.: Played Games
Playoffs Division 2Fraggers United vs Segfaulters
2 - 3

Game info

Reported: 2009-06-08 Comments: 7 Today: 0
Fraggers United-Segfaulters 165-228 @ DM2
Fraggers United-Segfaulters 147-254 @ E1M2
Fraggers United-Segfaulters 147-144 @ DM3
Fraggers United-Segfaulters 179-110 @ DM3
Fraggers United-Segfaulters 138-250 @ E1M2
Playoffs Division 3Quinas vs Boomstick Ownator`s
3 - 2

Game info

Reported: 2009-05-27 Comments: 20 Today: 0
Quinas-Boomstick Ownator`s 141-170 @ DM2
Quinas-Boomstick Ownator`s 147-164 @ E1M2
Quinas-Boomstick Ownator`s 171-89 @ DM3
Quinas-Boomstick Ownator`s 185-137 @ E1M2
Quinas-Boomstick Ownator`s 309-46 @ DM2
Playoffs Division 1the Viper Squad vs Druidz
3 - 0

Game info

Reported: 2009-05-24 Comments: 9 Today: 0
the Viper Squad-Druidz 266-96 @ DM3
the Viper Squad-Druidz 318-128 @ DM2
the Viper Squad-Druidz 249-205 @ E1M2
Playoffs Division 2Demolition Crew vs Segfaulters
2 - 3

Game info

Reported: 2009-05-22 Comments: 4 Today: 0
Demolition Crew-Segfaulters 180-132 @ DM3
Demolition Crew-Segfaulters 299-94 @ DM2
Demolition Crew-Segfaulters 163-215 @ E1M2
Demolition Crew-Segfaulters 190-242 @ E1M2
Demolition Crew-Segfaulters 121-191 @ DM2
Playoffs Division 3Quinas vs Fallen Angels
3 - 1

Game info

Reported: 2009-05-20 Comments: 7 Today: 0
Quinas-Fallen Angels 138-154 @ DM3
Quinas-Fallen Angels 207-162 @ E1M2
Quinas-Fallen Angels 153-144 @ DM2
Quinas-Fallen Angels 165-134 @ DM2
Playoffs Division 2Fraggers United vs Apocalypse 2000
3 - 2

Game info

Reported: 2009-05-18 Comments: 9 Today: 0
Fraggers United-Apocalypse 2000 210-127 @ DM2
Fraggers United-Apocalypse 2000 160-250 @ E1M2
Fraggers United-Apocalypse 2000 153-132 @ DM3
Fraggers United-Apocalypse 2000 172-249 @ E1M2
Fraggers United-Apocalypse 2000 223-128 @ DM2
Playoffs Division 3Boomstick Ownator`s vs Comfortably Numb
3 - 0

Game info

Reported: 2009-05-17 Comments: 6 Today: 0
Boomstick Ownator`s-Comfortably Numb 172-128 @ DM3
Boomstick Ownator`s-Comfortably Numb 248-118 @ DM2
Boomstick Ownator`s-Comfortably Numb 169-160 @ E1M2
Playoffs Division 1the Viper Squad vs Clan Malfunction
3 - 0

Game info

Reported: 2009-05-18 Comments: 31 Today: 0
the Viper Squad-Clan Malfunction 395-86 @ DM2
the Viper Squad-Clan Malfunction 292-77 @ DM3
the Viper Squad-Clan Malfunction 260-137 @ E1M2
Playoffs Division 3Quinas vs Tactical Powerless Amebas
1 - 0

Game info

Reported: 1970-01-01 Comments: 2 Today: 0
Playoffs Division 3Boomstick Ownator`s vs In a Blaze
1 - 0

Game info

Reported: 1970-01-01 Comments: 2 Today: 0
.: Upcoming games
No matches have been played so far.
.: Comments

EQL 9 Signups and Rules!

2009-01-28 00:07 by Itsinen

Signups are up and we hope you'll enjoy this season! Also a BIG change in rules, read more by clicking on the link...

... First of all, WELCOME! We are back and ready to upload some hot games on our site again!


Signups:
Are GO! So signup your team for some 4on4 if you at least have 4 active players that are really active. Requirements of this season is that you have a squad that is capable of playing 2 official games/week. As the activity has increased really much lately we have no doubts that there wouldn't be several, if not almost all capable of doing this. So in reality this means less pracs and more officials than before.

Changes:
This season will be LONGER, BIGGER and hopefully also better. We will have TB3 as maps this season. So friends of not kenyans should be happy!
This season is also longer than the last 2 seasons, we will have ~9 weeks of regular season to play instead 6 as earlier. But there is a reason for this -> Divisions are bigger which means more games, more drama and of course more fragging! Even if the season is longer you should be able to field players more active than in the last two seasons.

Site:
Thanks to johnny_cz's KT Log Parser, fog added stats to the match pages. So make sure to upload your .log-files when you report games for some nice statistics!

Rules:
Fuhquake, Mqwcl are not listed as accepted clients anymore. Also versions before 1.9 of Ezquake have been removed. So plainly explained: Only new Ezquake and FTE clients are accepted. There will soonish be new clients (rumours) of both clients which will have new f_ruleset to check for cheats. So to make this crashlanding easier on fuh and mqwcl users we have decided to remove them already instead of midseason. Read more about it on the rules section.
Before these new versions of the clients are out we will have to use following commands before starting our games:
f_ruleset
f_modified
f_scripts
f_skins (enemyskinforcing is illegal)

Yes, we know, it's lots of writing. If these procedures are not done before game has started and other clients have been used there will be points deductions! Also notice that Mqwcl and Fuh will not answer to these commands.
Once again, read more about it at the rules section. Most people should know anyways what those values should be.
Also if somebody doesn't have these settings as they should then MAKE them change them. There are some huge advantages of having these turned on/tweaked.

Longer season:
As earlier mentioned as it is a longer season we have also increased the amount of players in a team to 10. Also additions/swaps increased from 2 to 3. It wouldn't also hurt to ask your mates if they are going abroad or similar things to prevent losses of players during mid-season.

Walkovers:
The WO-system is totally different, instead of giving points for having problems with fielding players we are mostly taking away points this season instead. So yes, you might suddenly miss 3 points after 3 weeks or so. Don't be surprised. In cases when Clan A has played against Clan C, but Clan C has not been able to field players against Clan B the admins might consider giving a "normal wo" to Clan B, IF it makes a difference that the clans haven't played. Mostly points deduction anyways.

Bunnyscripts:
..is not legal to use in EQL games. Later this season as new clients will be up for use this will easily be removed. Be FAIR until that and remove the existing ones in your config.

Hopefully you'll frag often and well!
Yours, the admins!

Views: 3968


Comments

Pages: 1, 2 | Previous Next | Total of 61 comments | First Last comment first


#51 2009-02-11 15:43 by Jimo (213.50.73.XXX)

If you use teamoverlay you need to use team messages too. Like "comming, enemy q, attack.....".

Yes, it is a skill to use and read team messages, but why set it as default at the most servers and make rookies used to it when you can't play official with it.

Imo, you should add teamoverlay in eql and make it "If you don't want it, don't have /scr_teaminfo 1".

Without teamoverlay, I and many more lowdivs is very lower skilled, and it will be more ffa in official games, and make it harder to become more skilled will take much longer time. We sure wanna have more clans to become more skilled and compete against TVS before they be inactive. :)

sorry for my very bad english, im a lumberjack!

#52 2009-02-11 16:04 by 1tsinen (85.156.193.XXX)

Actually you don't need coming messages and over 50% of enemyquad and teamquad messages have no use since you can see it all there. Also ring, pent etc same thing except "Get penta". If I personally use teamoverlay in a prac/2on2 I don't use almost any message except maybe help. And do you really want some shortcut to become better? There are quite many who wouldn't play a official game with teamoverlay on. I am one of them, automated/active data about teammembers is just too much for me personally. And TO is usually used in most mixes etc, since people don't care enough to use messages and some don't even have messages.

#53 2009-02-11 16:12 by Jimo (213.50.73.XXX)

Yea, I understand your point.

I only talk for myself and the others that need to use teamoverlay to play more effective and have more fun.

But, you're the boss, and I understand that TO isnt allowed when the most players don't need it. :)

#54 2009-02-11 16:15 by 1tsinen (85.156.193.XXX)

Wouldn't say that we don't "need it". Since it improves teamplay but is that something you want to take a shortcut in is the question :)

#55 2009-02-11 16:27 by Jimo (213.50.73.XXX)

Shortcuts is never wrong. ;)

#56 2009-02-11 17:26 by riosatiy (213.115.175.XXX)

Your funny and sometimes sound like a real idiot in some of your generalizations 1tsinen(there probably some irony in them tho). But thats not the point of this post, because I totally agree with your saying on teamoverlay. Im not saying Im the uberspokesman of Quake3, but Ive had alot of experience with it. I dunno really what the big difference is but I guess its the spamm that is in QW, because yes its usually allowed in Q3, but not in all my years of Q3 have I found as many ways to use it as "cheat" as Ive done in Quakeworld.

#57 2009-02-11 17:29 by riosatiy (213.115.175.XXX)

Also both of you are missing the very best and most simple solution to your argument.
(Even tho Im thumbs up for using it for the allowing it for the lowest(rookie-like) division)
Disallow it by default, If both clans agree they may play the game with it.

#58 2009-02-11 17:44 by riosatiy the q3er (213.115.175.XXX)

Now when I processed my brain alittle more I also realized another reason why It never was considered a cheat. because the locations displayed was often so worthless and nonexact. For example on dm6 almost the whole second floor is "Quad".

Yet another difference is that the sounds of ammo boxes and health etc wasnt nearly as clear as QW and Q2 also for that matter.

Well I guess what I want to say is that you cant compare team overlay in QW and Q3 (and QL is a game created for casual playing)

#59 2009-02-11 19:13 by TiMMi (83.109.179.XXX)

Where is quad on dm6? Is there something I've missed the last 12 years?

#60 2009-02-11 19:47 by Stev (83.71.85.XXX)

He means q3dm6.

#61 2009-02-11 21:19 by Hooraytio (89.160.23.XXX)

the quad on dm6 is located behind the wall inside the gl spawn box. u have to shoot it 3 times with ng and 4 times with ssg at a certain pattern known only to div0 players like paradoks and dag


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