.: Played Games
Playoff Division 5Def2 vs Clan Cube Squad1 - 3
Playoff Division 3hippushnik vs Rebellion of Thunder3 - 1
Playoff Division 1koff vs Slackers0 - 3
Playoff Division 3Easy To Kill vs Rebellion of Thunder2 - 3
Playoff Division 1Slackers vs Firing Squad3 - 1
Playoff Division 5Def2 vs Shadow Death3 - 0
Playoff Division 4ChoseN vs Morituri3 - 1
Playoff Division 6sadtroops vs Enemy Quad3 - 0
Playoff Division 5The Pimps vs Clan Cube Squad0 - 3
Playoff Division 1koff vs Suddendeath3 - 0
.: Comments

Rulechanges and additions

2006-09-05 19:03 by term

Unfortunately we are not done with all changes and additions in our rules. To keep you up to date and give you a chance to comment on our rules we will try to keep you updated in this newspost (it'll be updated several times before EQL4 starts).

Clients allowed updated with:
ezQuake v1514+ with -ruleset smackdown -norjscripts

Schedule changed a bit:
A game schedule will be released at least 1 day before a season starts, a clan have to play a certain amount of games and they will challenge everyone in their division once in the regular season and possible one more time in the playoff. We will provide a schedule where each team have one or two matches every week.

Reschedule paragraph added:
A team can reschedule each match once, ie: a match can only be rescheduled twice. To have a fairly up to date schedule teams may not reschedule to a earlier date within 24 hours before the original date and time. All matches have to be played within a week from the original date.

Match druration paragraph added:
Match shouldn't last longer than 2h. ie: this is the amount of time each clan has to book to play the game.
If for any reason the game isn't finished within 2h since scheduled time, clans may contact an admin to decide what follows.
Admin can either blame one team and give the other WO on remaining maps or let the team reschedule the remaining maps (see Reschedule paragraph)

Maps and match procedure updated a bit, maps not decided yet.

Comments

#1 2006-09-05 19:16 by z (83.219.219.XXX)

test cool :)

#2 2006-09-06 11:32 by bps (85.225.143.XXX)

good point with the duration shit. so that insa's ms/whine-delay won't last forever :)

#3 2006-09-06 16:04 by Ari (81.197.148.XXX)

nice to hear that polacks cant delay games anymore<3

#4 2006-09-06 16:46 by -insane- (83.27.152.XXX)

lol Bps plz :dd Learn how to play first :e

#5 2006-09-06 19:54 by pq (84.2.111.XXX)

fuhquake not allowed or what?

#6 2006-09-06 21:14 by Jenna15 (62.142.245.XXX)

pq, yes it's still allowed.. ezquake was just added to allowed clients

#7 2006-09-06 21:47 by peppe (82.212.77.XXX)

"Admin can either blame one team and give the other WO on remaining maps or let the team reschedule the remaining maps (see Reschedule paragraph)"
would that WO lead to disqualification too?

#8 2006-09-06 22:49 by Term (85.226.178.XXX)

A single WO will never lead to disqualification but you probably already knew that. We have talked about raising the limit for diqualification from 2 to 3 WO tho. I'm not sure we will see a huge increase in number of WOs due to our new rules. At the moment it is still possible to void games if both teams can not get players in theire 3 attempts, we are not sure how or if we should change this.

#9 2006-10-23 14:01 by ori (85.124.30.XXX)

test


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EQL5 should start?
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