Playoffs Division 1 | the Viper Squad vs Slackers | 3 - 0
| 17 | ||||||||||||
Playoffs Division 2 | boefje vs Dies Ater | 2 - 1
| 8 | ||||||||||||
Playoffs Division 3 | ChoseN vs Magnum 44 | 3 - 1
| 8 | ||||||||||||
Playoffs Division 3 | Teamkillers vs Satanic Slaughter Clan | 3 - 1
| 10 | ||||||||||||
Playoffs Division 1 | Slackers vs Fragomatic | 2 - 0
| 80 | ||||||||||||
Playoffs Division 4 | Clan Cube Squad vs Paras | 2 - 1
| 12 | ||||||||||||
Playoffs Division 4 | Comfortably Numb vs Fallen Angels | 2 - 0
| 4 | ||||||||||||
Playoffs Division 3 | Satanic Slaughter Clan vs Magnum 44 | 2 - 1
| 4 | ||||||||||||
Playoffs Division 4 | Mob of Oddballs vs Fallen Angels | 0 - 2
| 5 | ||||||||||||
Playoffs Division 1 | the Viper Squad vs USSR | 2 - 0
| 24 |
CMT1B - Silverdome | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Teamkillers: 246 | ChoseN: 112 | ||||||||||||||||||||||||||||||||||
Submitted data | |||||||||||||||||||||||||||||||||||
|
| ||||||||||||||||||||||||||||||||||
Map Statistics: | |||||||||||||||||||||||||||||||||||
Efficiency awards goes to [tks]snapcase for 75.5 effi RL Killer awards goes to [csn]junkass for 13 killed RLs Frag Streak awards goes to [tks]en_karl for 30 frags in one streak Quadrunner awards goes to [tks]snapcase for 7 frags in one Quadrun Boomsticker awards goes to [tks]ddk for 40 shotgun percentage Aimer awards goes to [tks]fern for 18 direct rocket hits Annihilator awards goes to [tks]snapcase for 9321 given damage View detailed map statistics | |||||||||||||||||||||||||||||||||||
DM2 - Claustrophobolis | |||||||||||||||||||||||||||||||||||
Teamkillers: 148 | ChoseN: 256 | ||||||||||||||||||||||||||||||||||
Submitted data | |||||||||||||||||||||||||||||||||||
|
| ||||||||||||||||||||||||||||||||||
Map Statistics: | |||||||||||||||||||||||||||||||||||
Efficiency awards goes to [csn]junkass for 65.7 effi RL Killer awards goes to [tks]en_karl and [csn]Pyta for 14 killed RLs Frag Streak awards goes to [csn]Pyta for 40 frags in one streak Quadrunner awards goes to [csn]Pyta for 10 frags in one Quadrun Boomsticker awards goes to [csn]Pyta for 43.2 shotgun percentage Aimer awards goes to [csn]Pyta for 33 direct rocket hits Annihilator awards goes to [csn]Pyta for 13597 given damage View detailed map statistics | |||||||||||||||||||||||||||||||||||
E1M2 - Castle of the Damned | |||||||||||||||||||||||||||||||||||
Teamkillers: 246 | ChoseN: 161 | ||||||||||||||||||||||||||||||||||
Submitted data | |||||||||||||||||||||||||||||||||||
|
| ||||||||||||||||||||||||||||||||||
Map Statistics: | |||||||||||||||||||||||||||||||||||
Efficiency awards goes to [tks]en_karl for 68.1 effi RL Killer awards goes to [tks]en_karl for 12 killed RLs Frag Streak awards goes to [tks]en_karl for 22 frags in one streak Quadrunner awards goes to [tks]ddk and [tks]en_karl for 7 frags in one Quadrun Boomsticker awards goes to [csn]_Pyta for 48.9 shotgun percentage Aimer awards goes to [tks]en_karl for 16 direct rocket hits Annihilator awards goes to [tks]en_karl for 10332 given damage View detailed map statistics |
#20 2009-12-18 20:24 by 1tsinen (91.150.29.XXX)
Yep, it was, dunno how it got here since I haven't even read
these comments before afaik :D
#19 2009-12-17 13:59 by snapcase (217.140.115.XXX)
Think he ended up on the wrong page when replying. Seems to
be the discussion from USSR-tVS comments about Milton and QL
etc.
#18 2009-12-16 15:49 by Hooraytio (85.228.252.XXX)
What are you talking about Itsinen :D
#17 2009-12-16 15:27 by 1tsinen (91.153.49.XXX)
He plays ctf with us in TPA. Btw Kwibus, it was me you did
play a couple a days ago :P
#16 2009-12-15 08:16 by Kwibus (92.70.200.XXX)
Hehe Hooraytio. I just found it funny to come back to the
pause discussion.
I was pretty convinced you wouldn't have changed your mind
tho :)
And it's true... it won't give you back your rl.
#15 2009-12-14 20:55 by Stev (83.71.83.XXX)
Sorry, I didn't mean to cause offense. I was only trying to
say that something seems to crop up whenever we play,
despite the games always being exciting and whine-free
against polite and talented opponents. <3
#14 2009-12-14 20:34 by Hooraytio (83.233.83.XXX)
it is not drama to disagree about developing/implementing a
new feature...
fern, as always, dont post when you have nothing of value to
add :)
#13 2009-12-14 20:07 by fern (85.144.181.XXX)
i get it hooraytio you have an opinion :)))))
#12 2009-12-14 20:00 by Stev (83.71.83.XXX)
We can't play without some kind of drama, can we. <3
#11 2009-12-14 14:08 by Kalma (88.115.44.XXX)
It's our problem if we have people timing out. Opponent
shouldn't have to make any concessions, like pausing. It's a
competition.
Maybe something could be improved to make swapping players
more fluent.
#10 2009-12-14 13:31 by junkass (193.167.190.XXX)
GGs tks, good luck in the finals! Pyta was hot btw :>
#9 2009-12-14 12:51 by Hooraytio (85.228.243.XXX)
Just because my team lost it doesnt mean that im gonna
change my opinion on the pause issue. With that logic i
would also change my view on cmt1b after winning vs osams on
it.
#8 2009-12-14 12:49 by Hooraytio (85.228.243.XXX)
Besides, Pyta wouldnt have gotten his rl back after
reconnecting anyway. When a player is disconnected for some
reason the thing that matters is if he was stacked or not,
not the actual time he was gone (unless it is several
minutes).
What a pause would do is only to make sure that the game
isnt played 4on3 for a long perioed of time. This is however
inferior to the fact that the team lost 1 or more weapons
due to the timeout/crash and this cant be helped by a pause
anyway...
#7 2009-12-14 12:32 by Hooraytio (85.228.243.XXX)
I still dont like pause, would have been better to restart
the game if they had been gone longer. So no, dont make a
pause feature please
#6 2009-12-14 12:15 by JohnNy_cz (78.128.193.XXX)
"I dont like the idea with pausing the game. it is better
that 1 player is gone for a little while than to stop the
pace and flow of the game..."
Oh the irony...
#5 2009-12-14 11:28 by Kwibus (92.70.200.XXX)
Would a pause option have helped Hooray? :D
gg both
#4 2009-12-13 23:59 by Flamer (88.101.137.XXX)
Ye it was sad @ e1m2 :( and we had RL with pyta :(
GGs anyway tks! GL in final!
#3 2009-12-13 23:42 by Hooraytio (83.233.83.XXX)
ggs
not much of a chance with 2 guys getting videocard errors
midgame...
gl in the finals
#2 2009-12-13 23:20 by Stev (83.71.83.XXX)
DM2 was a solid performance by csn as usual, while CMT1B
featured a good start from them despite their
inexperience.
Nothing can be said about e1m2 that could make it alright.
Two separate timeouts by csn players irreparably tainted the
game regardless of who was going to win.
Best of luck in the consolation final and next season.
#1 2009-12-13 23:12 by Kalma (88.115.44.XXX)
We had two QW crashes on e1m2 :(
ggs gl
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