.: Played Games
Playoffs Division 2Fraggers United vs Segfaulters
2 - 3

Game info

Reported: 2009-06-08 Comments: 7 Today: 0
Fraggers United-Segfaulters 165-228 @ DM2
Fraggers United-Segfaulters 147-254 @ E1M2
Fraggers United-Segfaulters 147-144 @ DM3
Fraggers United-Segfaulters 179-110 @ DM3
Fraggers United-Segfaulters 138-250 @ E1M2
Playoffs Division 3Quinas vs Boomstick Ownator`s
3 - 2

Game info

Reported: 2009-05-27 Comments: 20 Today: 0
Quinas-Boomstick Ownator`s 141-170 @ DM2
Quinas-Boomstick Ownator`s 147-164 @ E1M2
Quinas-Boomstick Ownator`s 171-89 @ DM3
Quinas-Boomstick Ownator`s 185-137 @ E1M2
Quinas-Boomstick Ownator`s 309-46 @ DM2
Playoffs Division 1the Viper Squad vs Druidz
3 - 0

Game info

Reported: 2009-05-24 Comments: 9 Today: 0
the Viper Squad-Druidz 266-96 @ DM3
the Viper Squad-Druidz 318-128 @ DM2
the Viper Squad-Druidz 249-205 @ E1M2
Playoffs Division 2Demolition Crew vs Segfaulters
2 - 3

Game info

Reported: 2009-05-22 Comments: 4 Today: 0
Demolition Crew-Segfaulters 180-132 @ DM3
Demolition Crew-Segfaulters 299-94 @ DM2
Demolition Crew-Segfaulters 163-215 @ E1M2
Demolition Crew-Segfaulters 190-242 @ E1M2
Demolition Crew-Segfaulters 121-191 @ DM2
Playoffs Division 3Quinas vs Fallen Angels
3 - 1

Game info

Reported: 2009-05-20 Comments: 7 Today: 0
Quinas-Fallen Angels 138-154 @ DM3
Quinas-Fallen Angels 207-162 @ E1M2
Quinas-Fallen Angels 153-144 @ DM2
Quinas-Fallen Angels 165-134 @ DM2
Playoffs Division 2Fraggers United vs Apocalypse 2000
3 - 2

Game info

Reported: 2009-05-18 Comments: 9 Today: 0
Fraggers United-Apocalypse 2000 210-127 @ DM2
Fraggers United-Apocalypse 2000 160-250 @ E1M2
Fraggers United-Apocalypse 2000 153-132 @ DM3
Fraggers United-Apocalypse 2000 172-249 @ E1M2
Fraggers United-Apocalypse 2000 223-128 @ DM2
Playoffs Division 3Boomstick Ownator`s vs Comfortably Numb
3 - 0

Game info

Reported: 2009-05-17 Comments: 6 Today: 0
Boomstick Ownator`s-Comfortably Numb 172-128 @ DM3
Boomstick Ownator`s-Comfortably Numb 248-118 @ DM2
Boomstick Ownator`s-Comfortably Numb 169-160 @ E1M2
Playoffs Division 1the Viper Squad vs Clan Malfunction
3 - 0

Game info

Reported: 2009-05-18 Comments: 31 Today: 0
the Viper Squad-Clan Malfunction 395-86 @ DM2
the Viper Squad-Clan Malfunction 292-77 @ DM3
the Viper Squad-Clan Malfunction 260-137 @ E1M2
Playoffs Division 3Quinas vs Tactical Powerless Amebas
1 - 0

Game info

Reported: 1970-01-01 Comments: 2 Today: 0
Playoffs Division 3Boomstick Ownator`s vs In a Blaze
1 - 0

Game info

Reported: 1970-01-01 Comments: 2 Today: 0
.: Upcoming games
No matches have been played so far.
.: Comments

EQL 9 Signups and Rules!

2009-01-28 00:07 by Itsinen

Signups are up and we hope you'll enjoy this season! Also a BIG change in rules, read more by clicking on the link...

... First of all, WELCOME! We are back and ready to upload some hot games on our site again!


Signups:
Are GO! So signup your team for some 4on4 if you at least have 4 active players that are really active. Requirements of this season is that you have a squad that is capable of playing 2 official games/week. As the activity has increased really much lately we have no doubts that there wouldn't be several, if not almost all capable of doing this. So in reality this means less pracs and more officials than before.

Changes:
This season will be LONGER, BIGGER and hopefully also better. We will have TB3 as maps this season. So friends of not kenyans should be happy!
This season is also longer than the last 2 seasons, we will have ~9 weeks of regular season to play instead 6 as earlier. But there is a reason for this -> Divisions are bigger which means more games, more drama and of course more fragging! Even if the season is longer you should be able to field players more active than in the last two seasons.

Site:
Thanks to johnny_cz's KT Log Parser, fog added stats to the match pages. So make sure to upload your .log-files when you report games for some nice statistics!

Rules:
Fuhquake, Mqwcl are not listed as accepted clients anymore. Also versions before 1.9 of Ezquake have been removed. So plainly explained: Only new Ezquake and FTE clients are accepted. There will soonish be new clients (rumours) of both clients which will have new f_ruleset to check for cheats. So to make this crashlanding easier on fuh and mqwcl users we have decided to remove them already instead of midseason. Read more about it on the rules section.
Before these new versions of the clients are out we will have to use following commands before starting our games:
f_ruleset
f_modified
f_scripts
f_skins (enemyskinforcing is illegal)

Yes, we know, it's lots of writing. If these procedures are not done before game has started and other clients have been used there will be points deductions! Also notice that Mqwcl and Fuh will not answer to these commands.
Once again, read more about it at the rules section. Most people should know anyways what those values should be.
Also if somebody doesn't have these settings as they should then MAKE them change them. There are some huge advantages of having these turned on/tweaked.

Longer season:
As earlier mentioned as it is a longer season we have also increased the amount of players in a team to 10. Also additions/swaps increased from 2 to 3. It wouldn't also hurt to ask your mates if they are going abroad or similar things to prevent losses of players during mid-season.

Walkovers:
The WO-system is totally different, instead of giving points for having problems with fielding players we are mostly taking away points this season instead. So yes, you might suddenly miss 3 points after 3 weeks or so. Don't be surprised. In cases when Clan A has played against Clan C, but Clan C has not been able to field players against Clan B the admins might consider giving a "normal wo" to Clan B, IF it makes a difference that the clans haven't played. Mostly points deduction anyways.

Bunnyscripts:
..is not legal to use in EQL games. Later this season as new clients will be up for use this will easily be removed. Be FAIR until that and remove the existing ones in your config.

Hopefully you'll frag often and well!
Yours, the admins!

Views: 3968


Comments

Pages: 1, 2 | Previous Next | Total of 61 comments | First Last comment first


#51 2009-01-28 12:41 by JohnNy_cz (78.128.193.XXX)

Ok, nice to hear that about Qizmos.

As for scripts - no, at the moment (2.0 alpha version) scripts containing movement commands are disabled, but cl_iDrive 1 (which isn't checked by any check) emulates the functionality of the "strafe script". The check could be added as part of the new f_ruleset, but that wasn't planned for the upcoming 1.9.3.

#52 2009-01-28 12:37 by blAze (83.102.10.XXX)

Now here is a reasonable, compact set of rules that is not overly restricting just for the sake of it: http:/ /nationscup.quakeworld.nu/2009/rules.php

EQL should take notes. :)

#53 2009-01-28 12:30 by fog (130.235.35.XXX)

Hmm Itsinen: There are a lot more qwfwd proxys now then there were qizmos? Only host that doesn't have a proxy atm (afaik) is CSN?

johnny_cz: "ezQuake never announced, promised, not even mentioned that there will be a new version that bans "strafescripts"." I think people made their own conclusions based on the ezQuake nightly builds/SVN-builds, where it is blocket when using allow_scripts 0.

Atleast I thought it was a fact, Renzo stated something like: "Strafescripts will be banned anyway in ezQuake 2.0, no need to use that #"%"#%6346 piece of shit" blaha blaha. Saw him as a reliable source ;-)

#54 2009-01-28 12:13 by 1tsinen (85.156.193.XXX)

#7
Well atleast I've understood that there will be a ability to check if a player is using those strafescripts, correct me again if I am wrong. And I apologize if that is not true :)
Qizmos will be removed as soon there are more new routing proxies instead of the qizmos. Several servers that have bad routing that can be solved with qizmos atm but don't have a nicely routing "new proxy" :(

#55 2009-01-28 11:56 by JohnNy_cz (78.128.193.XXX)

ezQuake never announced, promised, not even mentioned that there will be a new version that bans "strafescripts". Yet again EQL makes public announcements of things that haven't been discussed at all.

By the way, if you allow Qizmo, there is no point in banning enemy skin forcing, as very similar functionality is available via Qizmo color forcing, as you probably know.

#56 2009-01-28 10:51 by zapp (213.65.180.XXX)

Really it\'s all about the inability to check that people are following some basic rules in those clients, if anyone would take the time to make sure they respond to the new f_ruleset there wouldn\'t be much of a reason to remove them but as no one is working on them at all I doubt it\'s going to happen.

#57 2009-01-28 09:31 by Zalon (80.165.18.XXX)

As always, rules are updated before season start, so people can whine, and we can change it back in time. :)

#58 2009-01-28 09:22 by blAze (83.102.10.XXX)

Looks like more restrictions are being forcefed to the community again.

#59 2009-01-28 09:20 by soma (134.130.50.XXX)

Awwww, no fuhQuake?! :(

#60 2009-01-28 07:53 by peppe (81.231.117.XXX)

yeh, really hoping for a good season! from my side aswell :)
..I beat hagge to post \o/

#61 2009-01-28 04:45 by Stev (86.41.152.XXX)

Hell yes! It's time for activity!


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