.: Played Games
Playoffs Division 1the Viper Squad vs Slackers
3 - 1

Game info

Reported: 2010-05-09 Comments: 40 Today: 0
the Viper Squad-Slackers 229-153 @ DM2
the Viper Squad-Slackers 192-200 @ DM3
the Viper Squad-Slackers 256-170 @ E1M2
the Viper Squad-Slackers 267-117 @ DM3
40
Playoffs Division 2Apocalypse 2000 vs Demolition Crew
3 - 1

Game info

Reported: 2010-05-09 Comments: 17 Today: 0
Apocalypse 2000-Demolition Crew 268-128 @ DM2
Apocalypse 2000-Demolition Crew 158-202 @ DM3
Apocalypse 2000-Demolition Crew 268-202 @ E1M2
Apocalypse 2000-Demolition Crew 203-148 @ DM3
17
Playoffs Division 3Bloodpunch vs osams
3 - 0

Game info

Reported: 2010-05-06 Comments: 16 Today: 0
Bloodpunch-osams 201-94 @ DM3
Bloodpunch-osams 167-139 @ DM2
Bloodpunch-osams 243-110 @ E1M2
16
Playoffs Division 3In A Blaze vs Fallen Angels
3 - 2

Game info

Reported: 2010-05-05 Comments: 16 Today: 0
In A Blaze-Fallen Angels 156-110 @ DM3
In A Blaze-Fallen Angels 128-164 @ DM2
In A Blaze-Fallen Angels 184-196 @ E1M2
In A Blaze-Fallen Angels 172-98 @ DM3
In A Blaze-Fallen Angels 199-150 @ DM2
16
Playoffs Division 3Bloodpunch vs In A Blaze
3 - 2

Game info

Reported: 2010-05-04 Comments: 8 Today: 0
Bloodpunch-In A Blaze 134-141 @ DM3
Bloodpunch-In A Blaze 188-149 @ DM2
Bloodpunch-In A Blaze 178-165 @ E1M2
Bloodpunch-In A Blaze 108-215 @ DM3
Bloodpunch-In A Blaze 203-196 @ E1M2
8
Playoffs Division 3osams vs Fallen Angels
3 - 0

Game info

Reported: 2010-05-03 Comments: 53 Today: 0
osams-Fallen Angels 219-44 @ DM3
osams-Fallen Angels 216-114 @ E1M2
osams-Fallen Angels 183-138 @ DM2
53
Playoffs Division 1the Viper Squad vs Enigma
3 - 1

Game info

Reported: 2010-05-03 Comments: 18 Today: 0
the Viper Squad-Enigma 217-165 @ DM3
the Viper Squad-Enigma 168-206 @ DM2
the Viper Squad-Enigma 235-168 @ E1M2
the Viper Squad-Enigma 226-202 @ DM2
18
Playoffs Division 2Apocalypse 2000 vs PISSED COBS
3 - 2

Game info

Reported: 2010-05-02 Comments: 9 Today: 0
Apocalypse 2000-PISSED COBS 207-198 @ E1M2
Apocalypse 2000-PISSED COBS 199-213 @ DM2
Apocalypse 2000-PISSED COBS 205-137 @ DM3
Apocalypse 2000-PISSED COBS 166-226 @ DM2
Apocalypse 2000-PISSED COBS 252-212 @ E1M2
9
Playoffs Division 1Slackers vs Fusion
3 - 0

Game info

Reported: 2010-05-02 Comments: 40 Today: 0
Slackers-Fusion 273-144 @ DM3
Slackers-Fusion 196-182 @ DM2
Slackers-Fusion 275-187 @ DM2
40
Playoffs Division 2Demolition Crew vs Fraggers United
3 - 1

Game info

Reported: 2010-05-02 Comments: 5 Today: 0
Demolition Crew-Fraggers United 155-165 @ DM3
Demolition Crew-Fraggers United 207-150 @ DM2
Demolition Crew-Fraggers United 201-168 @ E1M2
Demolition Crew-Fraggers United 225-158 @ E1M2
5
.: Upcoming games
No matches have been played so far.
.: rules
  • Tournament system
  • Team Restrictions
  • Maps and match procedure
    • Map pool
    • Maps to win
    • Match procedure
    • Match Reporting
  • Scores and ranking
    • Points in Group Stage
    • Walkover
  • Clients and modifications
    • Allowed clients
    • Allowed modifications
  • Scripting and cheats
    • Allowed
    • Banned
    • Warnings and disqualification
    • Other offences
  • Servers and settings
    • Server Settings
    • Server and minping settings
    • Spectators
    • Server problems


Tournament system
  • Season: 7 weeks group stage (no catch up week)
  • Playoffs: 8 teams from each Division.
  • Play-offs will be single elimination
  • Third place deciders will be played

  • To separate teams with equally many points, MW, ML & +/- are used.


Team Restrictions
  • Player limit of 10 players per team
  • Addition/Swaplimit: 3/season
  • A player can only play in 1 team at the same time
  • No team may add/swap more then three players
  • Teams can not add new players once regular season is over
  • Players should use the nick they are registered with on the EQL website
  • All players have to be approved by an admin
The player limit is added to increase activity on the scene.
Players that are in "lineup 3" should reconsider playing in another team.


Maps and match procedure

Map pool
  • Claustrophobolis (dm2)
  • The Abandoned Base (dm3)
  • Castle of the Damned (e1m2)

Maps to win
  • Base groups: 2 (Best of three)
  • Playoffs: 3 (Bo5)

Match procedure
  • First map is decided by coin toss (/cmd rnd Team1 Team2)
  • The winner of the coin toss decides who picks first
  • If a decider map is needed the team that picked last, toss first
  • Match duration should be no longer than 2 hours
No map can be played more than once.

Match Reporting
  • In order for a match to be valid you'll need to have screenshots from each played map
  • If possible please provide log files from the match


Scores and ranking

Points in Group Stage
  • Each map win gives 1 point
  • Each played match gives 1 point (activity point)

Walkover
  • Walkovers are 3 pts (2 map points + 1 for trying to play the game).
  • The team giving out a WO might be further punished with points deduction if they did not try (or refused) to play their opponent.
To make it as fair as possible in these kind of situations, admins will look into which solution is best in every case.


Clients and modifications

Allowed clients
  • ezQuake 1.9.3 stable (build 2572)
  • ezQuake 2.0 Stable (and 2.0.1 Stable)
  • Fodquake 0.2
  • FTE 3343
  • Exceptions in using following clients due to problems:
Exceptions can be granted

Allowed modifications
  • Required ruleset: smackdown (ezQuake), nqr (FTE), eql (Fodquake). How? ruleset smackdown (in console) / disconnect / reconnect , allow_scripts 0 works without reconnecting.
  • For routing, Qizmo 2.91 is allowed, prefered method is however the new QWfwd proxy
Players are required to do f_ruleset checks before gamestart.
Using disallowed clients/proxies might lead to points deduction or even a WO.


Scripting and cheats

Allowed
  • cl_fakeshaft (only mentioned here as it used to be forbidden)

Banned
  • movementscripts (cl_idrive must be turned off)
  • kfjump
  • custom rocketjump scripts
  • Any other kind of movement scripts
  • Teamoverlay
  • Automated teamsays
  • Different enemy skins
  • Skin changing depending on health/armour/weapon
  • Custom models not allowed by f_modified
  • Hacked clients (recompiled quake-executables)
  • Coaching, (timing quad and other items, relaying enemy positions and giving teamplay suggestions)
Failure to follow these restrictions can result in the player or team receiving harsh penalties such as a timed or permanent ban from EQL.

Warnings and disqualification
  • 2 warnings will result in disqualification
To retain order in the league and prevent teams from cheating effectively we may issue warnings to teams if they misbehave in some way.

Other offences
  • Having one or several players intentionally drop from server during a game without replacing them
  • Playing in more than one team, or playing under someone else's name in another team (mercing)
  • Fakenicking to get into a division where you don't belong
Most of these cases result in a ban of atleast 1 season.


Servers and settings

Server Settings
  • Timelimit: 20 minutes
  • Overtime: 5 minutes if match is a draw
  • Deathmatch mode: 1
  • Teamplay mode: 2
  • Spawn mode: Either KTX/KTX2 Respawns or KTPro Spawn is to be selected
  • Powerups: ON
  • Discharge: ON
  • FPS: A max of 77 fps is allowed.
  • KFjump: Toggled OFF (command = tkfjump)
  • Airstep: OFF
  • Jawnmode: OFF
  • Fallbunny: ON (if server allows)
These should be the basic 4on4 settings on all modern servers, but make sure to check.

Server and minping
  • Choice of server should be suitable for both teams
  • If the teams can't agree on a server, clientside minping can be used (/cl_delay_packet xx)
  • The value for the minping must not be higher than the lowest pinging player in the highest pinging team, unless both teams agree otherwise
If the team with lower ping wants, they can reroute via proxy to raise their ping.

Spectators
  • A team can require that all players use qtv to prevent ghosting (nospecs)

Server problems
  • The current map should be played to the end, no mather the servers condition
  • Admins will decide if a map should be replayed on another server
If a server gives 2 or more spikes that result in 100% packetloss for all players for more that 10seconds, the map should be replayed on another server if the teams does not agree to the score/situation.


The EQL rules is based on NQR, Challenge-Smackdown and previous EQL rules combined.
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  • Playoffs Division 1
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.: Columns
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  • (06 Mar) Kapitan Kloze
  • (02 Mar) Slabiutki
.: Seasons
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  • European Quake League 14
.: External
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