.: Played Games
Division 3Osams vs Suckballs
3 - 0

Game info

Reported: 2012-01-08 Comments: 13 Today: 0
Osams-Suckballs 215-95 @ DM3
Osams-Suckballs 180-150 @ DM2
Osams-Suckballs 207-176 @ E1M2
13
Playoffs - Division 3Aut Vincere Aut Mori vs Paras
0 - 3

Game info

Reported: 2011-12-20 Comments: 5 Today: 0
Aut Vincere Aut Mori-Paras 202-205 @ E1M2
Aut Vincere Aut Mori-Paras 81-166 @ DM3
Aut Vincere Aut Mori-Paras 121-173 @ DM2
5
Playoffs - Division 2Suddendeath 2 vs fraggers united
3 - 1

Game info

Reported: 2011-12-20 Comments: 1 Today: 0
Suddendeath 2-fraggers united 121-202 @ DM3
Suddendeath 2-fraggers united 231-215 @ E1M2
Suddendeath 2-fraggers united 247-163 @ DM2
Suddendeath 2-fraggers united 269-98 @ DM3
1
Playoffs - Division 3Osams vs oddballs
3 - 1

Game info

Reported: 2011-12-18 Comments: 6 Today: 0
Osams-oddballs 181-213 @ E1M2
Osams-oddballs 159-144 @ DM3
Osams-oddballs 199-145 @ DM2
Osams-oddballs 189-155 @ E1M2
6
Playoffs - Division 3Aut Vincere Aut Mori vs Bind w + forward
1 - 0

Game info

Reported: 2011-12-13 Comments: 0 Today: 0
0
Playoffs - Division 1crazy 88 vs Suddendeath
0 - 3

Game info

Reported: 2011-12-12 Comments: 12 Today: 0
crazy 88-Suddendeath 202-218 @ DM3
crazy 88-Suddendeath 147-252 @ DM2
crazy 88-Suddendeath 172-322 @ E1M2
12
Playoffs - Division 2OClan vs Immortals
3 - 0

Game info

Reported: 2011-12-11 Comments: 36 Today: 0
OClan-Immortals 220-99 @ DM3
OClan-Immortals 324-125 @ DM2
OClan-Immortals 237-212 @ E1M2
36
Playoffs - Division 1Slackers vs Fragomatic
0 - 3

Game info

Reported: 2011-12-11 Comments: 33 Today: 0
Slackers-Fragomatic 143-271 @ DM3
Slackers-Fragomatic 137-294 @ DM2
Slackers-Fragomatic 176-296 @ E1M2
33
Playoffs - Division 3Suckballs vs OldOnes
1 - 0

Game info

Reported: 2011-12-05 Comments: 2 Today: 0
2
Playoffs - Division 2Immortals vs Suddendeath 2
3 - 1

Game info

Reported: 2011-12-04 Comments: 18 Today: 0
Immortals-Suddendeath 2 259-188 @ E1M2
Immortals-Suddendeath 2 201-130 @ DM2
Immortals-Suddendeath 2 164-177 @ DM3
Immortals-Suddendeath 2 188-170 @ DM2
18
.: Upcoming games
No matches have been played so far.
.: rules
  • Tournament system
  • Team Restrictions
  • Maps and match procedure
    • Map pool
    • Maps to win
    • Match procedure
    • Match Reporting
  • Scores and ranking
    • Points in Group Stage
    • Walkover
  • Clients and modifications
    • Allowed clients
    • Allowed modifications
  • Scripting and cheats
    • Allowed
    • Banned
    • Warnings and disqualification
    • Other offences
  • Servers and settings
    • Server Settings
    • Server and minping settings
    • Spectators
    • Server problems


Tournament system
  • Season: 7 weeks group stage (no catch up week). The season starts 18th september (su) and ends 6th november 2011.
  • Playoffs: 4-8 teams from each Division depending on activity and amount of clans in the division. The bigger the division, the bigger amount of clans will make it to playoffs. The amount will be announced during the first weeks of regular season. The amount might decrease if there are lots of teams dropping out.
  • Play-offs will be single elimination
  • Teams in Division 1 must report 2 days ahead in semifinals and further when they will play their games. Also Division 2 & 3 has to do the same considering the finals.
  • Third place deciders will be played
  • Division with teams meeting twice may not play the same team twice within the same day (same day counts to start from 3am). Exception is the last week and if there is a catchup week.

  • To separate teams with equally many points, MW, ML & +/- are used.


Team Restrictions
  • Player limit of 10 players per team
  • Addition/Swaplimit: 3/season
  • A player can only play in 1 team at the same time
  • Teams can not add new players once regular season is over
  • Players should use the nick they are registered with on the EQL website
  • All players have to be approved by an admin
The player limit is added to increase activity on the scene.
Players that are in "lineup 3" should reconsider playing in another team.


Maps and match procedure

Map pool - TB3
  • Claustrophobolis (dm2)
  • The Abandoned Base (dm3)
  • Castle of the Damned (e1m2)

Maps to win
  • Base groups: 2 (Best of three)
  • Playoffs: 3 (Bo5)

Match procedure
  • First map is decided by coin toss (/cmd rnd Team1 Team2)
  • The winner of the coin toss decides who picks first
  • If a decider map is needed the map that has not been played yet will be the decider. So same map will not be played twice in any case during regular season.
  • Playoffs Bo5 follows the following system: First pick by the team ranked higher (Team1). 2nd map by Team2. 3rd map will the remaining map of TB3 which has not been played yet. 4th map will be picked by the team with less mapwins. 5th map by the other team.
  • Match duration should be no longer than 2 hours
No map can be played more than once.

Match Reporting
  • In order for a match to be valid you'll need to have screenshots from each played map
  • If possible please provide log files from the match


Scores and ranking

Points in Group Stage
  • Each map win gives 1 point
  • Each played match gives 1 point (activity point)

Walkover
  • Walkovers are 3 pts (2 map points + 1 for trying to play the game).
  • The team giving out a WO might be further punished with points deduction if they did not try (or refused) to play their opponent.
To make it as fair as possible in these kind of situations, admins will look into which solution is best in every case.


Clients and modifications

Allowed clients
  • ezQuake 1.9.3 stable (build 2572)
  • ezQuake 2.0 Stable (and 2.0.1 Stable)
  • ezQuake 2.1 Alpha build 3143 only.
  • ezQuake 2.1 beta
  • Fodquake 0.2
  • FTE 3343
  • Exceptions in using following clients due to problems:
Exceptions can be granted

Allowed modifications
  • Required ruleset: smackdown (ezQuake), nqr (FTE), eql (Fodquake). How? ruleset smackdown (in console) / disconnect / reconnect , allow_scripts 0 works without reconnecting.
  • For routing, Qizmo 2.91 is allowed, prefered method is however the new QWfwd proxy
  • Rulesets and noscripting are strict. All games should be started with checking that all models are ok, scripts are turned off and that players use an allowed client. If a players disobeys the rules recording the just stated it will result in a default loss (map).
Players are required to do f_ruleset checks before gamestart.
Using disallowed clients/proxies will lead to a direct loss of the map. Continious usage will result in more drastic concequenses.


Scripting and cheats

Allowed
  • cl_fakeshaft (only mentioned here as it used to be forbidden)

Banned
  • movementscripts (cl_idrive must be turned off)
  • kfjump
  • custom rocketjump scripts
  • Any other kind of movement scripts
  • Teamoverlay
  • Automated teamsays
  • Different enemy skins
  • Skin changing depending on health/armour/weapon
  • Custom models not allowed by f_modified
  • Hacked clients (recompiled quake-executables)
  • Coaching, (timing quad and other items, relaying enemy positions and giving teamplay suggestions)
Failure to follow these restrictions can result in the player or team receiving harsh penalties such as a timed or permanent ban from EQL.

Warnings and disqualification
  • 2 warnings will result in disqualification/Removing from the league, there is no exceptions.
To retain order in the league and prevent teams from cheating effectively or behaving badly we may issue warnings or bans to teams if they misbehave in some way.

Other offences
  • Having one or several players intentionally drop from server during a game without replacing them
  • Playing in more than one team, or playing under someone else's name in another team (mercing)
  • Fakenicking to get into a division where you don't belong
Most of these cases result in a ban of atleast 1 season.


Servers and settings

Server Settings
  • Timelimit: 20 minutes
  • Overtime: 5 minutes if match is a draw
  • Deathmatch mode: 1
  • Teamplay mode: 2
  • Spawn mode: Either KTX/KTX2 Respawns or KTPro Spawn is to be selected
  • Powerups: ON
  • Discharge: ON
  • FPS: A max of 77 fps is allowed.
  • KFjump: Toggled OFF (command = tkfjump)
  • Airstep: OFF
  • Jawnmode: OFF
  • Fallbunny: ON (if server allows)
These should be the basic 4on4 settings on all modern servers, but make sure to check.

Server and minping
  • Mutual agreements is priorisized as option #1 considering choosing the server and agreeing on server choice. If players are not able to agree go by the following steps to solve most suitable servers: A) Lowest ping for both teams considering all the players (Max ping to count is 51ms. Add all pings together and /4 to get the result). Do also try routing through proxies to get better pings! If packetloss is 2% or greater you should considering finding another server. B) We have split pings in to following qualities, A = 12-13ms, B = 14-25ms, C = 26-37ms, D = 38ms+. Match the ping qualities of your opponents. Lowest value is high enough but ping may not go below the lowest ms of the qualitygroup. C) Highest minping is 38ms (except for games vs Americans, where the minping is 51ms). D) Antilag should be turned on except in cases where both teams wants to play on servers with it off.
  • In cases of American clan meeting Europeans the games should be played on either UK or NL servers. These should be "ok" for European players (use fwproxy if not otherwise) and Americans usually ping the best on them. Exceptions can be granted by admins or decision by the both clan leaders.


Spectators
  • It's forbidden for a member of the team playing to watch the game from normal spectator mode. QTV is allowed.

Server problems
  • The current map should be played to the end, no mather the servers condition
  • Admins will decide if a map should be replayed on another server
If a server gives 2 or more spikes that result in 100% packetloss for all players for more that 10seconds, the map should be replayed on another server if the teams does not agree to the score/situation.


The EQL rules is based on NQR, Challenge-Smackdown and previous EQL rules combined. Admins can change/fix rules if problems occur.
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