.: Played Games
Playoffs - Division 3In a Blaze vs machinery
0 - 3

Game info

Reported: 2011-05-09 Comments: 5 Today: 0
In a Blaze-machinery 103-254 @ DM3
In a Blaze-machinery 144-193 @ DM2
In a Blaze-machinery 186-264 @ E1M2
5
Playoffs - Division 2Dinosaurus & Noobs vs fraggers united
2 - 3

Game info

Reported: 2011-05-05 Comments: 15 Today: 0
Dinosaurus & Noobs-fraggers united 294-160 @ E1M2
Dinosaurus & Noobs-fraggers united 228-182 @ DM2
Dinosaurus & Noobs-fraggers united 129-230 @ DM3
Dinosaurus & Noobs-fraggers united 94-297 @ DM2
Dinosaurus & Noobs-fraggers united 187-191 @ E1M2
15
Playoffs - Division 1Clan Malfunction vs Fusion
0 - 2

Game info

Reported: 2011-04-28 Comments: 20 Today: 0
Clan Malfunction-Fusion 136-212 @ DM3
Clan Malfunction-Fusion 160-208 @ DM2
20
Playoffs - Division 2Bad luck troopers vs lastenharha
3 - 2

Game info

Reported: 2011-04-27 Comments: 27 Today: 0
Bad luck troopers-lastenharha 162-137 @ DM3
Bad luck troopers-lastenharha 34-493 @ DM2
Bad luck troopers-lastenharha 174-226 @ E1M2
Bad luck troopers-lastenharha 204-171 @ DM3
Bad luck troopers-lastenharha 182-181 @ DM2
27
Playoffs - Division 1Slackers vs Suddendeath
3 - 1

Game info

Reported: 2011-04-27 Comments: 25 Today: 0
Slackers-Suddendeath 244-157 @ DM3
Slackers-Suddendeath 169-218 @ DM2
Slackers-Suddendeath 275-214 @ E1M2
Slackers-Suddendeath 260-193 @ E1M2
25
Playoffs - Division 2Bad luck troopers vs Dinosaurus & Noobs
3 - 0

Game info

Reported: 2011-04-20 Comments: 2 Today: 0
Bad luck troopers-Dinosaurus & Noobs 182-139 @ DM3
Bad luck troopers-Dinosaurus & Noobs 190-145 @ DM2
Bad luck troopers-Dinosaurus & Noobs 200-194 @ E1M2
2
Playoffs - Division 1Clan Malfunction vs Suddendeath
2 - 3

Game info

Reported: 2011-04-18 Comments: 18 Today: 0
Clan Malfunction-Suddendeath 150-197 @ DM3
Clan Malfunction-Suddendeath 177-117 @ DM2
Clan Malfunction-Suddendeath 207-230 @ E1M2
Clan Malfunction-Suddendeath 196-195 @ DM3
Clan Malfunction-Suddendeath 196-205 @ E1M2
18
Playoffs - Division 2lastenharha vs fraggers united
3 - 0

Game info

Reported: 2011-04-18 Comments: 7 Today: 0
lastenharha-fraggers united 230-105 @ DM2
lastenharha-fraggers united 261-117 @ DM2
lastenharha-fraggers united 248-167 @ E1M2
7
Playoffs - Division 3Aut Vincere Aut Mori vs In a Blaze
0 - 3

Game info

Reported: 2011-04-18 Comments: 5 Today: 0
Aut Vincere Aut Mori-In a Blaze 125-128 @ DM3
Aut Vincere Aut Mori-In a Blaze 159-217 @ E1M2
Aut Vincere Aut Mori-In a Blaze 93-233 @ DM2
5
Playoffs - Division 3Boomstick Ownators vs machinery
0 - 3

Game info

Reported: 2011-04-17 Comments: 3 Today: 0
Boomstick Ownators-machinery 142-178 @ DM3
Boomstick Ownators-machinery 101-243 @ DM2
Boomstick Ownators-machinery 172-234 @ E1M2
3
.: Upcoming games
No matches have been played so far.
.: Content

All up 'n Go!

2011-02-17 19:43 by 1tsinen

Now everything is up and running and the pingrule can be read about by clicking the link. Aswell we have some other minor rule tweaks considering this season, so read it!

First of all: Division 1, you may not play the same team twice the same "day" (QWdays ends 3am cet). This is mostly because we don't want to see double games in masses getting played.

Secondly, the rules about ping will work the following way:
Mutual agreements is priorisized as option #1 considering choosing the server and agreeing on server choice. If players are not able to agree go by the following steps to solve most suitable servers:
A) Lowest ping for both teams considering all the players (Max ping to count is 51ms. Add all pings together and /4 to get the result). Do also try routing through proxies to get better pings! If packetloss is 2% or greater you should considering finding another server.
B) We have split pings in to following qualities, A = 12-13ms, B = 14-25ms, C = 26-37ms, D = 38ms+. Match the ping qualities of your opponents. Lowest value is high enough but ping may not go below the lowest ms of the qualitygroup.
C) Highest minping is 38ms (except for games vs Americans, where the minping is 51ms).
D) Antilag should be turned on except in cases where both teams wants to play on servers with it off.

Notice: The schedule on the site doesn't support 6½ weeks at the moment, So it will say a couple of days more. The season ends 3rd April even if the schedule says something else (except if we say).

Bo5 match system added to rules: "Playoffs Bo5 follows the following system: First pick by the team ranked higher (Team1). 2nd map by Team2. 3rd map will the remaining map of TB3 which has not been played yet. 4th map will be picked by the team with less mapwins. 5th map by the other team."

Now go do some nice frags!

Views: 1278


Comments

Pages: 1 | Previous Next | Total of 35 comments | First Last comment first


#1 ShoguN - 2011-02-17 20:05 (187.116.96.XXX)
:)
#2 Hagge - 2011-02-17 21:44 (188.223.195.XXX)
How dare you ShoguN???
#3 ShoguN - 2011-02-18 00:16 (187.116.161.XXX)
Sorry Hagge!
#4 Hagge - 2011-02-18 12:19 (212.221.52.XXX)
Just don't steal my 1st comment again! :( It's all I have left!!
#5 Hooraytio - 2011-02-18 12:36 (85.228.251.XXX)
I could fix it for you Hagge. How much is it worth to you?
#6 Hagge - 2011-02-18 13:54 (212.221.52.XXX)
Nah it's fine, as long as I get the 1st comment on the next one :(
#7 Snow - 2011-02-21 14:20 (84.1.97.XXX)
is this score system ok?
some clan got activity points and others not...
#8 maniac - 2011-02-21 23:53 (78.131.69.XXX)
hm how come that koff beat cccp in pracc, and cccp is div1, and koff is div2?
#9 Hagge - 2011-02-22 15:53 (212.221.52.XXX)
Snow: It will be fixed, so don't worry.
maniac: Because prac games and eql games are very different things?
#10 1tsinen - 2011-02-23 10:30 (91.150.49.XXX)
#7 There is some issues with it, will be fixed.

#8 Top div2 clans has always been able to steal a map or two every now and then from div1 clans, nothing new there. Same follows in all division, top div3 clans should be able to every now and then take a map or two from bottom div2 etc etc. And why didn't you mention that they lost their other map against them? :)
#11 smoke - 2011-02-23 12:04 (81.182.102.XXX)
#10.

The main problem is that the low div1 teams want to rape in div2 cause thats much better then being there in div1 and try to get a map or two from the top div1 teams. div2 will be hardcore, but div1 is ridicilous, there is 3 or more team in div2 whos belong to div1.

just check this one:

"[dc]poncze
well, we could play in div2 but that was our decision to stay in div1 for next season. So we stay there until admins kick us :P"
#12 Hooraytio - 2011-02-23 12:19 (85.228.251.XXX)
Smoke please go ahead and make a new league, then put together whine-free divisions. Go!
#13 maniac - 2011-02-23 12:32 (91.120.37.XXX)
when there were no more arguments, only offense remains.
#14 smoke - 2011-02-23 12:39 (81.182.102.XXX)
#12.
Why does it hurt your feelings Hooraytio ? You get a criticism and the result is "go and make a new league?"

plz.
#15 gaz - 2011-02-23 12:44 (77.73.13.XXX)
Personally I prefer the league as it is - there are only clans in division 1 that really want to be there, and division 2 is properly competitive. I suppose ideally there would be more teams and you could have 4 divisions, with the 3rd division being made up from the weaker div 2 and stronger div 3 teams, but the reality is that we don't have enough active players in QW nowadays for that. Let's enjoy it as it is.

Psy guys, you'll do OK in div 2. You have already done better than Osams did last season. Enjoy ;)
#16 Hooraytio - 2011-02-23 12:45 (85.228.251.XXX)
My feelings are not hurt.
Dont complain about no arguments when your only argument is that some teams are misplaced based on 1 prac map.

When making divisions some teams will be better than others and some teams will be worse. Thats the whole point of a league. It is not possible to make divisions and then think that every game will end with less then 50 frags margin.

It is the same whine every season about this and that clan being misplaced. I am sorry we cant make it so that your team can be the best team in its own division.

Also, by pointing out one game that some team won and then basing your arguments on that single game you forget that in order to be statistically sure you need atleast a sample size of 30 to be able to tell something about the test. But 30 is really small too, it would be better with 1000 games. Unfortunately we cannot have all clans play 30 pracs vs eachother before every season to make sure where they belong.
#17 Hooraytio - 2011-02-23 12:49 (85.228.251.XXX)
Dont you see that this will be the problem between not just div1 and div2 but between all divisions?

"The main problem is that the low div1 teams want to rape in div2 cause thats much better then being there in div1 and try to get a map or two from the top div1 teams. div2 will be hardcore, but div1 is ridicilous, there is 3 or more team in div2 whos belong to div1."

Instead of being bottom 3 in division 2 i bet those teams would rather play in div3 and rape most teams there. That problem does not only regard the div1/div2 bottom/top clans.
#18 maniac - 2011-02-23 12:54 (91.120.37.XXX)
gaz, respect four your efforts, but disagree.

in several hockey leagues theres only 10 teams signed. every team plays 6 matches (3 home and 3 as visitors) thats 54 matches/season/teams + playoff rounds (bo7).

lets just assume 5 divs, with 7 teams signed in and just 4 rounds at all. thats 24 games / teams + playoffs (bo5).

And thats not all. After the regular season and playoffs ends the PO winner and the 2nd team from the lower div come up and play with the last 2 teams in the higher div. from that 4 teams those two who's gonna have the more wins in this round go to the higher div, and the remaining 2 teams go to the lower one.

this system results more equal divisions imo and can be easily adapted to qw as well (home/visitor matches vs ping rules, etc).

And yeah, im aware of teams being idle midseason, but it wont really ruins the league.

just think about it, without an offense plz.
#19 Hooraytio - 2011-02-23 12:57 (85.228.251.XXX)
You would still have some misplaced teams. And this time it might suck even more for those teams because they might be alone with no chance to beat the other 6 teams. Then what? Move them down and make next div larger?

No matter what you do you will have some misplaced team(s) and they are going to whine.
#20 maniac - 2011-02-23 13:00 (91.120.37.XXX)
well the probability of misplaced teams decreased with the increasing number of divisions imo.
#21 Hooraytio - 2011-02-23 13:01 (85.228.251.XXX)
And those qualification groups of 4 teams between season has been tried out before. Guess what? It didnt work because too much stuff happens between seasons.

Players quit/start
Clans quit/start

So even if a qualification group of 4 clans is succesful you might still have to remake the divisions before next season because too much happened in summer or christmas. (No we cant run leagues at those times because too few ppl care about qw for several months)

And we cant put new clans in the bottom division in sports because the other clans in the bottom will whine about the new clan being too good :D

Really, this system we use now is like democracy and capitalism. It might not be perfect but its the best system at the moment.
#22 Hooraytio - 2011-02-23 13:02 (85.228.251.XXX)
*like in sports*
#23 maniac - 2011-02-23 13:09 (91.120.37.XXX)
and what if the qualifying rounds are right after the playoffs. one of the problems solved.

second problem: placing teams when a season starts is hard for the new teams, or existing teams with new/fake players. thats correct, agreed. but unfortunatelly theres no really newcomers (besides really rookies) nowadays (not mentioning returning players atm).

And the current system is not perfect yeah, the proof is the whine about divs in every season. but imo lets be brave and try something completely different next time. it wont hurt the qw scene more than the current system.
#24 smoke - 2011-02-23 13:11 (81.182.102.XXX)
Horay, just a question without any offense -> why do u allow clans to add 9 or 10 players ? if u reduce it to 5 maximum and the players want to play ( sure they want to ) they make a second team of that clan -> 1 more team. but maybe im wrong.
#25 gaz - 2011-02-23 13:36 (77.73.13.XXX)
Many clans wouldn't be able to play if you enforced a maximum of 5 players. We have 6 players on our roster and we are already struggling to find more than 1 or 2 nights a week when we have 4 available.
#26 Kalma - 2011-02-23 13:59 (88.112.76.XXX)
Division qualifying was tried in EQL. It was of course total failure. Teams don't usually want to qualify. If they did, they would have requested to play higher in the first place. Those that ended up last in higher div were unmotivated or idle. Plus all the clan-hopping that goes on between seasons.
#27 maniac - 2011-02-23 14:17 (91.120.37.XXX)
ok, division qualifiers was just a tiny part of my post. the major part was the more divs-more rounds systems like in hockey.
#28 Hooraytio - 2011-02-23 14:17 (85.228.251.XXX)
1. Qualifying directly after playoffs doesnt matter when teams quit or players form new teams before next season. There is also very little motivation in most teams to progress to a higher division. I mean check out the whine when we made div1 big and top div2 clans had to play there.

2. No, there arent very many newcomers. The "new" teams come when player a b c from clan d go together with player e f from clan g and form clan h. Where do we place clan h if clan d played in div x and clan g played in div y? Place them in the lowest or give them wildcard to a suitable division?

3. Why do we allow 10 players? Gaz explained the situation very well in post #25.

Dont get me wrong guys but it is the scene that made tournaments come to this not the admins. The admins have made good and bad things regarding rules and tournament structure but they sure as hell didnt make the players so focused on wanting to win while putting in minimal work in doing so.
#29 Hooraytio - 2011-02-23 14:22 (85.228.251.XXX)
There are also a lot of backup players who dont have the time to play much. Like 1-5 maps per season when their clans really need it. I doubt they would get together and form new clans.

Effie in csn is a good example. He will jump in now and then. Played 5 maps last season, 3 in the final because we couldnt get anyone else. Rest of the time he plays something else but im really glad we had him since the final would have been a walkover if he couldnt play. (BLT couldnt play any other night)

Reducing 40 clans to 5 players per team would perhaps mean that we see 4-8 new clans but at the expense of the clans having a hell lot harder time finding 4 guys who can at the same night.
#30 maniac - 2011-02-23 14:30 (91.120.37.XXX)
but lets see from another point of view. (first thing first: its not about psy @ div2)

if you follow the 3div systems in the future, the misplaced clans (and this time i mean the clans who plays higher than they wanted to), no matter which div we are talking about, will get brutal rapes in the whole season. If someone plays qw for joy and fun, well, would it be fun ti get raped in the whole season? Should i return next season if everything goes the same? Hell no. Rape = no fun. No fun = no play.

(yeah and plz dont mention that they should learn and improve, cuz its bullshit, there is a lot of ppl out there who plays qw just for fun and not for improvement.)
#31 Hooraytio - 2011-02-23 14:39 (85.228.251.XXX)
In that case we did a pretty good job.

Only pewpew and fairy tail requested lower divisions than their current placement. We had a different opinion than themselves regarding their skill lvl tho.

During 5 games (10maps) pewpew have scored 116-255 on average. Sure its zaqrape but not really hard rapes. Plus they have only used bulat in 2 maps. Im sure they will do better if they can use bulat more. That goes for irvin as well.

So, who is really complaining about being placed to high?

Sure 7 divisions might work. Perhaps we can try it some time. Would suck if 2-4 teams started to idle tho. Check back historically, there has been a lot of idle teams during the seasons.
#32 Hagge - 2011-02-23 20:19 (188.223.195.XXX)
I'm not really sure where this whine comes from. I'm very pleased with the league and how things are being handled.
Smoke and maniac, you guys seem to be the only ones who are not. Many things have been tried in the past and this is the reason why the league is shaped the way it is today. It's what suits our small scene, and no it might not be perfect, but who expect it to be?

If anyone has any fresh ideas that they think would work better, then please go ahead and form a new 4on4 league and prove me wrong. Ktnx.
#33 gaz - 2011-02-24 13:50 (77.73.13.XXX)
I have a question about the ping rules. They are not very clear at all. What is this "A, B, C, D" stuff about above? Are these the order of priority?

For example, last night we played Paras. We were on Foppa. We had 25, 38, 38, 51. They had 4 x 38. Averages were the same (in fact, we had 2ms higher). They asked Stefan (25ms) to ping up to 38. Are they within their rights to do this? It seems a bit ridiculous and unnecessary in this situation.
#34 smoke - 2011-02-24 14:42 (81.182.102.XXX)
#32.
Hagge i dont have any problem with the system, i've never told anything that admins need to change on anything. it worked well last season too. My only question is about the divisions and the teams what they put into. and belive me not maniac and neither me the only ones who feels strange things about it, just we wrote it down without any offense.
#35 Hooraytio - 2011-02-24 15:01 (85.228.252.XXX)
Well so far it seems like a lot less teams than usual feel misplaced.

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