.: Played Games
Playoffs - Division 3In a Blaze vs machinery
0 - 3

Game info

Reported: 2011-05-09 Comments: 5 Today: 0
In a Blaze-machinery 103-254 @ DM3
In a Blaze-machinery 144-193 @ DM2
In a Blaze-machinery 186-264 @ E1M2
5
Playoffs - Division 2Dinosaurus & Noobs vs fraggers united
2 - 3

Game info

Reported: 2011-05-05 Comments: 15 Today: 0
Dinosaurus & Noobs-fraggers united 294-160 @ E1M2
Dinosaurus & Noobs-fraggers united 228-182 @ DM2
Dinosaurus & Noobs-fraggers united 129-230 @ DM3
Dinosaurus & Noobs-fraggers united 94-297 @ DM2
Dinosaurus & Noobs-fraggers united 187-191 @ E1M2
15
Playoffs - Division 1Clan Malfunction vs Fusion
0 - 2

Game info

Reported: 2011-04-28 Comments: 20 Today: 0
Clan Malfunction-Fusion 136-212 @ DM3
Clan Malfunction-Fusion 160-208 @ DM2
20
Playoffs - Division 2Bad luck troopers vs lastenharha
3 - 2

Game info

Reported: 2011-04-27 Comments: 27 Today: 0
Bad luck troopers-lastenharha 162-137 @ DM3
Bad luck troopers-lastenharha 34-493 @ DM2
Bad luck troopers-lastenharha 174-226 @ E1M2
Bad luck troopers-lastenharha 204-171 @ DM3
Bad luck troopers-lastenharha 182-181 @ DM2
27
Playoffs - Division 1Slackers vs Suddendeath
3 - 1

Game info

Reported: 2011-04-27 Comments: 25 Today: 0
Slackers-Suddendeath 244-157 @ DM3
Slackers-Suddendeath 169-218 @ DM2
Slackers-Suddendeath 275-214 @ E1M2
Slackers-Suddendeath 260-193 @ E1M2
25
Playoffs - Division 2Bad luck troopers vs Dinosaurus & Noobs
3 - 0

Game info

Reported: 2011-04-20 Comments: 2 Today: 0
Bad luck troopers-Dinosaurus & Noobs 182-139 @ DM3
Bad luck troopers-Dinosaurus & Noobs 190-145 @ DM2
Bad luck troopers-Dinosaurus & Noobs 200-194 @ E1M2
2
Playoffs - Division 1Clan Malfunction vs Suddendeath
2 - 3

Game info

Reported: 2011-04-18 Comments: 18 Today: 0
Clan Malfunction-Suddendeath 150-197 @ DM3
Clan Malfunction-Suddendeath 177-117 @ DM2
Clan Malfunction-Suddendeath 207-230 @ E1M2
Clan Malfunction-Suddendeath 196-195 @ DM3
Clan Malfunction-Suddendeath 196-205 @ E1M2
18
Playoffs - Division 2lastenharha vs fraggers united
3 - 0

Game info

Reported: 2011-04-18 Comments: 7 Today: 0
lastenharha-fraggers united 230-105 @ DM2
lastenharha-fraggers united 261-117 @ DM2
lastenharha-fraggers united 248-167 @ E1M2
7
Playoffs - Division 3Aut Vincere Aut Mori vs In a Blaze
0 - 3

Game info

Reported: 2011-04-18 Comments: 5 Today: 0
Aut Vincere Aut Mori-In a Blaze 125-128 @ DM3
Aut Vincere Aut Mori-In a Blaze 159-217 @ E1M2
Aut Vincere Aut Mori-In a Blaze 93-233 @ DM2
5
Playoffs - Division 3Boomstick Ownators vs machinery
0 - 3

Game info

Reported: 2011-04-17 Comments: 3 Today: 0
Boomstick Ownators-machinery 142-178 @ DM3
Boomstick Ownators-machinery 101-243 @ DM2
Boomstick Ownators-machinery 172-234 @ E1M2
3
.: Upcoming games
No matches have been played so far.
.: Content

Playoffs & WOs & removed clans

2011-04-05 01:02 by 1tsinen

Just so you know what happened!

WOs are shown in the scores.

Removed clans:
Div1: FT -> SR2 loses 3pts which means Tks takes the final Playoff spot.

Div2 is lots more confusing and because of that this is what happened and how the finals standing looks:
BLT 26 -3(psy)
D&N 20 -3(imm) -3(ppb) -3(psy)
FU 23 -3(psy)
KOFF 25 -3(ppb) +3(dc2)
WP 20 -3(ppb) +3(dc2)
M44 18 +3(dc2)
Chosen 17
OClan 16 -3(ppb)
SSC 14
DC2 8

Following clans gets WO out of DC2: KOFF, WP, M44

SO the standings in the end looks the following way:

BLT 26pts
KOFF 25pts
FU 23pts
WP 20pts (more maps won)
D&N 20pts
M44 18pts
CSN 17pts
OClan 16pts
SSC 14pts
DC2 8pts

Div3 does not have so much tweaking, some WOs were given out but all can be seen as reported. There were some WOs we didn't consider worthy and therefor didn't hand out. The following clans got points removed from the game versus TPA: Paras, AVAM, Inblz

So finals standing is the following in Div3:
Mob 29pts
Osams 29pts
BO 24pts
Inblz 23pts
Oddb 21pts
Paras 19pts
M 16pts
AVAM 14pts




The opponents in Division 1:
SR & cMF goes right through first round ->
SD vs Tks
F vs CCCP

The opponents in Division 2:
BLT vs Oclan
KOFF vs Csn
WP vs D&N
M44 vs FU

The opponents in Division 3:
Mob vs AVAM
Osams vs M
BO vs Paras
inblz vs Oddb

NOW, remember, Division 1: Scheduled 2 days in advance (yes you can schedule to wednesday aswell this week as an exception, but let us know right away)! And for Div2&3, you have the same scheduling system in the finals!

Happy fragging and get your games going! :)

Views: 3032


Comments

Pages: 1, 2, 3 | Previous Next | Total of 145 comments | First Last comment first


#-1 katanamaster - 2011-08-28 02:53 (88.208.249.XXX)
seroquel 5737 lexapro uxv
#-2 Shibbel - 2011-08-24 02:19 (83.138.170.XXX)
nasonex nexium propecia yasmin wwlrth topamax caused lump when swallowing 333
#-3 okterrificsk - 2011-08-19 06:24 (115.114.17.XXX)
business insurance 37405 home insurance 84127
#-4 sexiholli - 2011-08-18 03:54 (222.28.239.XXX)
first health insurance 0165 car insurance qoutes rtx
#-5 FreikinFreak - 2011-08-17 05:23 (49.212.7.XXX)
life insurance quotes %-((( auto insurance >:-O
#-6 meng3fire - 2011-08-17 03:31 (84.115.127.XXX)
viagra pills 9981 levitra to buy 026293
#-7 xxxabiixxx - 2011-08-15 07:48 (125.63.65.XXX)
online auto insurance :-PP insurance auto auctions jwns
#-8 jcbacton - 2011-08-15 04:29 (31.222.181.XXX)
levitra 8772 cialis 55084
#-9 sootfingers - 2011-08-15 02:31 (64.206.83.XXX)
buy prednisone ksvubc propecia 316673
#-10 crazybilby - 2011-08-13 07:31 (120.28.59.XXX)
insurance auto =-O term life insurance rates irgem
#-11 jkdemolee - 2011-08-13 02:41 (212.62.78.XXX)
order propecia online 5492 valtrex 362
#-12 stefchica - 2011-08-12 06:11 (46.51.225.XXX)
auto insurance quotes ipqkl cheapest business insurance 11385
#-13 Graceland - 2011-08-10 16:15 (64.25.48.XXX)
If you're lonokig to buy these articles make it way easier.
#-14 Lyndall - 2011-08-10 15:30 (12.133.183.XXX)
YMMD with that anwesr! TX
#-15 bhxipzax - 2011-08-10 11:50 (200.84.70.XXX)
hEP9AW rwicdlauvcbg
#-16 Mahala - 2011-08-10 02:11 (202.149.74.XXX)
In awe of that aneswr! Really cool!
#-17 Lillah - 2011-08-09 13:49 (164.51.46.XXX)
Kudos! What a neat way of tihkning about it.
#-18 Johnie - 2011-08-09 12:25 (189.16.15.XXX)
Holy cocinse data batman. Lol!
#-19 HangTime - 2011-04-07 21:42 (84.45.212.XXX)
2 'sessions' should definitely work for smaller divs where clans play each other twice like div1 this season. That way there is no 'luck' involved in terms of whether you get to face a certain clan in the first or second session, since you play them in both.
#-20 Ake Vader - 2011-04-07 21:35 (196.207.44.XXX)
Just make it a strict schedule in regular eql aswell next time, then less issues would most certainly arise. Perhaps it would even strengthen the teams aswell as they would stick to a team they can trust when it comes to showing up for games.
#-21 Hooraytio - 2011-04-07 18:50 (83.233.83.XXX)
Its no problem trying one of these ideas for a season anyway, its not like the season will be too fucked up. And if so we could allow 1-2 weeks catchup and get games played. Then try another system next season.

If you did this in something with money involved it would be a much more serious problem :)
#-22 Hagge - 2011-04-07 18:18 (212.221.52.XXX)
#123
There's lots of people in the scene who doesn't give a rats ass about being perceived as lame. Can't believe you have missed that.
#-23 ParadokS - 2011-04-07 18:06 (77.105.214.XXX)
Perhaps a few teams would like to pull a stunt like that.. but so what? Only shows how lame they are, and who wants to be perceived as lame in the scene? It's not like they can't pull a similar stunt now. But now we got the problem of games piling up in the end having to bend/break rules to get games played and also have dry spots in middle of seasons because some clans are idling. They are not even idling because they CAN't play, no they are idling out of convinience cause they don't HAVE to play now. They can wait with ALL their games untill last 2 weeks if they wanted - as some teams actually do. Also since the days are set well in advance there are plenty of time to get ready for the games. It's not that hard to get 4 players for 2 days a week.. and as has been said before, if you can't even do that, you shouldn't have a team signed up in the first place.
#-24 gaz - 2011-04-07 17:30 (77.73.13.XXX)
Paradoks: the flaw I see in your plan is this. Imagine that we have Sunday & Thursday as the days set for the league. As you say, if both clans agree, you could also play on any other day.

Clan A is a bunch of go-getters with ambitions of winning the league. Clan B is more relaxed and just wants to have some fun.

Clan A wants to play Sunday. Or Thursday. Clan B can't play. Oh no!
Clan B wants to play on a Tuesday instead. Clan A *can* play on a Tuesday, but instead decides that they do not agree to do so, and forces WO because clan B won't play on one of the league nights.

Obviously, this would be rather pathetic. But don't tell me that there are not clans and players in this scene that would not pull a stunt like that...

I like the "2 or 3 sessions" idea. But I also think that the league is fine like it is. Activity is good and aside from a few clans dropping out, there has not been a big problem this season because most games have been played. If it ain't broke, don't fix it.
What could do with some work is transparency from the admins about their intentions. This could just mean writing in the rules "if clans are removed from the league, all their games will be void and all points gained will be lost". Then there will be no major surprises later on.
#-25 ParadokS - 2011-04-07 17:06 (77.105.214.XXX)
I don't see how splitting the season helps, don't you have the exact same problem as not splitting? now you have just have back2back season with same problem. That clans delay delay then try to play all their games in end of "first part" and there will be spill over to 2nd part of season.

But if they don't agree on a custom day, there is always the set date, and possibly option to move it to the 2nd day of the same week. If you give ppl too much flexibility to play whenever they want, you get the problem we have now. Players and teams slack off, and wait untill they think they have the advantage. "we only play tough opponents later in season". But if you don't give them that choice, there is no problem then. They HAVE to play it early, middle AND late... consistency throughout whole season.

If ppl know months in advance that every sunday/wed there is EQL games then ppl will schedule around that. And it's easier to nip it in the butt if you know there will be schedule issues down the pipeline. I don't really see big problems. teams/players will adjust and probably be more happy with a more steady flow of games, rather than sitting for weeks not getting a single game because the other teams just don't feel like it.
#-26 razor - 2011-04-07 16:06 (81.201.222.XXX)
Yes but that's the problem, both teams has to agree.. I foresee possible exploits like some clans will claim to not being able to play any other time just to get WO.

I said "we", which doesn't mean "I"

Flexibility is needed, but the split the season in half idea might work.
#-27 ParadokS - 2011-04-07 15:20 (77.105.214.XXX)
what is it you don't understand? With my plan you can play WHENEVER YOU WANT.
Provided both teams agree, isn't that how it works now anyway?

Except you have a day you are suppose to play to force ppl to schedule a little ahead in case both teams do NOT agree on a "custom" day. It will ensure multiple things. More consistency during the season, less surprises in the end, easier to deal with walkovers.

And razor, if you can't play one week, maybe one of the other 10 members of your team should step up then for 1-2 games.

Would be nice to know you actually HAVE games every week and that you don't need to spend hours trying to schedule games. Every fucking schedule is a full blown negotiation cause all teams want to feel like they got the advantage somehow.
#-28 Hooraytio - 2011-04-07 12:38 (85.228.241.XXX)
To quote a few famous admins: Start your own league if you are unhappy with the current one! (c) every fucking eql/nqr admin

:D:D

Seriously tho, i think we can use ideas from here and there to make a stricter schedule. Thinking that clans will stick to certain days each week might be overly optimistic but we will see.
#-29 manny - 2011-04-07 12:12 (81.97.245.XXX)
hush razor, paradoks has spoken, we're going to use HIS plan, end of discussion! :P

<3
#-30 razor - 2011-04-07 11:10 (81.201.222.XXX)
Having set days worked well for a short leuage, but I'm not so sure for EQL. For us and I think for alot of others it varies alot from week to week what days we can play.

And maybe 1 week we can't play at all, but the next twice as much.
#-31 ParadokS - 2011-04-06 23:34 (77.105.214.XXX)
And note, there is still flexibility in that system where clans can play when ever they want, if both teams agree!! as you mentioned, if you wanna play more games in a week if you can find opponents that feel the same. Or if you know you will have a week you can't play game, you will know quite well in advance. You should obv have more than just 4 players in your team, but there is still option to reschedule those games with the opponents.
#-32 ParadokS - 2011-04-06 23:33 (77.105.214.XXX)
I don't like either plan A or plan B, I like MY plan much better =)

Let players/teams vote for 2 days (sunday+some day) and make those steady EQL days - end of discussion...
#-33 rkd - 2011-04-06 21:05 (85.8.61.XXX)
I liked the idea of dividing the season into 2-3 "sessions" when it was brought up in discussions prior to this season.
It's great really, makes wo's so much easier to hand out if they are needed to be.
Will also make it easier to get games played, especially in the early part when alot of teams don't want to play officials yet.

A note tho, you should always be able to play more than the games scheduled for one period if both teams agree to it.
There are ppl going on vacation and other things that can happen later on that will make it hard to play a team, so if 2 teams have the possibility to play now and want to, they should be able to even if they don't have eachother scheduled for the current period.
#-34 Rikoll - 2011-04-06 20:38 (80.203.35.XXX)
Plan B sounds like a really good idea to award activity both at the early and later stage of the season. It would also remove a lot of the problem with "nasty" surprises with loads of unexpected WO points given out in the last minute.

I would suggest only two stages to not make it too divided. Sure, the more stages the less surprises, but it also gives you less options to play a certain amount of games. Some of the problems with WOs will still be there, but the impact and surprise factor of those would be migitated to what I would find an acceptable level at least. It would also remove the problem with teams dropping out mid-season.

Thanks for taking time to reply and giving some own thoughts, itsi and hooray. Seems like "stupid whine" sometimes might not be so stupid as some people think.
#-35 Hagge - 2011-04-06 19:26 (212.221.52.XXX)
#105

Think your plan B sounds like a good suggestion. Div1 for example could've been divided into two parts. In the 1st part the clans play every clan once, and then in the 2nd they play the 2nd game. Teams that are not active in the 1st part should be removed before the 2nd starts.
#-36 1tsinen - 2011-04-06 18:25 (91.150.49.XXX)
Jfyi, the idea was already atleast 1 year old when you suggested it just to be correct, but it was implemented at that point yes. There were several clans that tried this over the years when there was only 2pts for WOs.
#-37 VVD - 2011-04-06 18:22 (81.17.157.XXX)
#106 LOL!
Who "tactical" didn't play vs one team and play vs another?

From history: activity point was added few years ago from my suggestion. And I said that this is bonus point _only_ for _played_ game. But not for WO: no game - no point.
#-38 1tsinen - 2011-04-06 18:14 (91.150.49.XXX)
#107 That's a problem that players/teams create, not the admins. And still, can't be unfair to Team A just because Team B is full of jerks :)
#-39 1tsinen - 2011-04-06 18:07 (91.150.49.XXX)
#104 and it could be used as tactical not to play against opponents and some clans wouldn't reach playoffs because of that. So same answer as earlier. Can't happend..
#-40 VVD - 2011-04-06 18:07 (81.17.157.XXX)
Simple play ur games as soon as possible, but not say "we have 4 weeks for games - will play later". And u don't need WO points.
#-41 1tsinen - 2011-04-06 18:06 (91.150.49.XXX)
Then to the schedule. I personally would like 2 versions of ideas.

Plan A: A strict schedule set to sundays, if you don't have players then it's WO. If you can't play it on sunday, you must inform your opponent before tuesday night earlier the same week to reschedule it to some other date. Disadvantage here is that some clans who just doesn't want to play will give WO just because of no motivation. Also a problem is that there would have to be a page that is very simple looking and working only for the scheduling (which doesn't excist and therefor is a problem).

Plan B: Season would be split in to ~3 parts. So if it's 9 weeks for an example there would be 3x3 weeks to play. You would have set opponents for this time and if you haven't been able to play you would give a WO right after the 3rd week. This would help us lots considering WOs since we wouldn't have to follow "the whole scene vs the whole scenes matches". Instead just some problems that in a couple of cases and they would probably be clearer because of smaller amount and less clans involved/wo. Something would have to be tweaked to the site aswell to get this going but maybe not as much as the "plan a".
#-42 VVD - 2011-04-06 18:03 (81.17.157.XXX)
1 extra point for played game only!
2:0/2:1 - 3 points for win + 1 for played game
1:2 - 1 point for win map + 1 for played game
0:2 - 0 points for lose all maps + 1 for played game
Win by WO - 3 points for win
Lose by WO - 0 points for win
No game - no extra point.
#-43 1tsinen - 2011-04-06 17:58 (91.150.49.XXX)
The WOs give the same amount of points because some clans left games unplayed so some opponents couldn't score enough points to reach playoffs etc. So we can disable the tactical point of view of that we will need to have same amount of points for WOs.

The change of points will probably f*ck up because of the flexibility and wos and other shit. That's why we've kept the points lower and "tighter" so people could see something closer to the reality points. There is also one factor many of you don't consider. With just one less point and one "important" activity point you may because of this reach quite much higher amounts of points compared to if you give more to the wins. So even sneaking that one map from opponents motivates lots more those who are "at the bottom". If you get 2 more points for a win then the activity point will probably lose it's meaning. It atleast has at this point a quite big meaning every season when getting closer to the playoffs. I probably forgot 109309 more small reasons why it is how it is :)
#-44 niomic - 2011-04-06 17:12 (193.185.174.XXX)
#87 Pektopah - 2011-04-06 12:54 (82.181.155.XXX)
When you enter a tournament you accept the rules.

And I specifically pointed out that I was talking about the points so that they would be reconsidered for _the future_. It's funny that you refer to rules when I've clearly demonstrated that written rules have been ignored or bent. So I should not whine because something was in the rules, but also shouldn't whine when something that was in the rules was changed to accomodate a situation (no matter how common the practice) and coincidentally to my deficit.

I've known it before, but I fell for it again. There is no point in writing out things very literally here as it really doesn't seem to matter.

"Admins make their decisions based on their sense of justice. If some clans failed to play their games during the regural season it's common principle that there might be extra days to play remaining games, especially in DIV1, if you want to play your games play them during the season or whine enough to admins to let you play them afterwards."

Like I said, my problem is not with the extension per say. My problem is with the fact that the season was extended AFTER it had ended according to the rules. My problem was also with the fact that during the extension the games vs same clan during the same day rule was ignored (although nowhere publicly mentioned).
#-45 ParadokS - 2011-04-06 17:06 (77.105.214.XXX)
Making all players or teams vote for 2 days pr week will negate the issue of website update.

Having WO arguments won't really be much of an argument now will it? Since the days are known weeks in advance there are no surprises. Not like now where the argument is "we were spamming their channels for weeks, but they ignored us".
#-46 rkd - 2011-04-06 17:05 (85.8.61.XXX)
#96 Whatever point system used, the amount given for a win and a WO must always be the same, anything other is retarded really.

To me it will help distinguish good teams from bad teams, good teams get rewarded having the chance to play more maps, thus having the chance to acquire more points.
#-47 Kalma - 2011-04-06 16:54 (88.112.76.XXX)
Tighter schedule would require more admining; WO arguments every week instead of once per season. And perhaps some website feature, which seems unlikely without more web admining as the current one is not up to date as it is.

Enough ideas but not enough doers. I suspect that's why it hasn't happened.
#-48 ParadokS - 2011-04-06 16:40 (77.105.214.XXX)
And make it flexible that 2 teams that are scheduled to play on the other day, ofc can reschedule to a different day if both teams agree, if they can't both play, AND not agree, then a WO is given.
#-49 ParadokS - 2011-04-06 16:39 (77.105.214.XXX)
Alternative is that we make some vote before next season where 2 days are voted from the week. So there are official EQL days every Sunday + another day in a week.

Then it should be even easier to commit. At least you know pre-season what days you should be able to play, and customize your roster accordingly.
#-50 VVD - 2011-04-06 16:35 (81.17.157.XXX)
#85 Hooraytio
4 points for 2:0 and 2:1 - may be, but only 3 points for WO! and no canceled points for canceled played games!!!

Showing Page 1 of 3
A total of 145 comments
Previous Next
Page: 1, 2, 3

Note
On this site we log the IP of all users who post comments on matches/articles.

Verification imageCode from image aboveNameComment
.: Poll
There are no polls.
Poll list
.: Menu
Content
  • News
  • Forum
  • Players
  • Teams
  • Played Games
  • Statistics - Frags
  • Statistics - Maps
  • News archive
  • Admins
  • Signup
  • Rules
Divisions
  • Division 1
  • Division 2
  • Division 3
  • Playoffs - Division 1
  • Playoffs - Division 2
  • Playoffs - Division 3
.: Columns
  • No columns available
.: Seasons
  • European Quake League 1
  • European Quake League 2
  • European Quake League 3
  • European Quake League 4
  • European Quake League 5
  • European Quake League 6
  • European Quake League 7
  • European Quake League 8
  • European Quake League 9
  • European Quake League 10
  • European Quake League 11
  • European Quake League 12
  • European Quake League 13
  • European Quake League 14
.: External
    Get Started
  • nQuake
    News & Stuff
  • Quakeworld.nu
  • Quakeworld.ru
  • Quaddicted
  • Besmella-Quake
  • Challenge-TV
  • Quake Servers
  • Goldrush (betting)
    Tournaments
  • Ownage Duel Tournament
  • QuakeWorld Duel League
Additional work done by PreMorteM and Zalon.
If you want to use any material on this site you'll have to contact Åke Vader.
All material on this site is copyrighted and protected by law.