Playoffs Division 2 | Fraggers United vs Segfaulters | 2 - 3
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Playoffs Division 3 | Quinas vs Boomstick Ownator`s | 3 - 2
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Playoffs Division 1 | the Viper Squad vs Druidz | 3 - 0
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Playoffs Division 2 | Demolition Crew vs Segfaulters | 2 - 3
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Playoffs Division 3 | Quinas vs Fallen Angels | 3 - 1
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Playoffs Division 2 | Fraggers United vs Apocalypse 2000 | 3 - 2
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Playoffs Division 3 | Boomstick Ownator`s vs Comfortably Numb | 3 - 0
| ||||||||||||||
Playoffs Division 1 | the Viper Squad vs Clan Malfunction | 3 - 0
| ||||||||||||||
Playoffs Division 3 | Quinas vs Tactical Powerless Amebas | 1 - 0
| ||||||||||||||
Playoffs Division 3 | Boomstick Ownator`s vs In a Blaze | 1 - 0
|
Views: 3968
Pages: 1, 2 | Previous Next | Total of 61 comments | First Last comment first
#1 2009-02-11 21:19 by Hooraytio (89.160.23.XXX)
the quad on dm6 is located behind the wall inside the gl
spawn box. u have to shoot it 3 times with ng and 4 times
with ssg at a certain pattern known only to div0 players
like paradoks and dag
#2 2009-02-11 19:47 by Stev (83.71.85.XXX)
He means q3dm6.
#3 2009-02-11 19:13 by TiMMi (83.109.179.XXX)
Where is quad on dm6? Is there something I've missed the
last 12 years?
#4 2009-02-11 17:44 by riosatiy the q3er (213.115.175.XXX)
Now when I processed my brain alittle more I also realized
another reason why It never was considered a cheat. because
the locations displayed was often so worthless and nonexact.
For example on dm6 almost the whole second floor is
"Quad".
Yet another difference is that the sounds of ammo boxes and
health etc wasnt nearly as clear as QW and Q2 also for that
matter.
Well I guess what I want to say is that you cant compare
team overlay in QW and Q3 (and QL is a game created for
casual playing)
#5 2009-02-11 17:29 by riosatiy (213.115.175.XXX)
Also both of you are missing the very best and most simple
solution to your argument.
(Even tho Im thumbs up for using it for the allowing it for
the lowest(rookie-like) division)
Disallow it by default, If both clans agree they may play
the game with it.
#6 2009-02-11 17:26 by riosatiy (213.115.175.XXX)
Your funny and sometimes sound like a real idiot in some of
your generalizations 1tsinen(there probably some irony in
them tho). But thats not the point of this post, because I
totally agree with your saying on teamoverlay. Im not saying
Im the uberspokesman of Quake3, but Ive had alot of
experience with it. I dunno really what the big difference
is but I guess its the spamm that is in QW, because yes its
usually allowed in Q3, but not in all my years of Q3 have I
found as many ways to use it as "cheat" as Ive done in
Quakeworld.
#7 2009-02-11 16:27 by Jimo (213.50.73.XXX)
Shortcuts is never wrong. ;)
#8 2009-02-11 16:15 by 1tsinen (85.156.193.XXX)
Wouldn't say that we don't "need it". Since it improves
teamplay but is that something you want to take a shortcut
in is the question :)
#9 2009-02-11 16:12 by Jimo (213.50.73.XXX)
Yea, I understand your point.
I only talk for myself and the others that need to use
teamoverlay to play more effective and have more fun.
But, you're the boss, and I understand that TO isnt allowed
when the most players don't need it. :)
#10 2009-02-11 16:04 by 1tsinen (85.156.193.XXX)
Actually you don't need coming messages and over 50% of
enemyquad and teamquad messages have no use since you can
see it all there. Also ring, pent etc same thing except "Get
penta". If I personally use teamoverlay in a prac/2on2 I
don't use almost any message except maybe help. And do you
really want some shortcut to become better? There are quite
many who wouldn't play a official game with teamoverlay on.
I am one of them, automated/active data about teammembers is
just too much for me personally. And TO is usually used in
most mixes etc, since people don't care enough to use
messages and some don't even have messages.
#11 2009-02-11 15:43 by Jimo (213.50.73.XXX)
If you use teamoverlay you need to use team messages too.
Like "comming, enemy q, attack.....".
Yes, it is a skill to use and read team messages, but why
set it as default at the most servers and make rookies used
to it when you can't play official with it.
Imo, you should add teamoverlay in eql and make it "If you
don't want it, don't have /scr_teaminfo 1".
Without teamoverlay, I and many more lowdivs is very lower
skilled, and it will be more ffa in official games, and make
it harder to become more skilled will take much longer time.
We sure wanna have more clans to become more skilled and
compete against TVS before they be inactive. :)
sorry for my very bad english, im a lumberjack!
#12 2009-02-11 14:27 by 1tsinen (85.156.193.XXX)
In that case also autotook messages and timers etc should be
allowed. So it's not as easy as that. Using team messages is
also a skill, reporting automatically is not. Same with
movementscripts etc, they all are a way of making everything
automatic so you don't soon anymore even need to play, you
have a bot instead ;)
#13 2009-02-11 13:30 by Jimo (213.50.73.XXX)
Allow teamoverlay for every division.
If someone don't want it, just add /scr_teaminfo 0 in your
config.
Teamoverlay is default on 90% of the servers where we are
playing.
So why don't just allow it in eql?
When I started to play qw, it was default.
And it is very much players that have started to play after
me, and we are used to use teamoverlay.
I don't understand what the problem is?
And don't say it is some kind of "cheating" when both Q3 and
QL use it instead of oldschoolteamsays.
#14 2009-02-10 18:44 by samek (83.17.191.XXX)
I hope so...
#15 2009-02-10 16:02 by 1tsinen (85.156.193.XXX)
#46
Afaik there's more activity on the qwscene now than there
has been the last 2 years. And with bigger divisions than
before you could say that it should be quite insured that
there will be more activity.
#16 2009-02-10 15:08 by samek (212.160.235.XXX)
I hope it won't be another idle season...
#17 2009-02-10 10:36 by 1tsinen (85.156.193.XXX)
As information, signups will close the 13th!
#18 2009-02-09 15:10 by antne (81.200.160.XXX)
Can I play?
#19 2009-02-08 18:17 by Kalma (88.115.44.XXX)
Well said mr. Peppe.
#20 2009-02-08 16:38 by peppe (81.231.117.XXX)
on that other note about "legends" quit b/c of new clients,
jesus forget the past! they're not around anymore! we have
new top players! great ones that have a promising future for
bringin us "the big games"
#21 2009-02-08 16:37 by peppe (81.231.117.XXX)
afaik ezquake is NOT impossible on your machines, somas case
was extraordinary from talking on irc, but pleura and hagge
I\'m sure you\'ll be able to get it running some way, I
myself was very much against switching to ezquake because it
wouldn\'t run perfectly, but with loads of work it did. I\'m
sure if you want to play in EQL you\'ll take the time and
make it work somehow, otherwise you can\'t say that EQL has
excluded you, but you\'ve chosen to ignore the future of
QW..
#22 2009-02-05 18:30 by 1tsinen (85.156.193.XXX)
#39, if allowing teamoverlay to lower divisions it would
mean atm that there would be either 1 or 2 divs who wouldn't
use it. There is no specific rookie division this year and
we are talking about 3-4 divs instead of 5-6, so it would
allow half the scene to use it which I personally believe
would be disliked.
#23 2009-02-05 13:14 by Otto (130.231.63.XXX)
Allow teamoverlay for lower divisions and disable weapon
scripts ("bind mouse1 +attack" ftw)!
#24 2009-02-03 17:56 by gore (78.105.163.XXX)
Don't feed the troll Stev :p
#25 2009-02-03 17:27 by 1tsinen (85.156.193.XXX)
B1aze: the feeling of in_mouse 2 (direct) compared to the
new ezquake versions in_mouse 3 (raw) is somewhat the same.
The in_mouse 2 got somehow abit buggy for some players
somewhere between ezq 1.8x and 1.9x. So shouldn't be a
problem there with inm3
#26 2009-02-03 11:12 by B1aze (93.80.237.XXX)
I tryed sys_yieldcpu. And its don't help.
I'll try in_mouse 3, but played with directinput for years.
#27 2009-02-03 01:07 by Stev (213.94.232.XXX)
In the interest of contributing instead of just ranting at
that moron up there ...
B1aze, have you tried adjusting the sys_yieldcpu value in
conjunction with the priority? It might reduce the strain on
mm3 clients, or maybe make highpriority 0 playable.
Something else you could try is an alternative mouse input
like "in_mouse 3" which might not have the same freezing
problem on normal priority.
#28 2009-02-03 00:56 by Stev (213.94.232.XXX)
That post is one of the most disgustingly wilful displays of
both astounding ignorance and unquestionably misplaced
arrogance that I have ever seen on a quake site.
I'm fairly certain my accusation of ignorance can be backed
up by anyone who actually ever used ezquake or ktx, or
anyone who managed to make it through the drivel you just
spewed into the comment box through your fake US proxy
(which, by the way, shows how confident you yourself are in
your statements).
Your arrogance is plain in your ridiculous claim that you
can somehow speak for "all legends", or even more than a
sliver of a percent of all the people that have played and
made this game great in its long life. I've never met anyone
who has shown such impossible stupidity about these
subjects, so I'd be slightly surprised if there was anyone
that shared this view perhaps aside from some small cabal of
idiotic lackeys that you surround yourself with ... or
perhaps you are the lackey yourself. That would explain your
half-formed thoughts and incomprehensible rambling on a
subject in which you obviously can't grasp even the most
basic of concepts.
#29 2009-02-02 20:37 by ezux (207.58.187.XXX)
ezquake didnt bringed any new players , u r getting not your
scene down , u divide people , colored text and co.
. play ur monopoly ... fkn arrogant ...
all legends quit becose of ppl who dont know when to stop
changing .
WE ALL KNOW EZQUAKE IS A BETA . I MEAN ALFA on STEROIDs .
real qw community dont need ezquake and buggy ktx. EZ advert
- "only good client on the planet erth , colored and fancy .
compatibile with blue screen , skill no needed , perfect for
stupid noobs 100% garantee or u quit qw"
#30 2009-02-02 17:59 by djevulsk (85.24.188.XXX)
Johnny_cz, just a theory here but it MIGHT be because there
were alternative(s) to ezQuake up until now. i don't report
to microsoft that ms explorer crashes all the time for me, I
simply use firefox instead. you follow?
#31 2009-02-02 14:56 by B1aze (93.80.237.XXX)
ezquake with sys_highpriority 0 don't work correctly. After
few mins of playing mouse freeze and i need to alttab to
windows and back to be able to move mouse again.
With sys_highpriority 1 or -1 all work great.
But with priority -1 i got lags in picture and with priority
1 ts/vent don't work in right way.
No problem with fuh or mqwcl.
#32 2009-02-02 12:59 by JohnNy_cz (78.128.193.XXX)
Huh, seriously, what's all that "ezQuake doesn't work for
me"? I'm not saying our software is perfect, but why haven't
you contacted us for help? We can't fix problems we don't
know about...
#33 2009-02-01 15:09 by Åke Vader (90.231.222.XXX)
Reply to Slajer:
"Enemyskinforcing" doesn't mean that it's illegal to force
skins on the opposing team, as long as they all use the same
skin.
What is illegal though is the new feature in ezQuake (which
is also available in the much older Qizmo software) which
makes it possible to separate the individuals in the enemy
team, so you would know exactly who you are shooting (for
example by having all their bodies bright white, but their
heads in different colours)
#34 2009-02-01 13:38 by Slajer (86.61.25.XXX)
"f_skins (enemyskinforcing is illegal)"
hm, so i can't use this that i got from fuhquake page?
enemyskin "2base"
enemycolor 13 13
I can barely see enemy models as it is :)
#35 2009-02-01 12:22 by 1tsinen (85.156.193.XXX)
Those who have mentioned problems with Ezquake should tell
us what the problem is and we might consider an exception.
If we don't get an explanation you will not have any chance
of beeing allowed to use it. Only one who has personally
reported and acceptable reason what I know is Soma. So those
who have problems with Ezquake contact admins and tell us
WHY we should make you and exception!
#36 2009-02-01 12:11 by soma (134.130.50.XXX)
I'm in the same situation as pleura, elguapo and hagge. And
to claim that laziness is the only reason some people don't
switch to ezQuake is pretty nasty. =/
#37 2009-02-01 09:53 by Elguapo (130.243.188.XXX)
Timmi, this is not about cheating. I am unfortuneatly with
Hagge and Pleura in that question since also for me, Ezquake
does not work properly on my machine. Thus I need to use
Fuhquake or I cannot participate! ALLOW FUHQUAKE! :)
#38 2009-02-01 03:14 by TiMMi (83.109.177.XXX)
I've not bothered much with the client discussion, but it
amaze me how many people that actually don't want to play
the game anymore cause they have to install ezquake. I dont
care much about what client people play with, but this kind
of attitude makes me think: GO FUCK YOURSELF, WE DON'T NEED
YOU. When that's said, I suggest fuh is allowed basicly
because I dont care if people cheat. If they do its their
problem, not mine. :) Though, this is my opinion, not
anywhere near the admins view. :>
#39 2009-01-31 20:20 by pleuraXeraphim (86.41.117.XXX)
Is fuhquake disallowed so ?
If so that rules me out. EzQuake wont work on my machine :(
#40 2009-01-31 02:19 by bUn (82.117.96.XXX)
i second that
#41 2009-01-30 09:34 by Hagge (85.226.47.XXX)
congrats peppe! :E
guess there will be no eql for me this season since I can't
get ezquake to work properly, thanks eql :EEE someone plz
start up nqr again \o/
#42 2009-01-29 00:16 by Stev (86.41.152.XXX)
:<
#43 2009-01-28 21:55 by Defcon 5 (85.127.231.XXX)
no kenya :(
#44 2009-01-28 20:55 by bUn (82.117.96.XXX)
lack of skill otherwise i would be on it right away
#45 2009-01-28 18:36 by zapp (213.65.180.XXX)
I really dont see the problem with clients being disallowed,
if people want to use them so much cant they spend the time
it takes to update them to support these few new things we
requier them to have?
#46 2009-01-28 16:26 by JohnNy_cz (78.128.193.XXX)
If you decide to disallow "new" (not controlled before)
stuff, it's only logical to require clients that can be
updated to reflect the requirements.
#47 2009-01-28 16:04 by Zalon (83.89.93.XXX)
bUn, it doesn't support the new f_ruleset trigger.
#48 2009-01-28 15:32 by bUn (82.117.96.XXX)
What are the reasons for banning mqwcl please elaborate.
#49 2009-01-28 13:23 by fog (130.235.35.XXX)
Posted a topic on QW.nu-forum:
http://www.quakeworld.nu/forum/viewtopic.php?pid=44
684#p44684
#50 2009-01-28 13:10 by Renzo (88.112.180.XXX)
"Atleast I thought it was a fact, Renzo stated something
like: "Strafescripts will be banned anyway in ezQuake 2.0,
no need to use that #"%"#%6346 piece of shit" blaha blaha.
Saw him as a reliable source ;-)"
The text above was stated because of two things:
1) I saw junior (johnny_cz) adding the feature in 2.0 alpha
since I and many others have been bitching about the script
and 2) I saw EQL admins take the same stance about it.
The fact that EQL admins actually want this enabled is
something they decided, however if the other part (client
guys) don't have proper client out then it's a bit
problematic.
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