.: Played Games
Playoffs Division 2Magnum 44 vs In a Blaze
0 - 3

Game info

Reported: 2010-12-16 Comments: 16 Today: 0
Magnum 44-In a Blaze 132-204 @ DM3
Magnum 44-In a Blaze 78-243 @ DM2
Magnum 44-In a Blaze 0-1 @ E1M2
16
Playoffs Division 2Bad Luck Troopers vs ChoseN
3 - 0

Game info

Reported: 2010-12-13 Comments: 38 Today: 0
Bad Luck Troopers-ChoseN 174-114 @ DM2
Bad Luck Troopers-ChoseN 195-155 @ CMT4
Bad Luck Troopers-ChoseN 190-187 @ E1M2
38
Playoffs Division 2Bad Luck Troopers vs In a Blaze
1 - 0

Game info

Reported: 1970-01-01 Comments: 24 Today: 0
24
Playoffs Division 3Psy vs machinery
3 - 0

Game info

Reported: 2010-12-13 Comments: 28 Today: 0
Psy-machinery 187-85 @ CMT1B
Psy-machinery 171-142 @ DM2
Psy-machinery 247-127 @ DM3
28
Playoffs Division 1Fusion vs Suddendeath
3 - 1

Game info

Reported: 2010-12-12 Comments: 10 Today: 0
Fusion-Suddendeath 301-113 @ DM3
Fusion-Suddendeath 210-214 @ DM2
Fusion-Suddendeath 233-163 @ CMT4
Fusion-Suddendeath 243-234 @ E1M2
10
Playoffs Division 1Slackers vs the Viper Squad
1 - 3

Game info

Reported: 2010-12-11 Comments: 104 Today: 0
Slackers-the Viper Squad 99-266 @ DM3
Slackers-the Viper Squad 114-278 @ CMT1B
Slackers-the Viper Squad 223-184 @ DM2
Slackers-the Viper Squad 159-301 @ CMT4
104
Playoffs Division 3machinery vs ChallengeQuake ProWorld
3 - 0

Game info

Reported: 2010-12-07 Comments: 1 Today: 0
machinery-ChallengeQuake ProWorld 195-91 @ DM2
machinery-ChallengeQuake ProWorld 181-123 @ CMT4
machinery-ChallengeQuake ProWorld 193-67 @ CMT1B
1
Playoffs Division 2ChoseN vs Magnum 44
3 - 1

Game info

Reported: 2010-12-06 Comments: 22 Today: 0
ChoseN-Magnum 44 271-128 @ E1M2
ChoseN-Magnum 44 165-195 @ DM2
ChoseN-Magnum 44 185-136 @ CMT1B
ChoseN-Magnum 44 218-138 @ DM3
22
Playoffs Division 1Slackers vs Suddendeath
3 - 2

Game info

Reported: 2010-12-06 Comments: 42 Today: 0
Slackers-Suddendeath 181-189 @ DM3
Slackers-Suddendeath 229-172 @ DM2
Slackers-Suddendeath 222-138 @ CMT1B
Slackers-Suddendeath 202-257 @ E1M2
Slackers-Suddendeath 311-82 @ CMT4
42
Playoffs Division 3Psy vs Fallen Angels
3 - 2

Game info

Reported: 2010-12-05 Comments: 33 Today: 0
Psy-Fallen Angels 150-164 @ DM3
Psy-Fallen Angels 206-164 @ E1M2
Psy-Fallen Angels 186-126 @ CMT1B
Psy-Fallen Angels 217-225 @ DM2
Psy-Fallen Angels 219-122 @ CMT4
33
.: Upcoming games
No matches have been played so far.
.: rules
  • Tournament system
  • Team Restrictions
  • Maps and match procedure
    • Map pool
    • Maps to win
    • Match procedure
    • Match Reporting
  • Scores and ranking
    • Points in Group Stage
    • Walkover
  • Clients and modifications
    • Allowed clients
    • Allowed modifications
  • Scripting and cheats
    • Allowed
    • Banned
    • Warnings and disqualification
    • Other offences
  • Servers and settings
    • Server Settings
    • Server and minping settings
    • Spectators
    • Server problems


Tournament system
  • Season: 7 weeks group stage (no catch up week)
  • Playoffs: 8 teams from each Division.
  • Play-offs will be single elimination
  • Third place deciders will be played

  • To separate teams with equally many points, MW, ML & +/- are used.


Team Restrictions
  • Player limit of 10 players per team
  • Addition/Swaplimit: 3/season
  • A player can only play in 1 team at the same time
  • No team may add/swap more then three players
  • Teams can not add new players once regular season is over
  • Players should use the nick they are registered with on the EQL website
  • All players have to be approved by an admin
The player limit is added to increase activity on the scene.
Players that are in "lineup 3" should reconsider playing in another team.


Maps and match procedure

Map pool
  • Claustrophobolis (dm2)
  • The Abandoned Base (dm3)
  • Castle of the Damned (e1m2)
  • Silverdome (cmt1b)
  • Andromeda Nine (cmt4)

Maps to win
  • Base groups: 2 (Best of three)
  • Playoffs: 3 (Bo5)

Match procedure
  • First map is decided by coin toss (/cmd rnd Team1 Team2)
  • The winner of the coin toss decides who picks first
  • If a decider map is needed the team that picked last, toss first
  • Match duration should be no longer than 2 hours
No map can be played more than once.

Match Reporting
  • In order for a match to be valid you'll need to have screenshots from each played map
  • If possible please provide log files from the match


Scores and ranking

Points in Group Stage
  • Each map win gives 1 point
  • Each played match gives 1 point (activity point)

Walkover
  • Walkovers are 3 pts (2 map points + 1 for trying to play the game).
  • The team giving out a WO might be further punished with points deduction if they did not try (or refused) to play their opponent.
To make it as fair as possible in these kind of situations, admins will look into which solution is best in every case.


Clients and modifications

Allowed clients
  • ezQuake 1.9.3 stable (build 2572)
  • ezQuake 2.0 Stable (and 2.0.1 Stable)
  • ezQuake 2.1 Alpha build 3143 only.
  • Fodquake 0.2
  • FTE 3343
  • Exceptions in using following clients due to problems:
Exceptions can be granted

Allowed modifications
  • Required ruleset: smackdown (ezQuake), nqr (FTE), eql (Fodquake). How? ruleset smackdown (in console) / disconnect / reconnect , allow_scripts 0 works without reconnecting.
  • For routing, Qizmo 2.91 is allowed, prefered method is however the new QWfwd proxy
Players are required to do f_ruleset checks before gamestart.
Using disallowed clients/proxies might lead to points deduction or even a WO.


Scripting and cheats

Allowed
  • cl_fakeshaft (only mentioned here as it used to be forbidden)

Banned
  • movementscripts (cl_idrive must be turned off)
  • kfjump
  • custom rocketjump scripts
  • Any other kind of movement scripts
  • Teamoverlay
  • Automated teamsays
  • Different enemy skins
  • Skin changing depending on health/armour/weapon
  • Custom models not allowed by f_modified
  • Hacked clients (recompiled quake-executables)
  • Coaching, (timing quad and other items, relaying enemy positions and giving teamplay suggestions)
Failure to follow these restrictions can result in the player or team receiving harsh penalties such as a timed or permanent ban from EQL.

Warnings and disqualification
  • 2 warnings will result in disqualification
To retain order in the league and prevent teams from cheating effectively we may issue warnings to teams if they misbehave in some way.

Other offences
  • Having one or several players intentionally drop from server during a game without replacing them
  • Playing in more than one team, or playing under someone else's name in another team (mercing)
  • Fakenicking to get into a division where you don't belong
Most of these cases result in a ban of atleast 1 season.


Servers and settings

Server Settings
  • Timelimit: 20 minutes
  • Overtime: 5 minutes if match is a draw
  • Deathmatch mode: 1
  • Teamplay mode: 2
  • Spawn mode: Either KTX/KTX2 Respawns or KTPro Spawn is to be selected
  • Powerups: ON
  • Discharge: ON
  • FPS: A max of 77 fps is allowed.
  • KFjump: Toggled OFF (command = tkfjump)
  • Airstep: OFF
  • Jawnmode: OFF
  • Fallbunny: ON (if server allows)
These should be the basic 4on4 settings on all modern servers, but make sure to check.

Server and minping
  • Choice of server should be suitable for both teams
  • If the teams can't agree on a server, clientside minping can be used (/cl_delay_packet xx)
  • The value for the minping must not be higher than the lowest pinging player in the highest pinging team, unless both teams agree otherwise. The maximum minping that can be required is 51.
  • In cases of American clans meeting Europeans the games should be played on servers where Americans ping the best in Europe. Which are usually UK and NL servers.
  • Ping is still considered the decider of the server. Antilag differs on servers and can't be required. Ping is still the last decider but we recommend playing on servers with antilag ON.
If the team with lower ping wants, they can reroute via proxy to raise their ping.

Spectators
  • A team can require that all players use qtv to prevent ghosting (nospecs)

Server problems
  • The current map should be played to the end, no mather the servers condition
  • Admins will decide if a map should be replayed on another server
If a server gives 2 or more spikes that result in 100% packetloss for all players for more that 10seconds, the map should be replayed on another server if the teams does not agree to the score/situation.


The EQL rules is based on NQR, Challenge-Smackdown and previous EQL rules combined. Admins can change/fix rules if problems occur.
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.: Columns
  • (04 Nov) Hooraytio
.: Seasons
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