.: Played Games
Playoffs Division 2Fraggers United vs Segfaulters
2 - 3

Game info

Reported: 2009-06-08 Comments: 7 Today: 0
Fraggers United-Segfaulters 165-228 @ DM2
Fraggers United-Segfaulters 147-254 @ E1M2
Fraggers United-Segfaulters 147-144 @ DM3
Fraggers United-Segfaulters 179-110 @ DM3
Fraggers United-Segfaulters 138-250 @ E1M2
Playoffs Division 3Quinas vs Boomstick Ownator`s
3 - 2

Game info

Reported: 2009-05-27 Comments: 20 Today: 0
Quinas-Boomstick Ownator`s 141-170 @ DM2
Quinas-Boomstick Ownator`s 147-164 @ E1M2
Quinas-Boomstick Ownator`s 171-89 @ DM3
Quinas-Boomstick Ownator`s 185-137 @ E1M2
Quinas-Boomstick Ownator`s 309-46 @ DM2
Playoffs Division 1the Viper Squad vs Druidz
3 - 0

Game info

Reported: 2009-05-24 Comments: 9 Today: 0
the Viper Squad-Druidz 266-96 @ DM3
the Viper Squad-Druidz 318-128 @ DM2
the Viper Squad-Druidz 249-205 @ E1M2
Playoffs Division 2Demolition Crew vs Segfaulters
2 - 3

Game info

Reported: 2009-05-22 Comments: 4 Today: 0
Demolition Crew-Segfaulters 180-132 @ DM3
Demolition Crew-Segfaulters 299-94 @ DM2
Demolition Crew-Segfaulters 163-215 @ E1M2
Demolition Crew-Segfaulters 190-242 @ E1M2
Demolition Crew-Segfaulters 121-191 @ DM2
Playoffs Division 3Quinas vs Fallen Angels
3 - 1

Game info

Reported: 2009-05-20 Comments: 7 Today: 0
Quinas-Fallen Angels 138-154 @ DM3
Quinas-Fallen Angels 207-162 @ E1M2
Quinas-Fallen Angels 153-144 @ DM2
Quinas-Fallen Angels 165-134 @ DM2
Playoffs Division 2Fraggers United vs Apocalypse 2000
3 - 2

Game info

Reported: 2009-05-18 Comments: 9 Today: 0
Fraggers United-Apocalypse 2000 210-127 @ DM2
Fraggers United-Apocalypse 2000 160-250 @ E1M2
Fraggers United-Apocalypse 2000 153-132 @ DM3
Fraggers United-Apocalypse 2000 172-249 @ E1M2
Fraggers United-Apocalypse 2000 223-128 @ DM2
Playoffs Division 3Boomstick Ownator`s vs Comfortably Numb
3 - 0

Game info

Reported: 2009-05-17 Comments: 6 Today: 0
Boomstick Ownator`s-Comfortably Numb 172-128 @ DM3
Boomstick Ownator`s-Comfortably Numb 248-118 @ DM2
Boomstick Ownator`s-Comfortably Numb 169-160 @ E1M2
Playoffs Division 1the Viper Squad vs Clan Malfunction
3 - 0

Game info

Reported: 2009-05-18 Comments: 31 Today: 0
the Viper Squad-Clan Malfunction 395-86 @ DM2
the Viper Squad-Clan Malfunction 292-77 @ DM3
the Viper Squad-Clan Malfunction 260-137 @ E1M2
Playoffs Division 3Quinas vs Tactical Powerless Amebas
1 - 0

Game info

Reported: 1970-01-01 Comments: 2 Today: 0
Playoffs Division 3Boomstick Ownator`s vs In a Blaze
1 - 0

Game info

Reported: 1970-01-01 Comments: 2 Today: 0
.: Upcoming games
No matches have been played so far.
.: rules
  • Tournament system
  • Team Restrictions
  • Maps and match procedure
    • Map pool
    • Maps to win
    • Match procedure
    • Match Reporting
  • Scores and ranking
    • Points in Group Stage
    • Walkover
  • Clients and modifications
    • Allowed clients
    • Allowed modifications
  • Scripting and cheats
    • Allowed
    • Banned
    • Warnings and disqualification
    • Other offences
  • Servers and settings
    • Server Settings
    • Server and minping settings
    • Spectators
    • Server problems


Tournament system
  • Season: 9 weeks group stage (+ catch up week)
  • Playoffs: 3 weeks, top 8 teams from each division
  • Play-offs will be single elimination
  • Third place deciders will be played


Team Restrictions
  • Player limit of 10 players per team
  • Addition/Swaplimit: 3/season
  • A player can only play in 1 team at the same time
  • No team may add/swap more then three players
  • Teams can not add new players once regular season is over
  • Players should use the nick they are registered with on the EQL website
  • All players have to be approved by an admin
The player limit is added to increase activity on the scene.
Players that are in "lineup 3" should reconsider playing in another team.


Maps and match procedure

Map pool
  • Claustrophobolis (dm2)
  • The Abandoned Base (dm3)
  • Castle of the Damned (e1m2)
CMT3 and CMT4 is no longer part of the map pool

Maps to win
  • Base groups: 2 (Best of three)
  • Playoffs: 3 (Best of five)

Match procedure
  • First map is chosen by any of the two teams
  • If no team wants to pick first the command "cmd rnd Team1 Team2" should be used
  • The decider is played on the last remaining map from the map pool
  • Match duration should be no longer than 2 hours
No map can be played more than once, except in BO5 games (Playoffs).

Match Reporting
  • In order for a match to be valid you'll need to have screenshots from each played map
  • If possible please provide log files from the match


Scores and ranking

Points in Group Stage
  • Each map win gives 1 point
  • Each played match gives 1 point (activity point)

Walkover
  • Teams not playing their games will get point/s deducted.
If a team has already played against one opponent, but not another, the new opponent might get a regular WO, and the team giving WO will get 1 point deducted.

To make it as fair as possible in these kind of situations, admins will look into which solution is best in every case.


Clients and modifications

Allowed clients
  • ezQuake 1.9.3 stable (build 2572)
  • ezQuake 1.9.2 stable (build 2429)
  • ezQuake 1.9 stable (build 2253)
  • ezQuake 1.9.1 stable
  • ezQuake 1.9.3 beta
  • ezQuake 2.0 Alpha (nightlybuilds 3890-3909)
  • FTE 3343
  • Exceptions in using following clients due to problems: Pleuraxeraphim, Soma, Elguapo?, Hagge?
Exceptions can be granted

Allowed modifications
  • Required ruleset: smackdown (ezQuake), nqr (FTE). How? ruleset smackdown (in console) / disconnect / reconnect , allow_scripts 0 works without reconnecting.
  • For routing, Qizmo 2.91 is allowed, prefered method is however the new QWfwd proxy
Players are required to do f_ruleset checks before gamestart.
Using disallowed clients/proxies might lead to points deduction or even a WO.


Scripting and cheats

Allowed
  • cl_fakeshaft (only mentioned here as it used to be forbidden)

Banned
  • movementscripts (cl_idrive must be turned off)
  • kfjump
  • custom rocketjump scripts
  • Any other kind of movement scripts
  • Teamoverlay
  • Automated teamsays
  • Different enemy skins
  • Skin changing depending on health/armour/weapon
  • Custom models not allowed by f_modified
  • Hacked clients (recompiled quake-executables)
  • Coaching, (timing quad and other items, relaying enemy positions and giving teamplay suggestions)
Failure to follow these restrictions can result in the player or team receiving harsh penalties such as a timed or permanent ban from EQL.

Warnings and disqualification
  • 2 warnings will result in disqualification
To retain order in the league and prevent teams from cheating effectively we may issue warnings to teams if they misbehave in some way.

Other offences
  • Having one or several players intentionally drop from server during a game without replacing them
  • Playing in more than one team, or playing under someone else's name in another team (mercing)
  • Fakenicking to get into a division where you don't belong
Most of these cases result in a ban of atleast 1 season.


Servers and settings

Server Settings
  • Timelimit: 20 minutes
  • Overtime: 5 minutes if match is a draw
  • Deathmatch mode: 1
  • Teamplay mode: 2
  • Spawn mode: Either KTX Respawns or KTPro Spawn is to be selected
  • Powerups: ON
  • Discharge: ON
  • FPS: A max of 77 fps is allowed.
  • KFjump: Toggled OFF (command = tkfjump)
  • Airstep: OFF
  • Jawnmode: OFF
  • Fallbunny: ON (if server allows)
These should be the basic 4on4 settings on all modern servers, but make sure to check.

Server and minping
  • Choice of server should be suitable for both teams
  • If the teams can't agree on a server, clientside minping can be used (/cl_delay_packet xx)
  • The value for the minping must not be higher than the lowest pinging player in the highest pinging team, unless both teams agree otherwise
If the team with lower ping wants, they can reroute via proxy to raise their ping.

Spectators
  • A team can require that all players use qtv to prevent ghosting (nospecs)

Server problems
  • The current map should be played to the end, no mather the servers condition
  • Admins will decide if a map should be replayed on another server
If a server gives 2 or more spikes that result in 100% packetloss for all players for more that 10seconds, the map should be replayed on another server if the teams does not agree to the score/situation.


The EQL rules is based on NQR, Challenge-Smackdown and previous EQL rules combined.
.: Poll
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Poll list
.: Menu
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  • Playoffs Division 3
.: Columns
  • (14 Mar) zappater
.: Seasons
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.: External
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