.: Played Games
Playoffs - Division 3In a Blaze vs machinery
0 - 3

Game info

Reported: 2011-05-09 Comments: 5 Today: 0
In a Blaze-machinery 103-254 @ DM3
In a Blaze-machinery 144-193 @ DM2
In a Blaze-machinery 186-264 @ E1M2
5
Playoffs - Division 2Dinosaurus & Noobs vs fraggers united
2 - 3

Game info

Reported: 2011-05-05 Comments: 15 Today: 0
Dinosaurus & Noobs-fraggers united 294-160 @ E1M2
Dinosaurus & Noobs-fraggers united 228-182 @ DM2
Dinosaurus & Noobs-fraggers united 129-230 @ DM3
Dinosaurus & Noobs-fraggers united 94-297 @ DM2
Dinosaurus & Noobs-fraggers united 187-191 @ E1M2
15
Playoffs - Division 1Clan Malfunction vs Fusion
0 - 2

Game info

Reported: 2011-04-28 Comments: 20 Today: 0
Clan Malfunction-Fusion 136-212 @ DM3
Clan Malfunction-Fusion 160-208 @ DM2
20
Playoffs - Division 2Bad luck troopers vs lastenharha
3 - 2

Game info

Reported: 2011-04-27 Comments: 27 Today: 0
Bad luck troopers-lastenharha 162-137 @ DM3
Bad luck troopers-lastenharha 34-493 @ DM2
Bad luck troopers-lastenharha 174-226 @ E1M2
Bad luck troopers-lastenharha 204-171 @ DM3
Bad luck troopers-lastenharha 182-181 @ DM2
27
Playoffs - Division 1Slackers vs Suddendeath
3 - 1

Game info

Reported: 2011-04-27 Comments: 25 Today: 0
Slackers-Suddendeath 244-157 @ DM3
Slackers-Suddendeath 169-218 @ DM2
Slackers-Suddendeath 275-214 @ E1M2
Slackers-Suddendeath 260-193 @ E1M2
25
Playoffs - Division 2Bad luck troopers vs Dinosaurus & Noobs
3 - 0

Game info

Reported: 2011-04-20 Comments: 2 Today: 0
Bad luck troopers-Dinosaurus & Noobs 182-139 @ DM3
Bad luck troopers-Dinosaurus & Noobs 190-145 @ DM2
Bad luck troopers-Dinosaurus & Noobs 200-194 @ E1M2
2
Playoffs - Division 1Clan Malfunction vs Suddendeath
2 - 3

Game info

Reported: 2011-04-18 Comments: 18 Today: 0
Clan Malfunction-Suddendeath 150-197 @ DM3
Clan Malfunction-Suddendeath 177-117 @ DM2
Clan Malfunction-Suddendeath 207-230 @ E1M2
Clan Malfunction-Suddendeath 196-195 @ DM3
Clan Malfunction-Suddendeath 196-205 @ E1M2
18
Playoffs - Division 2lastenharha vs fraggers united
3 - 0

Game info

Reported: 2011-04-18 Comments: 7 Today: 0
lastenharha-fraggers united 230-105 @ DM2
lastenharha-fraggers united 261-117 @ DM2
lastenharha-fraggers united 248-167 @ E1M2
7
Playoffs - Division 3Aut Vincere Aut Mori vs In a Blaze
0 - 3

Game info

Reported: 2011-04-18 Comments: 5 Today: 0
Aut Vincere Aut Mori-In a Blaze 125-128 @ DM3
Aut Vincere Aut Mori-In a Blaze 159-217 @ E1M2
Aut Vincere Aut Mori-In a Blaze 93-233 @ DM2
5
Playoffs - Division 3Boomstick Ownators vs machinery
0 - 3

Game info

Reported: 2011-04-17 Comments: 3 Today: 0
Boomstick Ownators-machinery 142-178 @ DM3
Boomstick Ownators-machinery 101-243 @ DM2
Boomstick Ownators-machinery 172-234 @ E1M2
3
.: Upcoming games
No matches have been played so far.
.: Slackers vs CCCP
Division 1Reported: 2011-03-30 22:35Week: 4
.: Played Maps
E1M2 - Castle of the Damned
Slackers: 336CCCP: 151
384.jpg
Submitted data
zero95
ParadokS92
murdoc85
StrikeR64
moltas42
votary38
meshuggah36
od35
Map Statistics:
Teams]sr[cccp
Frags336151
Summary

Map: e1m2

Date: 2011-03-30 21:39:52 CEST

Quads128
Yellow Armors3520
Taken RLs2541
Killed RLs3519
Dropped RLs1221
Given Damage4289329482

Efficiency awards goes to []sr[]. murdoc for 73.3 effi

RL Killer awards goes to []sr[]. StrikeR for 12 killed RLs

Frag Streak awards goes to []sr[]. ParadokS for 55 frags in one streak

Quadrunner awards goes to []sr[]. zero for 10 frags in one Quadrun

Boomsticker awards goes to []sr[]. murdoc for 50.5 shotgun percentage

Aimer awards goes to []sr[]. murdoc for 24 direct rocket hits

Annihilator awards goes to []sr[]. zero for 12085 given damage


View detailed map statistics



DM2 - Claustrophobopolis
Slackers: 496CCCP: 48
385.jpg
Submitted data
murdoc134
zero123
ParadokS122
StrikeR117
meshuggah20
moltas11
votary11
od6
Map Statistics:
Teams]sr[cccp
Frags49648
Summary

Map: dm2

Date: 2011-03-30 22:02:24 CEST

Quads173
Red Armors7031
Yellow Armors5358
Taken RLs4135
Killed RLs3229
Dropped RLs1923
Given Damage6557326110

Efficiency awards goes to []sr[]. zero for 88.5 effi

RL Killer awards goes to []sr[]. ParadokS for 13 killed RLs

Frag Streak awards goes to []sr[]. StrikeR for 51 frags in one streak

Quadrunner awards goes to []sr[]. ParadokS for 11 frags in one Quadrun

Boomsticker awards goes to [cccp]votary for 44.3 shotgun percentage

Aimer awards goes to []sr[]. ParadokS for 52 direct rocket hits

Annihilator awards goes to []sr[]. murdoc for 18263 given damage


View detailed map statistics



.: Comments
Pages: 1, 2 | Previous Next | Total of 57 comments | First Last comment first

#51 gaz - 2011-04-01 14:23 (77.73.13.XXX)
Anyone see that South Park episode where they have to vote for their new mascot, but the only choices are a giant douche and a turd sandwich?
#52 Rikoll - 2011-04-01 14:26 (212.71.87.XXX)
Stats based on relevant numbers, like on some of the examples you just mentioned, and conclusions based on that could be VERY interesting. Game play evolution also interest me in a high degree. Unfortunately, those numbers you draw forth in post #7, and kept mentioning in your posts after that, added a one-dimensional and boring line to what I think could be a potentially interesting debate about the highest level of QW TDM had taken even further steps. It's not long ago people said QW had stopped developing when tVS were the dominant ones.

But yeah, I'm afraid I've totally lost interest in this now. Both with you starting to shit act like you did as an EQL admin, and that it seems your interest is in those numbers and you got the power to remove any post you don't like that claims the numbers are insignificant.

"No need to call me stupid and ignorant really."

Theres no need to anything but eating, breathing, drinking, shiting and peeing, but people still does other stuff for various reasons.
#53 Hooraytio - 2011-04-01 15:54 (83.233.83.XXX)
The stats about average frags per map are interesting because they show both to what extent the both clans managed to outfrag their opponents and to what level slackers has managed now. The goal was not to compare the clans based solely on those stats but to start a discussion as to the reasons of this development.

Instead of calling the debate boring and one-dimensional you could have added something of value that would drive the debate in your desired direction and actually made it more interesting. But you just made rude remarks.

You continued to claim that I concluded something which I did not. I dont understand why you continue to do this. You must have misunderstood me somewhere.

About the removal of your post.
First i removed a post because it was only a repitition of an earlier post, then you added an insult out of frustration which was also removed.
#54 HangTime - 2011-04-01 17:59 (84.45.212.XXX)
"#25 and #26 are just a few examples of the tone rikoll often use to try to be funny or condescending and thus act like a dick".

I think if you get offended by those two posts then Internet chat/forum/comments/community/whatever probably isn't the best place to hang out - there is nothing there that I would take personal offence to.

Yes you could say he is being a bit condescending in places but that's what happens online; the best response is to just maintain your cool and put forward reasoned arguments. Calling them a dick doesn't just bring you down to their level, it puts you six feet under.

The point I believe he was making (in whatever form) was that he'd like to see some discussion around WHY SR (or any top team) is dominant. It is hard to put your finger on (else we'd all be trying to copy) but I would say practice and routine plays a part, especially watching on dm2 recently. Compared to say Fusion vs SD recently where in a 20min round there were at least 5 quad bores, players getting caught out of position etc. SR generally does a smooth job coordinating themselves around weapon times (and typically the same can be said about Fusion on dm3).
#55 HangTime - 2011-04-01 18:00 (84.45.212.XXX)
^I mean item times not just weapons
#56 Hooraytio - 2011-04-01 21:13 (83.233.83.XXX)
Yeah I guess that keeping track of weapon and item times is crucial to be able to stay in control for the whole 20mins. That was what I was trying to get to when I talked about being focused for the whole map. If you let some weapons and items slip in the end you will have a hard time keeping control all the way and wont get as many frags.
#57 thebomb - 2011-04-03 15:51 (89.160.45.XXX)
sr with striker, one of the best qw players ever! maybe sr with this lineup would have been strong enough to beat milton and those guys..

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