Playoff Division 5 | Def2 vs Clan Cube Squad | 1 - 3 |
Playoff Division 3 | hippushnik vs Rebellion of Thunder | 3 - 1 |
Playoff Division 1 | koff vs Slackers | 0 - 3 |
Playoff Division 3 | Easy To Kill vs Rebellion of Thunder | 2 - 3 |
Playoff Division 1 | Slackers vs Firing Squad | 3 - 1 |
Playoff Division 5 | Def2 vs Shadow Death | 3 - 0 |
Playoff Division 4 | ChoseN vs Morituri | 3 - 1 |
Playoff Division 6 | sadtroops vs Enemy Quad | 3 - 0 |
Playoff Division 5 | The Pimps vs Clan Cube Squad | 0 - 3 |
Playoff Division 1 | koff vs Suddendeath | 3 - 0 |
#1 2006-11-14 00:17 by Term (85.226.178.XXX)
Oh, today=yesterday
#2 2006-11-14 11:12 by Hooraytio (193.10.228.XXX)
for eq5l i hope the admins will make some serious effort in
placing clans in their right divisions. atleast they did a
good job with div4 this season
#3 2006-11-14 13:40 by ^ cpe (158.75.219.XXX)
div3 is well balanced too imho.
#4 2006-11-14 14:36 by div4 (193.13.176.XXX)
send all teams do div4 ITS THE SHIET
#5 2006-11-14 15:27 by HighlandeR (150.254.194.XXX)
Imo all divs were well balanced
especially if we compare it to previous seasons
#6 2006-11-14 16:01 by mogge (81.236.212.XXX)
Div1 sucked.
#7 2006-11-14 18:37 by Term (85.226.178.XXX)
In the long run I would be very dissapointed if div2-5 where
not balanced due to the qualifying/relegation system. Some
new teams will probably always be miss placed but the longer
we run EQL the fewer these 100% new teams/players will be.
Regarding div1&6 I dunno what to do to balance them
without making them smaller.
#8 2006-11-14 19:26 by error (213.114.99.XXX)
The reason its so hard to balance div1 is that qw can be
such a spawnfest and the best teams are div0/div-1.
Its either div1 with 5-7 clans or perhaps make it more
newbie friendly.
#9 2006-11-15 10:50 by 187 (193.166.70.XXX)
TOMTE FORTRESS FTW
(jag har tomtar p? loftet)
#10 2006-11-16 13:05 by Lakso (130.236.146.XXX)
So first playoff and then qualifying between bottom2 and
top2 ?
#11 2006-11-16 13:39 by willg (213.80.1.XXX)
looking at the division, i cant notice many misplaced teams.
Because it's the maps won/lost that makes a balanced
division, not fragscores on dm2
#12 2006-11-16 14:29 by znappe (213.114.242.XXX)
there is no qualifying.. top2 from each division moves up
and bottom2 moves down regardless the results in the
playoffs
#13 2006-11-16 19:31 by Hooraytio (212.214.218.XXX)
yeah, and what do these mapscores tell you?
pos - clan - games - maps won - maps lost
11 Da Quaking Manjakks 8 4 12
12 Demolition Crew 8 4 14
13 Bad Luck Troopers 7 2 13
14 Fraggers United 5 1 10
and most of the maps won they won vs eachother... but hey
you can think what you want ofc. and the clans can play in
div3 as much as they want but i do know that atleast FU
think they are misplaced
#14 2006-11-16 22:41 by hfg (213.216.199.XXX)
imo the clans were very well placed. There will always be
some clans in the wrong divisions but overall the eql
divisions were good enough.
#15 2006-11-17 11:13 by dje (130.235.34.XXX)
Term wrote: In the long run I would be very dissapointed if
div2-5 where not balanced due to the qualifying/relegation
system.
I find this incredible naive and borderline stupid. QW is
nothing like sports where teams tend to have some
consistency, ie. not split up after one bad season. Players
switch between teams all the time, new teams pop up, and
numerous clans just quit. I still think very few teams have
the ambition to move up a division if they feel the are
correctly placed in their current, even if they won it.
Also, since no money is involved even high skilled players
settle for low skilled teams (such as valla in freedoom,
muti in oblivion etc etc). What im saying here is we
(oblivion) are very close to being (and most likely will be)
moved down to div3. but IF muti goes active next season we
will probably rape every single clan in div3. I can go on
and on about this, but the only reasonable way to deal with
divisions is to reevaluate every team and every line-up
before a new season. Sure some teams will be misplaced, but
overall i think EQL did a good job with divisions this year.
#16 2006-11-17 15:06 by Hooraytio (212.214.218.XXX)
that sounds reasonable
put each team in the most suitable divison each season and
just skip the moving up or down part of the 2 highest and
lowest clans
maybe have playoffs for the top8 teams? that means
quarterfinals too! :)
#17 2006-11-17 18:02 by HighlandeR (83.20.180.XXX)
hoora, that part of moving down/up clans after the season is
ment excatly for haveing clans put in the most suitable
divisions.
if blt/fu finishes at the bottom of div3 -> it is an
argument to put them in lower div
same as tf going like a storm through div2 gives an argument
to put them higher.
of course clans changes, players moves in and out and it
affects overall skill of a clan, thus there are exceptions
from relegation rules as you could see it in this season as
well.
#18 2006-11-17 19:52 by Hooraytio (212.214.218.XXX)
the thing is that the exceptions are more used than the
actual promotions and relegations ;)
#19 2006-11-18 13:00 by error (213.114.99.XXX)
Make smaller divisions --> Shorter seasons --> The
divisions will even out faster --> The teams will not
disband as often --> Everybody happy!!
I suggest 5 teams in each division. Last team goes down,
Best team goes up. Second to last in the above division
plays a qualifying game vs the second highest team in the
lower division. A Final is played between the top two teams
in div1. Timeframe should be 2 weeks for games and 1 week
for qualifying games and final for div1.
#20 2006-11-18 13:08 by HighlandeR (83.20.225.XXX)
#19: disagree
smaller division are why much hard to balance, plus idleing
can cos some of such divisions not to play most of games.
also one lost game cost you so much in small divisions that
clans will delay their games waiting for perfect shape. - in
the end makeing those games not played at all.
~10-12 clans per divisions seems pretty much allright.
#21 2006-11-18 14:26 by Dahmer (213.65.9.XXX)
People have been saying that we (freedom) is the most
misplaced team in the league etc. But look at div2, it's the
most even div of all. Div1 is the most uneven.
I've been saying this for a long time but top6 div2 and
bottom 4 div1 would be the most exciting div really. If
people say we're misplaced in div2...look at our peers in
div1 (dr, ssc, vets...we're equal to them). They've won 2
maps!! Talk about misplaced.
#22 2006-11-18 14:30 by Term (85.226.178.XXX)
#15 We use wildcards for these situations and the relegation
is more or less voluntary (imo it should be 100% voluntary).
The main point with the qualification system is that no team
should be able to win their division several seasons in a
row. The key here is activity, if the regular season means
something then that can be good for the activity.
Reevaluating all teams is not only a lot of work, it's might
be bad for the activity as well.
#23 2006-11-18 14:30 by dje (83.233.150.XXX)
#19: disagree, #20: agree.
we tried smaller groups in nqr9, didn't work out to well. in
numerous groups of 5, two teams went idle and you can
imagine how much fun the remaining teams had (although there
was separate playoffs after that).
error, do we really want 8-10 "seasons" per year?
3 weeks incl. playoffs would make that right? wouldn't that
turn qw even more into something like the hockey world cup,
ie: no one fucking cares because it's played so often.
atleast i wouldn't really care about a div1 final if it's
played EVERY three weeks. also, i think all divisions
appreciate playoffs/finals.
#24 2006-11-18 14:37 by dje (83.233.150.XXX)
#22: From your rules:
In EQL4 a wildcard per division will be used so that we can
move one team that for some special reason, deserves a slot
in a different division. Regarding "new" clans
that did not participate in EQL3, we will try to put them in
the correct division right away, they will not all be in
division 5.
one wildcard per division? why limit yourselves like this
(if you plan to follow your own rules that is..)? I would
expect more wildcards could be used to make divisions even
more fair, which i guess is in the clans AND eql's best
interest.
if the relegation system is "volountary" and you
use wildcards etc, i don't really see the point in having
it.
#21
i'd say freedom is a div2 team, even with valla. but i guess
that also depends if you define vets like a div1 team, then
you're one as well. :)
#25 2006-11-18 15:07 by HighlandeR (83.20.225.XXX)
problem of div1 is that there is too few div0 teams to make
a seperate div for them..
also excluding them from the rest of the clans makes it
harder to catch-up to div0 skills and watching same few
clans fighting each other becomes dull after sometime (see
what happend to ff after long time of domination).
imo it would be better to increase number of clans in div1 -
it wouldnt make V or DR beat sr/koff, but they could at
least gain some points against other low-div1 clans like
themself.
#26 2006-11-18 15:16 by Dahmer (213.65.9.XXX)
In order to make it somewhat exciting we would have to be
like top4-6 from div2 in div1.
But i kinda got a problem playing extremely serious in this
kind of situation, and play/prac the best you can when you
know you're gonne and up somewhere in the lower middle is
too boring and time consuming. Why even play koff/sr/fs/la?
it's 2x20 that you've could have done anything else...quite
a snoozer.
But it sure is the div0 teams fucking upp all the other divs
really. If they weren't in or had a div of their own...div1
would be bottom6 div1 and top6 div2, a really cool div. And
div3 would be bottom div2 and top div3 etc etc.....that
would rule.
#27 2006-11-18 16:10 by Hooraytio (212.214.218.XXX)
well, not letting the 4-5 div0 clans play vs other clans
would prolly make them disband and scatter amongst the other
div1-2 clans, and thats nothing i would want to see
happen...
#28 2006-11-18 16:22 by Dahmer (213.65.9.XXX)
Well actually i think that would make the scene better. I
remember when (97-98) there really weren't any superclans
and the div0 people were scattered much more...made it far
more intresting.
Saying we're misplaced in div2 and then put is in div1 where
we would get a maximum of 4 points is retarded and even more
misplaced.
I've thought about having a "rpickup" league where
you got 1 div0, 1 div1, 1 div2 etc in each team...so you got
new clans with various skill just for one tournament. I
think that would be fun and intresting...but i don't think
anybody would be up for it and there'd be alot of
inactivity.
#29 2006-11-18 19:06 by ^ cpe (158.75.220.XXX)
we tried to do similar league in poland - it didnt work out
:)
but anyway, it sounds interesting - maybe some poll on on
qw.nu forum?
#30 2006-11-18 22:38 by hfg (85.23.13.XXX)
im happy that i cant be bothered to write an answer for
horaytios post since its never eveer going to happen. :D
#31 2006-11-19 03:48 by niomic (62.78.233.XXX)
# Some error(s) occured:Invalid image code entered.
Well isn't that a nice setup. Since I typoed the code, my
whole fucking long ass post is gone.
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
#32 2006-11-19 10:54 by Hooraytio (212.214.218.XXX)
just ctrl+c your post before pushing "Submit"
then you can ctrl+v it in there again if you misread the
code :P
#33 2006-11-19 20:28 by niomic (62.78.233.XXX)
Hooraytio, I've been developing and using so many
web-technology based applications that I'm well aware of
what is possible to do in terms of useability etc.
Using the clipboard to secure your post really isn't
something I should have to do in this day and age :F
#34 2006-11-19 21:36 by Hooraytio (212.214.218.XXX)
well as it is now on this page that actually is a smart
thing to do... no matter what kind of smartass computergeek
you are ;)
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