well, actually, by the time playing those maps is starting
to get interesting, they have not been NEW in a long, long
time. They are new now, when nobody knows them and
everything sucks. By the time watching a game in these maps
is as interesting as it is in tb3, they are not new maps,
they are just another map from the pool. Ppl are too fixated
on this map issue. They are just maps, they dont bring
anything new and interesting. New maps can break this game
as we see, but they will never make the game. Interesting
games are made of talent and years of experience, not maps.
#52 2009-12-20 19:44 by blAze (94.237.84.XXX)
JohnNy_cz,
I don\'t think it was XantoM. For once I agree with you, the
commentators should try to save what can be saved. Still, I
bet it reflected what many spectators felt.
#51 2009-12-20 19:39 by JohnNy_cz (77.48.143.XXX)
Kalma: Agree, I think FOM got what they deserved - 3rd/4rd
place. I'm not for replacing TB3 to rule such clans
completely out.
#50 2009-12-20 19:28 by deus (88.74.140.XXX)
Kalma: don't you care that with that attitude you're
blocking new players from entering qw? don't you realize
that in order to stay alive a game and a scene has to
evolve?
you can't have a league with only 2 or 3 old clans that
decide to pick up quake once every full moon, you need new
players and changing lineups even in the old clans to keep
them competetive.
it's not fOm with the big names that's the clan that comes
close to tVS this season, it's slackers with a lineup that
wouldn't have been considered div 1 not so long ago. if you
take away the fresh blood out of a scene you end up with a
div1 consisting of tvs and fom in their current shape. now
that's a *broken* division/scene.
#49 2009-12-20 19:28 by fern (85.144.181.XXX)
#40 blaze, you're telling me how long it takes to develop
div1 gameplay etc, while that completely hinges on the div1
teams actually actively playing on it, which isn't
happening.
again, the "truth" is what you said, people won't play it,
but that makes the arguments that surround this all
irrelevant.
you're right i'd rather spectate div1 games on the maps they
know, but it's not a strong enough argument against the maps
they refuse to play.
i'll play tb3 like i said, i just want qw to be the best it
can be, and sticking to single player maps that you have to
press buttons to even properly start playing (e1m2, did yee
notice?) just doesn't cut it for me, it's complete luck that
map is as good as it is.
#48 2009-12-20 19:26 by Stev (86.41.138.XXX)
I agree with razor. Bo3 = bg.
#47 2009-12-20 19:19 by ddk (86.146.98.XXX)
blaze:
of course the tb3 is better to spectate and i would prefer
to watch that with the div1 teams, but i suppose the deal
here is simple.
qw 4on4 can just continue on as it is going with tb3 only,
but where will that lead? sure it's great to see the
division 1 teams battling it out on those maps as they are
extremely comfortable there. but equally, it's nothing new
at all. as it is just the same thing as previous years has
seen. with two new maps added to the pool, if all the clans
actually knew them, (a lot of teams didn't even bother to
play cmt1b btw) it would become more interesting to
spectate. but this behaviour where no teams even bother to
play 10ish games on the map which is enough to be on a
similar level to a team who has played 30games there. it
isn't an argument that the gameplay of the customs is bad
and unholy in comparison to tb3, in a couple seasons if
customs are stuck with we could see some NEW and great stuff
from teams who actually learn the maps.
it's about having something NEW in the game, it seems like
many old players lost interest and moved to other games
because it was the same old with qw. new maps should
actually make things more competitive and exciting...except
in this community they don't because no-one wants to go
outside their comfort zones to bother with them.
it's easy to mix dm3 100x in a row and cmt1b only 1x because
people don't yet know how to play cmt1b yet because 1. they
haven't bothered and 2. division 1 and 2 teams aren't
setting a standard of play for them to follow or copy.
everyone knows how to play dm3, i mean, given 10 years and a
wealth of demos, np.
#46 2009-12-20 19:14 by Kalma (88.115.44.XXX)
I have to disagree a little JohnNy_cz.
I think it's good thing that one can stay part of the scene
with little activity. If it was required to play several
times a week to keep up with things, many old players would
have quit and never return. But with the "stagnation" one
can happily play once a week, or even take a long break and
return with ease.
And it would be great to see rusty Dag, Paradox et all back.
:)
Maybe TVS comeback wouldn't have happened if map pool was
dm3, cmt3, cmt1b? :)
#45 2009-12-20 19:10 by JohnNy_cz (77.48.143.XXX)
Well if Xantom the another kenya hater was doing the
commentary... Anyway, whoever it was, it's kinda
unprofessional to spoil a game by saying that, as a
commentator you should try to make it as interesting as
possible.
#44 2009-12-20 19:00 by blAze (94.237.84.XXX)
JohnNy_cz: Oh yeah? I thought the general consensus was that
rusty or not, f0m - SR was one of the most anticipated games
of the whole season? At least I would have loved to see them
battle it out in tb3. I dare to say you are quite wrong in
what most specs are interested in. From commentators to
spectators, what I heard was "no kenya please".
#43 2009-12-20 18:48 by JohnNy_cz (77.48.143.XXX)
blAze: cmt1b sucked for spectators because FOM clearly
didn't bother to prac that map. Maybe I don't speak for all
the spectators, but I dare to say most of them are not
interested in seeing clans who only dig up QW just because
there's EQL now, so "let's try to revive skills we had years
back". They want the great experience, but they want a fresh
skill, not some semi-rusty "oh I just turned that game on
after months/years, hello".
#42 2009-12-20 18:29 by randomDude (62.68.187.XXX)
Lets create a CTM 4on4 leagues, and if they succes, then
add the best ctm map to te eql pool. This will take a lot of
time, before all play those maps, like the tb3.
#41 2009-12-20 18:24 by dib (83.132.167.XXX)
i skip all this reading just to say that horraytio is the mr
drama in person :D
#40 2009-12-20 18:13 by blAze (94.237.84.XXX)
ddk,
I still think pro-kenya camp is downplaying the amount of
time it takes to develop div1 gameplay in a map a great
deal. Just look back and reflect this one season that is now
almost finished. During one whole season only baby steps in
that map were taken. A handful of clans learned some basics
and owned those who didn't. The games in the map are as
uninteresting after this season as they were before it.
Of course it all comes down to how much the map is played,
but you guys are not realistic about it. I'm thinking this
in the terms of how much it is realistically going to get
played.
I can't help the feeling that you guys simply refuse to see
the truth here. Just look at _every_ round in div1 that was
played in cmt1b for gods sake... You can't possibly convince
me that you'd rather spectate that than tight tb3 rounds. In
this game, f0m vs SR, which round was a better spectator
experience to you, ddk?
#39 2009-12-20 17:33 by deus (88.74.140.XXX)
gg '? ""
#38 2009-12-20 17:32 by deus (88.74.140.XXX)
ah thanks for that post #34.
i\'m really opposed to that \'argument\' \"qw is old and
dying, let it be old and dying\".
#37 2009-12-20 17:25 by razor (83.250.97.XXX)
i must also say btw that the bo3 instead of bo5 when it is
SEMI-final!! and when the map-pool is 5.. its just not
logical in any way...
the admin who decided that needed to go to sleep early that
night or what??
#36 2009-12-20 17:21 by razor (83.250.97.XXX)
i personally would very much like the idea of that you can
play ANY map at all.. as long as both clans agree.. if u
wanna play e2m7.. then go ahead!
then we will have ALOT of maps.. alot of variety.. and we
will never have games where one clan is alot better then the
other on that map cause both have agreed on playing it :)
at least in the groupgames... then oldschool clans can
play tb3 in playoff if they like. And the clans they are
facing would prolly not be so sad about TB3 either after a
groupstage with 20 different maps ? ;)
so we get both variety and competetive! :)
#35 2009-12-20 17:05 by razor (83.250.97.XXX)
this same discussion has been discussed billions times
before.. some people will like new maps.. some wont...
i agree with blaze.. i would prefer tb3 to get exciting and
competetive games.. (next season when i WILL play ;) )
it will take YEARS to make custom maps as competetive as
tb3.. and that people actually plays the maps.. you rarely
see people play those maps in mixes etc... just in the
officials and then they go back to mix on dm3
to me i dont think quake need more maps.. i feel tb3 brings
enough variety in gameplay... u dont see football players
whine about that there is only one type of football field
either ;) the FUN lies in other things.. even if it is the
same old maps..
new maps can be fun for the FUN of it thou.. i like trying
and learning new maps
but i think it was good when we had a separate tournament
(CMT?) with custom maps.
#34 2009-12-20 15:53 by ddk (86.146.98.XXX)
blaze,
of course if people don't play the map the quality of the
games will be poor - that is quite obvious no?
this argument that people took 10 years to learn tb3, well,
it's more about people taking 10 years to learn how to play
qw 4on4. the skill and knowledge is transferable, clans will
not have to put as much effort at all into new maps so long
as those maps are good maps which enables teams to be
competitive on them.
i've played quakeworld for 3 months now and i feel i've got
a solid understanding of all 5 maps and the dynamics of
4on4. of course a lot more playing has to be done for me to
catch up on the nuances of the game which only get learned
through playing, but my point is, i'm not a 4on4 newbie,
i've been playing the mode in q3 since 2003 and i've been in
many top teams before. it made sense to me very quickly, and
all of you guys who know how to play already will find that
after 5 pracs you will know the map, after 10 pracs how to
play it will be obvious, after 20-30 pracs your routines
will be developed. you already know how to play quakeworld
in 4on4. the maps add different dynamics for which you can
then apply your current knowledge of 4on4 onto, allowing
innovation, new tactics, players who are actually genuinely
more talented will shine through more because all the
players around them haven't closed the gap through grind.
long story short, the quality of play will get better MUCH
quicker than you think. tb3 has history, and that is why it
is easy to refer to.
it took 10 years to learn QW 4on4, not tb3.
#33 2009-12-20 15:37 by nitram (83.226.185.XXX)
You can argue forever about the current map pool, although
this season proved to be one of the more exciting seasons
I've taken part in. Too bad the admins couldn't build on
that same tension and make playoffs BO5 as they should have
been. Because using the full map pool in a BO3 playoff is
nothing more than a joke and made the semis much less
exciting.
Although all in all I'm pleased we played most of our games
and got this far.
GGs SR.
#32 2009-12-20 15:26 by blAze (94.237.84.XXX)
Well, I guess you answer to your own question then. Ppl
argue for taking away e1m2, because they think it's a boring
map. I just gave the reasonings why I personally think it's
boring. For me items are an essential part of the game and
taking them away is like taking away bunnyhopping.
#31 2009-12-20 14:37 by Hooraytio (83.233.83.XXX)
a map does not have to compensate the lack of lg, pent and
ring imo. it just makes it interesting in another way...
we can argue this forever, we just like different types of
maps :)
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