.: Played Games
Playoffs - SilverMachinery vs Satanic Slaughter Clan
0 - 3

Game info

Reported: 2012-05-07 Comments: 8 Today: 0
Machinery-Satanic Slaughter Clan 74-280 @ DM3
Machinery-Satanic Slaughter Clan 125-283 @ DM2
Machinery-Satanic Slaughter Clan 212-226 @ E1M2
8
Playoffs - GoldSuddendeath vs crazy 88
0 - 3

Game info

Reported: 2012-05-07 Comments: 11 Today: 0
Suddendeath-crazy 88 184-226 @ DM3
Suddendeath-crazy 88 152-294 @ DM2
Suddendeath-crazy 88 237-246 @ E1M2
11
Playoffs - GoldSlackers vs ParamedicS
3 - 2

Game info

Reported: 2012-05-06 Comments: 15 Today: 0
Slackers-ParamedicS 254-146 @ DM3
Slackers-ParamedicS 261-179 @ DM2
Slackers-ParamedicS 168-319 @ E1M2
Slackers-ParamedicS 233-240 @ E1M2
Slackers-ParamedicS 241-188 @ DM2
15
Playoffs - BronzeOClan vs Dinosaurus&Noobs
3 - 0

Game info

Reported: 2012-05-06 Comments: 2 Today: 0
OClan-Dinosaurus&Noobs 290-139 @ DM2
OClan-Dinosaurus&Noobs 234-127 @ DM3
OClan-Dinosaurus&Noobs 288-179 @ E1M2
2
Playoffs - SilverToo Cute vs Suddendeath 2
0 - 3

Game info

Reported: 2012-05-02 Comments: 16 Today: 0
Too Cute-Suddendeath 2 90-260 @ DM3
Too Cute-Suddendeath 2 80-419 @ DM2
Too Cute-Suddendeath 2 168-275 @ E1M2
16
Playoffs - SilverToo Cute vs Machinery
3 - 0

Game info

Reported: 2012-04-29 Comments: 7 Today: 0
Too Cute-Machinery 205-144 @ DM3
Too Cute-Machinery 298-107 @ DM2
Too Cute-Machinery 221-195 @ E1M2
7
Playoffs - GoldSlackers vs crazy 88
3 - 0

Game info

Reported: 2012-04-29 Comments: 8 Today: 0
Slackers-crazy 88 291-169 @ DM3
Slackers-crazy 88 348-119 @ DM2
Slackers-crazy 88 244-210 @ E1M2
8
Playoffs - SilverSatanic Slaughter Clan vs Suddendeath 2
0 - 3

Game info

Reported: 2012-04-29 Comments: 3 Today: 0
Satanic Slaughter Clan-Suddendeath 2 130-232 @ DM3
Satanic Slaughter Clan-Suddendeath 2 79-358 @ DM2
Satanic Slaughter Clan-Suddendeath 2 233-236 @ E1M2
3
Playoffs - GoldSuddendeath vs ParamedicS
2 - 3

Game info

Reported: 2012-04-26 Comments: 13 Today: 0
Suddendeath-ParamedicS 159-266 @ DM3
Suddendeath-ParamedicS 230-154 @ DM2
Suddendeath-ParamedicS 251-213 @ E1M2
Suddendeath-ParamedicS 162-235 @ DM3
Suddendeath-ParamedicS 172-236 @ DM2
13
Playoffs - GoldParamedicS vs Demolition Crew
3 - 0

Game info

Reported: 2012-04-23 Comments: 20 Today: 0
ParamedicS-Demolition Crew 353-36 @ DM3
ParamedicS-Demolition Crew 390-67 @ DM2
ParamedicS-Demolition Crew 326-93 @ E1M2
20
.: Upcoming games
No matches have been played so far.
.: rules
  • Tournament system
  • Team Restrictions
  • Maps and match procedure
    • Map pool
    • Maps to win
    • Match procedure
    • Match Reporting
  • Scores and ranking
    • Points in Group Stage
    • Walkover
  • Clients and modifications
    • Allowed clients
    • Allowed modifications
  • Scripting and cheats
    • Allowed
    • NOT allowed
    • Warnings and disqualification
    • Other offences
  • Servers and settings
    • Server Settings
    • Ping
    • Spectators
    • Server problems


Tournament system
  • Season: 7 weeks group stage (tbd)
  • Playoffs: TBD
  • Play-offs will be single elimination
  • Third place deciders will be played

  • To separate teams with equally many points, MW, ML & +/- are used.


Team Restrictions (TBD)
  • Player limit of 10 players per team
  • Addition/Swaplimit: 3/season
  • A player can only play in 1 team at the same time
  • No team may add/swap more then three players
  • Teams can not add new players once regular season is over
  • Players should use the nick they are registered with on the EQL website
  • All players have to be approved by an admin
The player limit is added to increase activity on the scene.
Players that are in "lineup 3" should reconsider playing in another team.


Maps and match procedure

Map pool
  • Claustrophobolis (dm2)
  • The Abandoned Base (dm3)
  • Castle of the Damned (e1m2)

Maps to win
  • Base groups: 2 (Best of three)
  • Playoffs: 3 (Bo5)

Match procedure
  • First map is decided by coin toss (/cmd rnd Team1 Team2)
  • The winner of the coin toss decides who picks first
  • If a decider map is needed the team that picked last, toss first
  • Match duration should be no longer than 2 hours
No map can be played more than once.

Match Reporting
  • In order for a match to be valid you'll need to have screenshots from each played map
  • If possible please provide log files from the match


Scores and ranking

Points in Group Stage
  • Each map win gives 1 point
  • Each played match gives 1 point (activity point)

Walkover
  • Walkovers are 3 pts (2 map points + 1 for trying to play the game).
  • The team giving out a WO might be further punished with points deduction if they did not try (or refused) to play their opponent.
To make it as fair as possible in these kind of situations, admins will look into which solution is best in every case.


Clients and modifications

Allowed clients
Open source clients (with source code publicly availible on Internet) that have equivalent checks/restrictions of ezQuake's:
  • Ruleset smackdown
  • Client has to answer to f_modified and do the same checks and restrictions as ezQuake's f_modified
  • Movement script prevention
  • Client has to answer f_version with proper information of client name/version/os

Allowed modifications
  • Required ruleset: smackdown (ezQuake), nqr (FTE), eql (Fodquake). How? ruleset smackdown (in console) / disconnect / reconnect , allow_scripts 0 works without reconnecting.
  • For routing, Qizmo 2.91 is allowed, prefered method is however the new QWfwd proxy
Players are required to do f_ruleset checks before gamestart.
Using disallowed clients/proxies might lead to points deduction or even a WO.


Scripting and cheats

Allowed
  • cl_fakeshaft (only mentioned here as it used to be forbidden)

NOT allowed
  • movementscripts (ezquake: cl_idrive must be OFF)
  • kfjump
  • custom rocketjump scripts
  • Any other kind of movement scripts
  • Teamoverlay
  • Automated teamsays
  • Different enemy skins
  • Radar
  • Skin changing depending on health/armour/weapon
  • Custom models not allowed by f_modified
  • Any kind of cheat (wallhack, aimbot, timers etc.)
  • Hacked clients (that disobeys one or more of the EQL rules)
  • Coaching, (timing quad and other items, relaying enemy positions and giving teamplay suggestions)
Failure to follow these restrictions can result in the player or team receiving harsh penalties such as a timed or permanent ban from EQL.

Warnings and disqualification
  • 2 warnings will result in disqualification
To retain order in the league and prevent teams from cheating effectively we may issue warnings to teams if they misbehave in some way.

Other offences
  • Having one or several players intentionally drop from server during a game without replacing them
  • Playing in more than one team, or playing under someone else's name in another team (mercing)
  • Fakenicking to get into a division where you don't belong
Most of these cases result in direct disqualification of the player (and in some cases the whole team) and a ban of atleast 1 season.


Servers and settings

Server Settings
  • Timelimit: 20 minutes
  • Overtime: 5 minutes if match is a draw
  • Deathmatch mode: 1
  • Teamplay mode: 2
  • Spawn mode: Either KTX/KTX2 Respawns or KTPro Spawn is to be selected
  • Powerups: ON
  • Discharge: ON
  • FPS: A max of 77 fps is allowed.
  • KFjump: Toggled OFF (command = tkfjump)
  • Airstep: OFF
  • Jawnmode: OFF
  • Antilag (or equivalent): ON (unless both teams agree to play without it.)
  • Fallbunny: ON (if server allows)
These should be the basic 4on4 settings on all modern servers, but make sure to check.

Ping
  • Choice of server should be suitable for both teams
  • The team A with highest average ping can require the other team B to ping up to the level of team A's lowest pinging player. Only the best possible ping is accounted for. Using delay packet or rerouting to raise the ping of the lowest pinging player in order to force the other team to ping up more is NOT allowed and will be punished.
  • The maximum minping that can be required is 38ms (51ms vs an american team playing on a european server).
  • In cases of American clans meeting Europeans the games should be played on servers where Americans ping the best in Europe. Which are usually UK and NL servers.
If the team with lower ping wants, they can reroute via proxy to raise their ping.

Spectators
  • If a team requests nospecs-mode, the other team are obliged to comply.

Server problems
  • The current map should be played to the end, no mather the servers condition
  • Admins will decide if a map should be replayed on another server
If a server gives 2 or more spikes that result in 100% packetloss for all players for more that 10seconds, the map should be replayed on another server if the teams does not agree to the score/situation.


The EQL rules is based on NQR, Challenge-Smackdown and previous EQL rules combined. Admins can change/fix rules if problems occur.
.: Poll
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Poll list
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  • Playoffs - Bronze
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.: Columns
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.: Seasons
  • European Quake League 1
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.: External
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